Battlezone: Combat Commander

Battlezone: Combat Commander

Biometal Mod Pack
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Update: 18 Apr, 2023 @ 11:32pm

Update: 18 Apr, 2023 @ 10:27pm

Update: 18 Apr, 2023 @ 6:32pm

Update: 18 Apr, 2023 @ 6:24pm

Update: 18 Apr, 2023 @ 6:20pm

-Added the "Brawler" Scion Bomber including a remastered Model.

-Added the "Puma" ISDF Light Tank, including a remastered Model.

-Added the "Nadir" Experimental ISDF Advanced Combat Vehicle, include a remastered Model by Cygnus with Textures by SirBrambley.

-Added the Puma, Nadir and Brawler to the default Biometal Recycler Variants.

-Added "Old Dream" to Instant Action, Strategy, Strategy CTF, and MPI. You might recognize it as Alien Dunes, but with a distinctively jungle Mire twist. Just as the Fremen would have it.

-Updated (and renamed) "Playground - Scrappy's Playground" to include quick access to all new vehicles and weapons for testing and experimentation.

-Added remote satellite uplink functionality for both Scions and ISDF as default in Biometal Variants. Taking inspiration from BZ1 and VSR, instead of needing to enter a Comm Bunker or Antenna to access the satellite, you can now access the satellite view at any time by pressing "4". Included new icon and game shell structure/spacing to visually represent this functionality.

-Added AIPs to enable the AI to use the new vehicles and buildings:
-Added the Biometal Stock AIP to allow the AI to use custom vehicles and buildings. Available in Easy, Normal, and Very Hard difficulties.
-Added the Biometal Strain III AIP to allow the AI to use experimental custom vehicles and buildings, and weapons. Available in Easy, Normal, and Very Hard difficulties.

-Made the Biometal Variant and Biometal Stock AIP default on all instant action maps for easier access to modded content.

-Made Lancers, Chariots, Brawlers, Mortar Bikes, Scarabs, Interceptors, and Pumas use more weapon hardpoints by default. This enables the use of Infantry Bays/Cells, and gives the Scions a non-archer vehcile that will use mortar hardpoints (Scarab vs. Assault targets).

-Scouts and Sentries received sensible biometal cost reductions.

-Added an Experimental Biometal Recycler variant including experimental and campaign vehicles such as:
- APC and Warden variants including tactical marine compliments
- The "Nadir" prototype light defense craft (with textures updated for BZCC)
- The "Attendant", a retrofitted version of the drones native to Core
- The "Chariot", a retrofitted variant of Burns' transport vehicle

-Added five types of infantry specials each for the ISDF and Scions: Infantry Bays for the ISDF and Infantry Cells for the Scions allow you to turn your tank into an IFV. These expensive weapons disgorge a limited number of infantry directly from a hold that takes the place of a weapon slot on your tank. These specials cannot be pre-configured on ships at the factory and kiln/forge, but must be manually installed on each vehicle via the armory/stronghold. Additionally infantry deployed to the battlefeild cannot be replenished with the standard shared biometal ammo, but must be restocked with an reinforcement pod from the armory, and utilize local ammo.
- Commando Bay / Zealot Cell - infantry which use heavy pulse rifles and grenades
- Sapper Bay / Partisan Cell - infantry which deploy specialty weapons (shotguns, barrage guns), and satchels
- Marine Bay / Raider Cell - infantry using heavy pulse rifles and hover packs
- Paratrooper Bay / Guerrilla Cell - infantry using rockets and short distance jump packs
- Sniper Bay / Sniper Cell - infantry using modified sniper rifles and standard jet packs

-Added five types of infantry mortars each for the ISDF and Scions: the ISDF Infantry Flares and the Scion Infantry Beacons. These function similar to the Infantry Bays and Cells, however instead of disgorging infantry from the tank directly, they shoot a mortar which calls down a small squadron of infantry to the target location from orbital drop pods. These are available in all the same variants as the Infantry Bays and Cells listed above, and have similar ammo, installation, and cost restrictions.

-Added the Reinforcement Pod (15 scrap) to the armory and stronghold to resupply local ammo and reinforce infantry holds.

-Added the ISDF and Scion Satchel to the ISDF Armory and Scion Stronghold respectively.

-Added the ISDF and Scion versions of the Hover Pack (from FE) to the ISDF Armory and Scion Stronghold respectively.

-Added an ISDF and Scion version of a Jump Pack (short burst jet pack) to the ISDF Armory and Scion Stronghold respectively.

-Updated the graphics of the Ripper Rifle to remove old BZ2 tracer weapon artifacts in line with the new rounded tracer rendering approach.

-Added and refined the graphics of the Crubex Gun from FE (including a new Combat version!).

-Added and refined the Saturn Battery from FE (with less oppresive sound balancing).

-Added and refined the Sonic Rocket from FE. Added the Sonic Cluster as a combat version of this weapon.

-Refined the graphics of the Mantis Rocket and Matis Missile, both to improve the look of textures not initially intended to be used as smoke effects, and to deconflict the appearance with the Sonic Rocket and Sonic Cluster respectively. Mantis weapons now have 33% more teal!

-Refined weapon costs and requirements for balance reasons.

-Added a custom mission intro/loading screen.

-Updated Base Plate, Enclave, Scarab, and Warden materials to match vanilla specular power.

-Reduced Scarab and Warden size to be more in line with similar vanilla counterpart craft.

-Adjusted teamcolor vibrance on scion craft (chariot, Scarab, Warden) to match vanilla counterparts.

Update: 1 May, 2018 @ 12:46am

Fixed Interceptor appearing in APC build menu.

Update: 30 Apr, 2018 @ 11:53pm

Distributed contents to asset mods for easy incorporation into other mods.

-Plasma Spire removed
-Sonic Spire added
-Improved Vaulter FX
-Added ScrapPool's collection:
*Mars, and Dry Heat, and Island for Instant Action
*Island for MPI, ST, and STCTF
*WUG's AIPs
-Added BASE PLATE to ISDF Constructor: allows extension of base area/power at low cost
-Added Warden TC and APC TC to Forge and Factory respectively: upgraded versions of the APCs that includes more soldiers armed with higher ROF repeating guns.
-Added Biometal Recycler Variant with Empty Scouts
-Gave the Scarab a voice of his own
-Nerfed Scion Barrage
-Blended the hills on Crypsis
-Patched texture holes on Mirestorm
-Removed floating scrap on Mirestorm, added regular scrap
-Added active power station to Site III (the lights are on after all!), corrected misaligned power pole
-Added more ammo to Dunegrass

Update: 30 Apr, 2018 @ 11:32pm

Failed asset addition.

Update: 29 Apr, 2018 @ 1:40pm

Removed "Island".

Map was inadvertently included- (although the actual terrain was never technically included in the first plce, the map was broken because of this...)

Update: 22 Apr, 2018 @ 8:32pm

Small mission path bug fixes. Fixed blast tower build requirements.