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Scrappool has done an excellent job!
What might be an awesome addition, is the inclusion of the complete Hadean assets and AIPs - at that point this mod would be unstoppable.
I was wondering about how to best use the infantry flares and the pods for ships?
Rules dictate that everything be original to me for the competition though, so that's all ive included for now. More coming soon!
When it comes to getting these things boned/skinned/animated properly (read: at all), that's when I'll really come calling. Would love to hear about your workflows there.
Also, for all, I'll be changing the plasma tower to a sonic tower- hope no one was super in love with ole plasmey.
Correct, gloss is in the alpha of spec map.
Also, any idea why things seem darker in general, even on things that I didn't re-uvw/retexture? (Kiln parts of Enclave, for instance...) Could values in max affect that?
I've only tried the Hephestus map thus far, everything looks good, nice work!