Stonehearth

Stonehearth

Fisher Job + Archipelago Biome
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Update: 29 Dec, 2018 @ 11:21am

Ace landmarks added
Fixed waves out of the water
Fixed floating tree in the crab island
Fixed bug caused by rabbits drinking coconuts
Seaweed is now harvestable by anyone, not only the fisher
All crops (even from ace) now have a prefered season in the archipelago too (either dry or wet season)
Ace recipes about fish moved around to match "tropical and seafood" category
Fixed visual customizations not being applied to the select map screen.

Update: 11 Dec, 2018 @ 6:13pm

Updated to Stonehearth 1.1 and its new code.
Fixed a small bug that could happen if the fisher started working before the game had time to fully load his a.i.
Fixed crash when placing a dock at the world edge
Better minimap at the screen to select the starting position of a new game
Coconut, smoothie and stews now uses a drinking animation instead of eating
Rabbits (from the rabbit kingdom mod) can now fish without bugs (there are plans for a fishing rabbit village in the archipelago campaign)
Cocolings improved model

Update: 22 Nov, 2018 @ 8:46am

New fisher crafting workbench
Better AI decisions when trying to stock fish, choosing storage near the docks, with fish racks having a higher preference.
Old fisher hut template updated.
Two new fisher huts added, one with Rayya's style and the other with Northern A. style.

Update: 19 Nov, 2018 @ 2:07pm

Found a bug affecting users that are using the stable version, which does not support a few of the new code used, reverting it back until the issue is solved.

Update: 19 Nov, 2018 @ 11:38am

Monster Oyster added as random encounters
Overhaul all tags so other mods can add new ones without conflicts
Removed the ability to climb trees for their fruits. Had too many bad side effects and bugs... :( Back to normal harvest like other plants.

Update: 1 Nov, 2018 @ 12:02pm

One more bug fix for climbing trees...

Update: 30 Oct, 2018 @ 10:17pm

Fixed bug where hearthlings would get stuck while climbing trees.
Added support for the auto-harvest mod.

Update: 22 Oct, 2018 @ 5:41am

Added Volcano, spawn naturally or can be crafted/summoned by the geomancer
Removed tropical crab island from geomancer crafts, it could bug the water when placed. Still spawns naturally at world gen though.
Climbable trees. When harvesting coconuts or papayas they will climb the tree to reach the fruit.
Palm seeds craftable at herbalist so you can plant them in other biomes

Update: 25 Sep, 2018 @ 6:26pm

Bug fixes:
Fixed memory leak when fishing was interrupted
Fixed buildings leaving dock legs behind after being destroyed

Changes:
Updated old fish models with small random varieties
Added colorful fish and nemo as rare fishing loot
Added aquarium and fish hanging as decorations
A few special items will be considered an attraction by travellers

Update: 27 Aug, 2018 @ 6:56am

Fixed moments where the mod would look for specific jobs (carpenter, fisher, geomancer) and that would result in errors if the current kingdom did not have those jobs.