Garry's Mod

Garry's Mod

Map Retexturizer
Showing 11-20 of 45 entries
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Update: 3 Jun, 2021 @ 8:54pm

v19.1 Changelog ---- GitHub[github.com]

- Fix material browser not showing previews when we click on the main folder - Fix DataList:GetDifferences() not getting underflows and overflows - Fix small time window where anti dyssync could run during a load - Fix decal-editor not disabling borders while the Context Menu is open or when the decal was applied by the duplicator - Fix Duplicator:LoadMaterials() not forcing positions correctly - Fix GMod saves support not upgraded to the current codebase - Fix duplicator generating fake error detections - Fix DataList:CleanAll() not fully cleaning decal Data - Fix toolgun not getting the current changed model material - Fix tool could get stuck if duplicator failed - Fix CustomMaterials:Create() applying data before storing the custom material - Add fast validation check for custom materials - Reenable locked anti dyssync systems after a full material cleanup - Minor improvements

Update: 2 Jun, 2021 @ 8:25am

v19 Changelog ---- GitHub[github.com]

- Various internal improvements; - Automatic anti dyssync improved messages, fixes and anti loop; - Add Decal System 2.0: -- It works; -- Material properties support; -- Copy and removal support; -- Full integration with our duplicator system; -- Auto decal refresh in clients.

Update: 23 May, 2021 @ 9:26am

v18.1 Changelog ---- GitHub[github.com]

- Fix duplicator not repassing some new args after a cleanup - Fix duplicator not handling instant cleaning right - Fix new players not finishing empty loads correctly - Add more robust player verification - Minor improvements

Update: 14 May, 2021 @ 12:29am

v18 Changelog ---- GitHub[github.com]

- Add anti material dyssynchrony system; - The new duplicator functions are finally complete; - Call custom hooks when loads start and end; - Improve skybox changing on maps without env_painted; - Let players edit the base material path; @Videogames - Improve material browser navigation; - Disable decals option (until it really works); - Fix "change all materials" cleaning the map unnecessarily; - Fix duplicator not sharing changed models; - Many minor improvements.

Update: 16 Apr, 2021 @ 7:17pm

v17 Changelog ---- GitHub[github.com]

- Change: Readapt broadcasting mechanisms of players carrying loads; - Change: Print a message about details not being supported in the skybox; - Add player cumulative stacks loading; - Fix script errors generated by nil map material fields; - Fix: Don't let the decal mode initeract with the skybox; - Fix: Block unitialized players from running improper parts of the code; - Fix: Don't print "You are not an admin" for new players; - Fix progressive cleanup starting too fast; - Fix progressive cleanup not implemented in skybox; - Fix Materials:SetAll() unable to change the skybox; - Fix GetDecalMode() receiving nil player; - Fix custom details generating script errors; - Fix duplicator unable to load multiple players simultaneously; - Fix preview check generating script errors with disconnected players; - Fix force to stop load + clear map; - Fix script error if materialInfo was nil; - Fix normal players could undo materials from loads; - Fix: don't edit the map during a load; - Fix auto validation trying to access NULL weapon; - Fix tool not completly integrated with the details hack.

So these script errors are fixed now:
[map-retexturizer] addons/map-retexturizer/lua/mr/data/materials/map/skybox/sv_skybox.lua:82: attempt to call method 'PrintMessage' (a nil value) 1. Set - addons/map-retexturizer/lua/mr/data/materials/map/skybox/sv_skybox.lua:82 2. LoadMaterials - addons/map-retexturizer/lua/mr/data/duplicator/sv_duplicator.lua:379 3. unknown - addons/map-retexturizer/lua/mr/data/duplicator/sv_duplicator.lua:288 [map-retexturizer] addons/map-retexturizer/lua/mr/player/sh_player.lua:103: attempt to index a nil value 1. GetFirstSpawn - addons/map-retexturizer/lua/mr/player/sh_player.lua:103 2. SetProgress - addons/map-retexturizer/lua/mr/data/duplicator/cl_duplicator.lua:47 3. func - addons/map-retexturizer/lua/mr/data/duplicator/cl_duplicator.lua:16 4. unknown - lua/includes/extensions/net.lua:32 [map-retexturizer] addons/map-retexturizer/lua/mr/data/materials/map/cl_map.lua:21: bad argument #2 to 'SetTexture' (ITexture expected, got no value) 1. SetTexture - [C]:-1 2. Set - addons/map-retexturizer/lua/mr/data/materials/map/cl_map.lua:21 3. Remove - addons/map-retexturizer/lua/mr/data/materials/map/sh_map.lua:328 4. func - addons/map-retexturizer/lua/mr/data/materials/map/sh_map.lua:33 5. unknown - lua/includes/extensions/net.lua:32 [map-retexturizer] addons/map-retexturizer/lua/mr/data/materials/map/cl_map.lua:60: attempt to index a nil value 1. Set - addons/map-retexturizer/lua/mr/data/materials/map/cl_map.lua:60 2. SetPreview - addons/map-retexturizer/lua/mr/data/materials/cl_materials.lua:158 3. unknown - addons/map-retexturizer/lua/mr/gui/panels/cl_properties.lua:243 [Map Retexturizer] lua/mr/player/sh_player.lua:180: Tried to use a NULL entity! 1. GetActiveWeapon - [C]:-1 2. unknown - lua/mr/player/sh_player.lua:180 Timer Failed! [MRAntiPreviewStuck][@lua/mr/player/sh_player.lua (line 179)]

Update: 5 Feb, 2021 @ 6:03pm

v16.8 Changelog ---- GitHub[github.com]

- Changed/Fixed: keep materials if a GMod save has none changed (Thanks, Hanako); - Fixed: improved control and handling of tool status; - Fixed: return CPanel to the spawn menu when closing the tool; - Fixed: incompatibility with Wuwuzela and maybe more addons (Thanks, комок.пыли); - Fixed: the material details list still had errors on the server.

Update: 3 Feb, 2021 @ 3:47pm

v16.7 Changelog ---- GitHub[github.com]

- Fixed: 3 silly script errors; - Fixed: right-click effect appearing incorrectly; - Fixed: ability to apply a material to itself; - Fixed: loading textures at the beginning of the game (this caused multiple problems); - Fixed: preview getting stuck after getting into a vehicle; - Added: anti preview window locking.

Update: 28 Aug, 2020 @ 12:16am

v16.6 Changelog ---- GitHub[github.com]

- Fixed: crash dealing with failed BSP readings

Update: 27 Aug, 2020 @ 10:26pm

v16.5 Changelog ---- GitHub[github.com]

- Changed: skybox rendering on maps with env_painted is as light as possible - Changed: better admin check on loadings - Fixed: displacements detection not dealing with nil entries - Fixed: a player could apply local changes during an unloading - Fixed: materials panel elements not locking under focus - Fixed: autosave option not syncing between clients - Fixed: some admin warnings being improperly printed - Fixed: skybox not rendering materials with details - Fixed: save module not removing all disabled elements from the tables - Fixed: some scripted errors caused by operations with nil objects

Update: 13 Aug, 2020 @ 11:16pm

v16.4

- Fixed possible error reading nil alpha values