Garry's Mod

Garry's Mod

Map Retexturizer
Showing 41-45 of 45 entries
< 1  2  3  4  >
Update: 13 Apr, 2018 @ 6:55pm

[Map Retexturizer] v1.5

- Changed: better loading messages
- Changed: players cannot modify the map in the middle of a loading
- Changed: faster transition between duplicator types
- Changed: Material_RestoreAll() now stops loadings
- Fixed: Duplicator_ForceStop() not always working
- Fixed: script error on applying empty materials
- Fixed: script error on deleting empty saves
- Fixed: applying materials directly to the skybox does not work but the player was able to try it
- Fixed: the player was able to try to place decals on the skybox
- Fixed: decals preview rendering should not be done over the skybox
- Fixed: some functions were globaly declared
- Fixed: serious errors during a player syncing (multiplayer)
- Fixed: script errors caused by players leaving the game during a loading
- Fixed: preview mode was missing the strong check against bad materials and then generating script errors some times

Update: 12 Apr, 2018 @ 10:21pm

[Map Retexturizer] v1.4

- Changed: better autoload console prints
- Changed: hide the material properties when using the decal mode
- Changed: now the "None" detail removes the detail for real
- Changed: better coding
- Changed: moved a bunch of admin checks to serverside
- Fixed: script errors in preview mode when the material entry was empty (Reported by Mailer and Matsilagi)
- Fixed: script error when pressing the load button with no save selected (Reported by BombermanMaldito)
- Fixed: minor problems
- Fixed: Data_CreateFromMaterial() was not recognizing the "None" detail correctly
- Fixed: preview and decal checkboxes not beggining correctly (un)checked
- Fixed: the detail combobox was not starting default to "None"
- Fixed: the detail combobox was not reseting to his default when the order was given
- Fixed: joining players were stopping the loading of other players
- Fixed: scripted error caused by the player using the tool without openning the menu (Reported by Matsilagi)
- Fixed: the first part of the syncing problem when players join during loads
- Added: preview mode for decals
- Added: editable skybox layer (Requested by Reg)

Update: 10 Apr, 2018 @ 11:20am

[Map Retexturizer] v1.3

- Fixed: Decal_Start() was internally requiring admin access and causing problems in the autoload
- Fixed: preview mode was not setting itself ON when the tool was selected
- Fixed: TOOL_BasicChecks() was running a map check on models and causing a script error
- Changed: better first spawn handling to avoid errors
- Added: server alerts when loads and saves are running
- Added: support to stop an already running load to start another one
- Added: remote (server) control (solid_jake's request):
- mapret_remote_list = List the saved game names;
- mapret_remote_load "name" = Load the saved game called "name";
- mapret_remote_save " name" = Save the current server materials state into a file called "name".

Update: 10 Apr, 2018 @ 11:14am

v1.2

- Worskhop correctly handled;
- English error.

Update: 10 Apr, 2018 @ 10:14am

v1.0 + v1.1