Total War: WARHAMMER II

Total War: WARHAMMER II

Lizardmen Lords & Heroes
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Update: 15 Jul, 2021 @ 1:39pm

updated for Silent & Fury dlc

- all units available to Oxyotl

Chameleon Skink Huntsmaster:
- bonus hp -210; MD -2; CB -3; slightly decreased reload time; ammo +6
- Skill "Jungle Explorer": removed public order buff; ambush success chance +1%
- Skill "Master Assassin": replaced missile dmg with armour piercing missile damage and increased effect by +3%
- Skill "Favour of Huanchi": replaced attribute "Stalk" with attribute "Snipe"
- Skill "Honoured Skink": bonus hp -6%

Update: 5 Jan, 2021 @ 7:19am

updated for T&T dlc!

- replaced vanilla skill "slippery" with "evasion"
- all lords: reduced number of required skills to unlock evasion to 4 (from 6)

Update: 5 Jan, 2021 @ 7:13am

Update: 5 Jan, 2021 @ 7:05am

Update: 20 Nov, 2020 @ 12:56pm

v.3:
- 2 new magic types for the skink lord: fire & life
- Skink Mage-Priests now unlock with the Rite of Awakening and are affected by the same effects as Slann
- no fire / life variants for Nakai at the moment! If you select one of those 2 you'll always receive light variant
- removed ability "cold-blooded" from all except Beasts and Engine of the Gods version of Light

Update: 20 Jun, 2020 @ 8:10am

updated for grim & grom dlc!

- all lords now recruitable in their own recruitment tab
- skink scribe: removed
- changed effects & stats of some innate skills
- adjusted description texts & fixed some typos

chameleon assassin:
- army assist ability changed to "enhance mobility"
- new skill: "Favour of Huanchi": grants attribute "stalk" and increases move speed
- ammo +20
- slightly decreased reload time
- replaced attribute "strider" with "woodsman"
- removed attribute "guerilla deploy"
- now available from all of the same buildings as vanilla hero "Skink Chief"
- fixed: may no longer use wrong art set (vanilla skink chief)
- renamed to "Chameleon Skink Huntmaster" (as suggested by Leeroyfreeman)

Update: 14 Dec, 2019 @ 3:58am

updated for Shadow & Blade dlc

Skink Scribe:
- reduced mp costs ~-160

Update: 25 Sep, 2019 @ 5:33am

All Skink lords:
- added missing red line skill "beast driver"
- added vanilla ability "Focus Instincts"
- new horde variants for nakai's faction
- removed/changed requirements for mounts (if its the same type you need the previous mount)

Chameleon Skink Assassin:
- reduced AP weapon damage to 110 (from 120); removed bonus damage vs infantry
- reduced melee defence & charge bonus -2
- ability "snipe shot": range +5 (to 120); increased poison duration to 20s (from 15); fixed missing icon
- added attributes "strider" & "vanguard deploy"
- reduced mp costs ~-200
- increased upkeep +12
- now available from nakai's skink building 2-4

Skink Scribe:
- increased upkeep +2
- now available from nakai's slann building 1-3

- added some description texts

Update: 15 Sep, 2019 @ 10:20am

- new mount: Ancient Stegadon (Engine of the Gods) for lord (light)

chameleon skink assassin:
- charge bonus -5 (to 30)
- weapon damage +2 (to 220); AP damage -18 (to 120)
- ammo +20 (to 40)

skink scribe:
- melee defence -5 (to 26)
- charge bonus -8 (to 12)
- upkeep +23 (to 123)
- removed "spread public order" from skill tree

skink scribe (terradon):
- bonus hp +50 (to 3500)
- melee attack -1 (to 22)
- meleed defence -7 (to 26)
- charge bonus -3 (to 20)
- mp costs +390 (to 450)

skink scribe (stegadon):
- morale -5 (to 60)
- melee attack +4 (to 28)
- armour -10 (to 110)

lord beasts (horned one):
- melee attack +1 (to 46)
- melee defence +2 (to 40)
- bonus hp -40
- mp costs -100 (to 300)

lord heavens (ripperdactyl):
- melee attack +5 (to 50)
- melee defence +2 (to 40)
- bonus hp -40
- mp costs +100 (to 500)

all lords (terradon):
- mp costs +310 (to 400)

all lords (stegadon):
- charge bonus +2 (to 70)
- melee attack +4 (to 30)
- bonus hp -300

all lords (ancient stegadon):
- morale -5 (to 75)
- melee attack -2 (to 26)
- melee defence -2 (to 32)
- bonus hp -50
- removed passive ability "aura of protection"

- added all units to nakai's faction (campaign & custom battle)
- added "discover undercities" to skink scribe & chameleon skink assassin
- fixed some description texts
- fixed uniform change for lords when using a mount
- fixes to unit abilities
- removed ui_unit_bullet_points "attuned to magic"
- unit_sets redone
- upkeep increased for all stegadon & ancient stegadon units

Update: 18 Apr, 2019 @ 7:21pm

updated for Prophet & Warlock dlc

All units:
- adjusted morale, melee def, attack, hp & upkeep
- ability "Ancient Stegadon": removed physical resistance
- added to cult of sotek faction

skink mage priest (heavens):
- added ripperdactyl mount

skink mage priest (beasts):
- added horned one mount

assassin:
- attribute group: wh_encourage_hideForest_mountedFireMove
- can skirmish: true
- removed poison from melee weapon

skink scribe (terradon):
- added vanilla ability: wh2_main_unit_abilities_drop_rocks

skink lord (terradon):
- added vanilla ability: wh2_main_unit_abilities_drop_rocks