Surviving Mars

Surviving Mars

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Update: 6 Aug, 2018 @ 9:01am

Make mod not outdated by updating a lua_script number.

Update: 7 May, 2018 @ 9:20am

- Script reloading from the Lua console mod no longer duplicates controls and also rebuilds the map zones used for determining accessibility of anomalies.

Update: 4 May, 2018 @ 9:53am

- Fix the tunnel handling status check (it was always on despite my intention).

Update: 4 May, 2018 @ 9:42am

- Option to enable/disable the custom tunnel handling logic. Default off now as the base game should be smarter with pathing.

Update: 23 Apr, 2018 @ 1:48am

- Fixed translation ids.

Update: 22 Apr, 2018 @ 6:28am

- Fix anomaly scanning logic when disabled.

Update: 20 Apr, 2018 @ 9:31am

- Check for ModConfig presence via rawget() once.

Update: 18 Apr, 2018 @ 9:17am

- Fixed errors caused by the "New Game" preparation screen (which acts as a game map but it isn't really one).

Update: 18 Apr, 2018 @ 7:26am

- The logic should now ignore Tunnels connecting the same zone.

Update: 16 Apr, 2018 @ 4:03am

- Updated the logic to avoid a potential O(N^2) search when locating an anomaly for each rover
- Added option to specify the battery threshold below which the rover will go to recharge itself
- Added option to specify the period for managing rovers to hopefully avoid late game lag