Garry's Mod

Garry's Mod

Map Retexturizer
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Update: 6 May, 2020 @ 7:30pm

Version 14 Changelog ---- GitHub[github.com]

- Added: skybox properties modification - Added: undo displacements - Added: undo skybox - Added: decals scaling support - Added: duplicator decals backward compatibility - Added: internal function to read material flags (to use in the future) - Changed: bumped the save format to 3.0 - Changed: more checks and components improved - Changed: save a converted load file and move the old one to a backup folder - Changed: only lowercase save names are allowed (for better multi OS support) - Changed: new default material (the old one has strange behaviors) - Fixed: decals rendering - Fixed: duplicator not upgrading format version numbers - Fixed: right mouse button allowing to get the same model material multiple times - Fixed: right mouse button didn't update detail field correctly - Fixed: server material backup not storing "$detail" keyvalue correctly - Fixed: darker than normal materials on the skybox - Fixed: custom full 6-sided skybox application - Fixed: auto save not activating for some changes New Material Browser: - Added: an icon list view with many shortcuts and effects - Added: a text field showing the selected material - Added: "Tool Gun" button - Added: title background - Changed: the code base is almost new - Changed: increased the width from 700 to 1000 - Changed: the player must use one of the shortcuts to change the tool gun material

Update: 30 Apr, 2020 @ 2:26pm

Version 13 Changelog ---- GitHub[github.com]

- Added: new duplicator and networking systems (incredibly better, backward compatibility, a hell of old bugs fixed) - Added: displacements support (up to 24 at once) (missing tool gun support) - Added: confirmation box to avoid deleting saves or changing all materials by accident - Added: support for application of clientside exclusive materials - Added: command "mr_help" to show all the commands - Added: syncing system for admin options - Added: checkbox to don't cleanup the map before loading a file - Changed: deep code refactoring (countless known and unknown bugs fixed) - Changed: great performance and speed gains - Changed: fully functional "Change all the map materials" button - Changed: improved console commands (much easier to use, enabled on the ingame console, internal stuff hidden, much better notifications) - Changed: full skybox support (tool gun, undo, lighter rendering when: generic material + no env_skypainted) - Changed: much better design (new material browser, new loading bar, enhanced menus) - Changed: enhanced preview system (better location, rescaling according to the resolution) - Changed: renamed all "mapret" and "mapretexturizer" references to just "mr" - Changed: map materials limit raized to from 1024 to 1512 - Changed: much improved materials detection and validation (many bugs fixed) - Fixed: material peview rendering before the tool is opened (This TERIBLE bug was responsible for whole upgrade) - Fixed: some skyboxes rendering white lines on the borders - Fixed: several minor problems that didn't interrupt flow but cause script errors

Update: 17 Apr, 2018 @ 10:09am

I hid the button to replace all the materials because it still doesn't work completely and I think this can cause a bad image for the tool. If you want to try the function, use the command "mapret_changeall".

Update: 16 Apr, 2018 @ 5:13pm

[Map Retexturizer] rev.12

- Fixed: save and autoload deletion regressions
- Fixed: autoload was not getting clean when its load got deleted

Update: 15 Apr, 2018 @ 8:19pm

[Map Retexturizer] rev.11

- Changed: code reorganization and cleanup
- Changed: the syncing system was moved away from the clientside player entity to avoid high autoloading delays and initialization errors
- Fixed: missing verification for valid materials (Reported by billy bob)
- Fixed: script errors when the player tried to modify or copy materials with invalid names
- Added: mapret_remote_autoload "name" = Set an autoload
- Added: mapret_remote_autosave 0/1 = Disable/Enable the autosaving
- Added: mapret_remote_cleanup = Cleans all the modifications
- Added: mapret_remote_delete "name" = Delete the save called "name"
- Added: "Change all map materials" button

Update: 15 Apr, 2018 @ 11:17am

[Map Retexturizer] rev.10

- Changed: new message when player tries to modify displacements
- Fixed: player using the tool while the variables were still loading / not ready
- Fixed: player initialization was not always working

Update: 14 Apr, 2018 @ 1:32pm

[Map Retexturizer] rev.9

- Removed: old code
- Removed: individual player's "starting loading" messages (they were kinda flooding the console)
- Fixed: many missing checks in Data_CreateFromMaterial() causing script errors with certain materials (Reported Lou. Many thx!)
- Fixed: players were able to change the map materials during the initial autoload or syncing
- Fixed: automatic valid custom skybox detection was not working correctely

Update: 13 Apr, 2018 @ 11:10pm

[Map Retexturizer] rev.8

- Fixed: minor skybox rendering problems
- Fixed: an incomplete check was breaking the remote commands

Update: 13 Apr, 2018 @ 9:45pm

[Map Retexturizer] rev.7

- Fixed: place decals on the horizontal

Update: 13 Apr, 2018 @ 8:52pm

[Map Retexturizer] rev.6

- Changed: versioning
- Fixed: Material_IsValid() was blocking invalid materials that had files
- Fixed: Script errors when the material scale was set to 0 on x or y
- Removed: png and jpeg support was hidden due to rendering problems