Kenshi
[Spoons] Complete Overhaul Mod
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Update: 4 Aug, 2018 @ 10:53am

Update 0.43!

Fixed an urgent bug that caused a crash when you deconstructed mounter crossbow turrets mk2 that had been upgraded from mk1.
If you have built any of these in the last 24 hours or so, try to dismantle. If it causes a crash, reload the save and then use the editor to delete the turrets, and then rebuild the "new" mk2 turret.

Iron Plates storage size increased to 100 (from 50).
Steel Bar storage size increased to 100 (from 25).
Copper Alloys storage size increased to 75 (from 50).
Wood storage reduced to 50.
More chance for libraries to have engineering research.
Manual Iron Refinery can now upgrade into Iron Refinery.
(no longer need to tear down and rebuild)
Beehive correctly holds up to 10 honey now.
Library no longer stocks holy books / holy armour blueprints.
(HN will get their own version of the library later)
Library no longer stocks skin armours.
mounted crossbow II no longer crashes the game when deconstructing!

Update: 3 Aug, 2018 @ 4:04pm

0.42 update! (Compatible with 0.98.46)

YOU WILL NEED TO IMPORT YOUR SAVES OR SHEK TOWNS WILL BE BROKEN!

The UI works again! (The latest Experimental broke it)

Squin has been expanded to twice it's size! (Other towns will be expanded over time)
Admag has been expanded and redecorated!
The Great Fortress has been expanded and redecorated!
New Kralia has been redecorated!
Last Stand has been redecorated, has a new hospital, and a couple of new shops.

For now, the new vanilla robot limb crafting has been turned off.
Limb crafting is already in this mod. I will revisit this soon though.
Changed all storage types of big hideous dumpster I accidentally put in, to smaller models.
Bolt of Fabric image and inv size fixed.
Honey can now be stored in the food store and animal feeder.
Rouge "smithing" tech branch with no content removed.
Changed "Health" tech tree to "Medical" tech tree.
Fixed some food recipes not showing up since tech overhaul.
New Squin recruit has had stats lowered a little.
New Squin recruit now has katana, as plank was too valuable.
Rope has been added to "Fabric Manufacture" tech. (previously couldn't be unlocked!)
Minor cleaning around the new tech. Removed some useless references.
Storage barrel for thinfish added. (Avail by default)
Beehive now takes 2 days instead of 1 to produce honey, but can hold 10.
Behive now costs 1 more iron plate and 1 more wood to build.
Honey on bread now requires twice the ingredients.
Honey on bread is slightly less profitable.
Rice Pudding icon has been fixed.
Fish Soup icon has been fixed.
Honey on bread icon was set to wrong size, now fixed.
Some Guards now have lanterns on them, and radiate a small amount of light.
M, L, and XL farms have had their construction costs slightly reduced.
Mounted crossbows can now just be upgraded to mkII without having to dismantle first.
Shek bar bed prices reduced to 70 cats.
Hungry Bandits can also now have their hearts pulled out.
Night time is *SLIGHTLY* brighter.
Strength is now slightly easier to level up.
More Town Guards in Squin and Admag.
Various new shop signs added.
Various new interiors added.
Various new exteriors added.
There are now several new shop types, and some existing shops have had their stock changed.
(For now, you will only see these new shops in Squin and Admag).
Added Honey storage barrel. (Unlocked in beehive tech)
Existing "Tools" trade item can now be crafted on the workbench.

Update: 31 Jul, 2018 @ 3:39am

0.40 update!


Added working bookshelves. You can store any books in the game, and engineering research.
(Collect lore books, or use them just to decorate. Basic storage tech)
Beehives are now slightly bigger.
squin 'rest resident population' set to 20 (previously 15).
squin helpful bar patron npc added. (can ask various questions).
squin guard npc now patrols the town (has dialogue).
Squin generic civilian NPC added. (has dialogue).
Squin added decoration / more turrets, lights, etc.
Squin added recruitable (FREE) NPC at the bar.
(Temporarily) Fixed a hole in the Squin wall section. (Vanilla bug)
Shek Bars now sells more "bar-like" goods. (Food moved to farmers market store)
Shek outposts now have additional "Farmers Market" stores to buy foods from.
'Camp Shelter' tech that gives "flat Shelter" merged with 'Basic Construction' tech.
Honey reduced in value as beehives were a little OP.
(Recipes including honey also reduced)
Construction goods vendors will now stock roughly 33% more building materials.
You can now research and build Red / Blue / Green / Yellow / Purple torch posts.
You can now research and build Red / Blue / Green / Yellow / Purple searchlights.
At night time, BAR signs now light up in coloured lights.
Snailhouse BAR's now have some (slight) atmospheric coloured light interiors.
Added dialogue to Sierra (The Hub)
Added some decorations + turrets to The Hub.
The Hub bar patron NPC added (with dialogue).
Some bar patrons now have drinks in their inventories.
Waystation (Near Squin) has added decorations and turrets.
Added "Workbench" Research, to unlock the workbench building. (in Misc)
Item 'Rope' added to game. Crafting in workbench from fabrics. (No use yet, just tradable)
Added 100+ Fishing Piers around the world!
You can fish from the ends of the piers. (Like an ore node)
Fixed "Lone Farmer" Game start. (Was missing access to research bench!)
Bulk Sugar hessian Sack added! Carries 50 sugar. (Crafted at workbench)
Bulk Potato hessian Sack added! Carries 50 potatoes. (Crafted at workbench)
Bulk Strawflour hessian Sack added! Carries 10 strawflour. (Crafted at workbench)
Bulk Fabric (Bolt of Fabric) added! Carries 30 fabrics. (Crafted at workbench)

