RimWorld

RimWorld

TiberiumRim - Development Build
Showing 41-50 of 78 entries
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Update: 16 Jun, 2020 @ 6:50pm

[Auto-generated text]: Update on 6/17/2020 3:49:53 AM.

Update: 6 Jun, 2020 @ 5:43pm

Update on 6/7/2020 2:42:53 AM.

Changes:
- Added pipe gizmo to all network structures
- Improved rendering and re-added blinking/oscilating textures
- Tiberium Meteors can no longer land on stone, preventing craters that only produce "tiberium moss"
- (Experimental but note-worthy) GDI Battle base has better texture scaling and utilizes two versions of the guardian turret (standard and railgun)

Fixes:
- Tiberium Network Pipes can be build again
- Fixed tiberium values not being distributed correctly in the network
- Fixed tiberium spike not rendering an overlay when connected to network
- Fixed wrong research unlocks (e.g. TNC Hub was falsely locked by suppression research)
- Fixed GDI Harvester not rendering filled container

Update: 14 May, 2020 @ 12:36pm

[Auto-generated text]: Update on 5/14/2020 9:35:54 PM.

Update: 12 May, 2020 @ 11:53pm

[Auto-generated text]: Update on 5/13/2020 8:53:16 AM.

Update: 7 May, 2020 @ 1:46pm

[Auto-generated text]: Update on 5/7/2020 10:46:43 PM.

Update: 7 May, 2020 @ 1:24pm

[Auto-generated text]: Update on 5/7/2020 10:23:51 PM.

Update: 27 Dec, 2019 @ 11:14pm

[Auto-generated text]: Update on 12/28/2019 8:13:48 AM.

Update: 14 Dec, 2019 @ 6:36pm

[Auto-generated text]: Update on 12/15/2019 3:36:12 AM.

Update: 14 Dec, 2019 @ 6:30pm

[Auto-generated text]: Update on 12/15/2019 3:30:37 AM.

Update: 10 Dec, 2019 @ 9:10pm

[Auto-generated text]: Update on 12/11/2019 6:10:34 AM.