Surviving Mars

Surviving Mars

AutoExplore
Showing 21-30 of 32 entries
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Update: 13 Apr, 2018 @ 1:40pm

- Rovers now explore distinct anomalies
- Added options to filter for anomalies to be explored on a per rover basis
- Added translation id: AutoExplore.StringIdBase = 20187413

Update: 29 Mar, 2018 @ 3:26pm

- Apply the zone-building fixes from the AutoGatherTransport mod.

Update: 29 Mar, 2018 @ 11:12am

-Fix crashes when the rover ends up in a location that is outside the zoning map.

Update: 29 Mar, 2018 @ 4:44am

- Fixed object lookup; ForEach doesn't support a filter argument thus the conditions have to be included in the exec body.

Update: 28 Mar, 2018 @ 2:12pm

Update: 28 Mar, 2018 @ 9:19am

- Added logic to avoid trying to get to unreachable anomalies as well as properly using tunnels between zones (the vanilla unit behavior tends to drive it into impassable terrain due to its pathfinding limits).

Update: 27 Mar, 2018 @ 7:54am

- Fixed detection of ModConfig.

Update: 27 Mar, 2018 @ 3:36am

- Notifications can now be disabled if ModConfig is installed.
- Status notifications now contain the rover's actual name.

Update: 26 Mar, 2018 @ 1:31pm

- Added a clickable Info panel section titled "Auto Explore" to enable/disable this behavior on a specific Explorer, off by default.

Update: 26 Mar, 2018 @ 9:23am

- The mod should now work when loading a save.
- Added the option to have an Explorer ignored when its name starts with ! (i.e., !RC Explorer #1).