Update: 27 Jul, 2018 @ 12:01am

0.38 update!

Fixed issue with Shinobi at The Hub. Sierra now lives in the bar! (But patrols the town)
The Hub will now always spawn atleast some bandages each day.
Wood and Carbon now spawn at more stores.
Reduced the default range you can mine all nodes from (100)50 to 20. (Still pretty large)
Increased output storage of all ore production buildings, and nodes.
Beehive wording and naming cleaned up.
Coal is no longer sometimes referred to as "fuel".
Dried Gristle Flaps are no longer enabled by default. Now in "Desert Cooking" Tech.
Hydroponic Cotton added to the mod.
Hydroponic Potato added to the mod/fixed.
Fixed Sugarcane sometimes being buggy.
Cooking Oil Storage added.
Burger Storage added.
Games starts have been stripped of some techs and made less buggy.
Research bench has been changed to a smaller model.

Game starts have been balanced / cleaned up, reworded, and 1 additional game start added.

-- Research tree has been completely reworked --

Went through every tech, fixed any bugs, removed any useless tech, and rearranged everything.
There are now 10 tech categories; Electronics, Power Generation, Cooking & Farming, Structures,
Defence, Health, Fabrics & Leather, Mining & Smelting, Weapons & Armour, Core / Misc.
All techs have been moved around to fit the new tech tree. Some useless steps have been removed,
and some new techs added. There is also now plenty of room for newer techs to come.
Early research projects are now also much quicker.

Update: 21 Jul, 2018 @ 7:41am

Fixed some animal AI.
(Possibly) fixed some issues with the order of techs appearing.
Wood farm and wood storage has been enabled by default for low/hard starts.
Added storage for gold and silver bars / granules.
Fixed some low tech game starts.
Temporarily increased the amount of coal used for generating coal power.
(This is to make coal less OP until the new ores are reworked soon)
Makeshift bee hives are now working and added to the game. Slowly produce honey.
(Bee hive has it's own model, but the texture is a WIP)
Generator types are now easier to select. (And renamed)
Extended individual city pricing to 19.2% complete (up from 13.5%) <<-- This takes a long time..

Update: 14 Jul, 2018 @ 3:16pm

0.36 update!

Various bounties have been rebalanced
Added Makeshift Bee Hive + (New model / material). Produces honey.
(Beehive is not buildable yet, as it needs a little more work)
Changed building types of biofuel makers to be seen more easily.
Changed name of canola oil extractor to be seen easily.

Update: 11 Jul, 2018 @ 11:58pm

0.35 update!

Fixed various
Carbon (coal) and wood can now be bought from vendors.
Expanded / added 12 more dialgoues.
Added new NPC that can offer translation for shriekers.
Added Hydroponic Cactus Farming.
Added Automated chainmail sheet production.
Added Automatic Canola Biofuel Distillery.
Added Automatic Greenfruit Biofuel Distillery.
Added Automatic Hemp Biofuel Distillery.
Added Automatic Potato Biofuel Distillery.
Added Automatic Wheatstraw Biofuel Distillery.
Added Automatic Copper Alloy Bench.
Added Automatic Electrical Component production.
Added Automatic Plate Beating Station.
Added Automatic Grain Silo.
Changed all biofuel prodution to category "Crafting" (instead of "Power")
Canola oil extractor is now working correctly!
Slave start should now be working correctly.
Canola oil extractor moved to category "crafting"
Fixed a bug preventing some food recipes showing.
Baked potato storage barrel added.
Candy storage basket added.
Cookies storage basket added.
Flatbread storage basket added.
Fried Beast storage barrel added.
Fries storage barrel added.
Jerky storage barrel added.
Meat Kebab storage barrel added.
Meat wrap storage barrel added.
Nori rolls storage barrel added.
Onigiri storage barrel added.
Sushi storage barrel added.
Dried gristle flaps storage barrel added.
Dried meat storage barrel added.
Dried fish storage barrel added.
Fixed some foods taking 4 hours to make.
Fish soup, honey on bread, and rice pudding added to food store, and animal feeder.
Charcoal (carbon) maker is now fixed!
Added 11 new dyes!! ((NOT IN USE... YET..))
Every race now has it's own uniques blood colour.
(Special thanks to Flakk Gun for the blood idea)

New 3d models / textures for:
Candy, carbon, cookies, flash, fries, gold ring, cooking oil, vodka, tequila,
gold bar, silver bar, gold granules, silver granules, nori, onigiri, baked potato,
raw potato, bulk hash sack, bulk flash sack, silver ring, sugar, sugarcane, wood.

Update: 24 Jun, 2018 @ 8:16am

0.31 update!

"Packing Table" is now called "Workbench" and has more functionality.
You can now craft wooden bowls at a workbench (If you would ever want to..)
Water requirement of fish soup reduced.
Added storage building - Storage: Carbon (coal).
Added storage building - Storage: Wood.
Most wooden furniture now uses wood instead of building materials.
You can now build a "Safe". Added to General Storage.
Capacity of placed storage devices gradually increased (safe holds the most).
Extended individual city pricing to 13.5% complete (up from 11.7%)
Price of wood in swamp areas reduced a little more.
Expanded 10 more dialogues.

Update: 21 Jun, 2018 @ 7:16pm

0.30 update!

Set Sierra as Unique so she doesn't respawn once killed
Added unique character Zebulon, a holy priest in Bad Teeth.
Added temporary fix to crafting times of weapons. The displayed estimated crafting time will still be incorrect however.
(I'm assuming the devs will fix this in the next experimental update, fingers crossed)
Added Powerful Searchlight to give out even more light than a regular searchlight.
Added Powerful Large Wall light, and fixed a bug that sometimes wouldn't allow regular Large wall lights.
Light Post I, II and III are roughly 10% brighter overall.
Darkness VERY slightly reduced at night for balance (by only 3%) Overall still much darker.
All lighting has had it's effective brightness (not radius) increased by 10%. (will not effect stealth)
Added Hospital Bed - Heals twice as fast as a regular bed, but requires electricity.
Shinobi joining fee reduced to c3,000 (Previously c10,000)
Added lvl 4 assassination dummy - not able to be built. Found only in shinobi guild. (up to lvl 50)
Added lvl 4 locksmith training box - not able to be built. Found only in shinobi guild. (up to lvl 50)
Added lvl 4 thief training boxes - not able to be built/used. Found only in shinobi guild. (up to lvl 50)
Extended individual city pricing to 11.7% complete (up from 7.5%)
Expanded 5 more dialogues.
Added gold and silver miners. Added gold and silver granules / bars.
Added precious metals smelter. Added tech to unlock new metals + crafting.
Added gold and silver rings + jewellery crafting bench. (more jewellery to be added later)
Added rings to the inventories of some NPC's
Pontoon bridge, and swamp boardwalk are now able to be built.
Added wood farming to the mod - Added wood. (Must build a wood farm)
Added carbon (coal) mining - Added coal.
Added charcoal maker (uses wood)
Added fuel cells - Full and empty - Can be charged and sold.
Added cell charger. Uses large amounts of power, but charged cells are valuable.
Added carbon (coal) burner for power generation.
Added fuel cell / charger research.
Slightly reduced power output of small wind generators.
Fuel Cells are illegal in Holy Nation territory.
Flat shelter can now be built (in "Random Furniture" blueprint)

Update: 13 Jun, 2018 @ 1:11pm

The loading tips have been replaced with tips about the mod. (More will be added as the mod grows)
More than 3 times generic names have been added with Japanese, Futuristic and unusual themes
Female generic names have been expanded from 37 to 167
Male generic names have been expanded from 74 to 185
Unisex generic names have been expanded from 63 to 162
Hemp and bloodrum are now illegal in Holy Nation lands (but sell for more if you can smuggle them in)
Blueprints are now a little cheaper in worlds end
Various items repriced individually per city (Total now 7.5% done, previously 6.6%)
Expanded combat dialogue
Expanded other various dialogues
Robotics Research now also unlocks the Robotics limb crafting bench
Players can now craft robotic limbs (uses robotics skill) including the new martial arts limbs (but not hive limbs)
Added new Holy Nation wanted poster : Sierra (2,500c bounty)
Added character Sierra, a holy nation outlaw heretic.
Added functionality for new lighting (although none has been added yet)
Temporarily removed the half-finished spiders from spawning in the eye