Kenshi
[Spoons] Complete Overhaul Mod
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Update: 10 Jun, 2018 @ 7:44am

Fixes:

Nest Items such as eggs and dung have had their prices fixed to match the economy
All books have had their prices fixed to match the economy
Fixed compatibility with latest kenshi experimental changes
Fixed various dialogue that was broken by the new experimental update

Pricing Balances:

All weapons and armours now cost around double to buy (but the same to sell)
(Some gear was too easy to get early on, and the pricing was based on crafting profits)
Gear found on common characters has had it's average quality reduced (and therefore average value reduced)

Changes:

Basic first aid kits repriced in individual towns (swamp, hive and skele cheapest) (6.6% total done)

Update: 5 Jun, 2018 @ 11:43am

Very small update as I've been busy, and also had no monitor for a few days!

Gristle flaps can now be stored in feeders / food stores.
Nori container is now a barrel, so it doesn't take up so much space.

Update: 1 Jun, 2018 @ 7:40am

Added new ..interesting.. holy street vendor character selling fried beast in blister hill (Beck)
Added holy civ dialogue reference to fried beast being sold in Blister Hill
Removed chance for fried beast to be sold in bars
Auth skele repair kits individually priced in each town
Auth skele repair kits made "Forbidden" in holy territory (not illegal)
All potato based products are now individually priced in each town/city. (Best sold in UC / Shek)
All types of bolts are now individually priced in each town/city. (Best sold in skele / UC / swamp)
6.3% of all items now individually priced in every town/city (up from 3.6%)
Added variation to 5 more dialogues.

Fixes:
Third taxman visit now charges the correct "new" tax, plus a reduced late fee to match the new economy.

Update: 31 May, 2018 @ 1:03am

Item base price fluctuations have been increased from +-5% to +-8%
AI cores have been individually priced in each town/city across the world!
Ancient Science Books have been individually priced in each town/city across the world!
Animal products (claws, horns, skin, and teeth) have been individually priced in each town/city across the world!
Various other less common items repriced per town/city
3.6% of all items are now individually priced for every town/city (up from 1.5% last update)
Defensive Gates have MUCH more HP (5x more than previously) (10x more than vanilla)

Fixes:
Half finished "Beehive" item removed from the game for now (accidentally left in for testing!)
Bulk hash and bulk flash have had their recipes fixed. They were 500, and 200, instead of 50 and 20.

Update: 29 May, 2018 @ 9:58am

Added 2 more tiers to both battery power tech, and battery capactiy tech
Added item - honey (production building - beehive coming later)
Added item / recipe - honey on bread (makes 10)
Increased max power output of Wind Generator II to 125 (from 100) to make them more viable
Expanded 10 more generic dialogues
Flash weights much less now (was 1kg)
Bulk flash hessian sack added to the game - carries 50 flash
Bulk hashish hessian sack added to the game - carries 20 hashish
Added packing table to make bulk hessian sacks

Drug traders were much too OP with the new "shady guy's"
Illegal good prices have dropped considerably, due to the new ease of selling
They are still the most profitable, but it is no longer worth the risk to sell small quantities in town, unless you can sneak passed the guards.
Honey and Honey on bread prices increased in HN
Flash prices slightly higher in HN than UC, Hashish prices slightly lower in HN than UC
Holy farms now offer better prices when they are buying sweet foods
Flash and hemp prices for shek are slightly lower than empire / HN
Slightly increased chances of "shady guy" spawning (around 5% to 10% increase)
All coca and hemp related buildings and products are now illegal in Clownsteady
Canola farm M is no longer an illegal building in drifter's last! It's now set correctly to Coca farm M
You can currently buy honey from farm vendors (this will change once the beehive is done though)
1.5% of items are now individually priced in every city/town! (up to adv splint)

(More work done on backbone of mod to support future goals)

Update: 25 May, 2018 @ 10:30am

New food item - Rice pudding (5x riceweed + 1x sugar)
Rice pudding trade prices increased in Holy Nation cities
Added tech - Harpoon Power Boost (Increases Top end harpoon damage by 12%)
Expanded dialogue for Crime Lockpick
Expanded dialogue for Defeat Someone
Admag offers increased prices on rice based products (rice bowl, rice pudding, nori roll, onigiri, sushi)
Shark offers slightly increased prices on Building materials, Iron Plates, Raw Stone, Raw Iron, and Copper.
New food item - Fish Stew (2x thinfish + 2x water)
Rot offers slightly increased prices for Vodka, Grog, and tequila. (And slightly cheap Rum)

Update: 25 May, 2018 @ 8:24am

Heng offers decreased prices on Building materials, and Iron plates
Sho-Battai offers decreased prices on Cactus, and Tequila
Bark can now offer Thinfish at bars
Bark offers decreased prices on Thinfish
Heft offers decreased prices on Chewsticks, and Cactus
Increased chances of bars selling jerky by 50%
Stoat offers decreased prices on Jerky
Drifters Last can now offer Thinfish at bars
Drifters Last offers decreased prices on Thinfish

Expanded dialogue for Burning
Changed cannibal dialogue "We can heast" to "we can feast"
Expanded dialogue for Civ Being Judgy
Expanded dialogue for Civ spots Intruder
Expanded dialogue for Civilian Betrayed
Expanded dialogue for Civilian Get Up (with Monty Python references!)
Expanded dialogue for Civ Witness crime

All vendors will generally hold more items now
Crops caravan traders will now also sell new crops
Crops vendor (general) will now also stock new crops (except coca)
Swamp bar now stocks more alcohol

Update: 25 May, 2018 @ 7:25am

Pacifiers now charge much less to change faction relations
Pacifiers have had their dialogue updated (and fixed some spelling / grammar issues)
New belts have been added to armour vendors
Armour vendors now stock 50% more items at once
Shinobi trader now stocks ninja sash, and assassins padded belt
Experimental wanted posters of non-existing enemies have had "(not in-game yet)" added to their description
(stoat, heng, heft, bark and sho-battai)
Sho-Battai bar can now spawn "shady guy" (60% chance)
New food item - Fried Beast (Raw meat + cooking oil)

(Basics for trade overhaul started: )
Desert cities in the North-East of the map now trade water, vodka, grog, and rum at higher prices (not tequila)
Shark offers increased trade prices for Vodka, Grog, and tequila. (And cheap Rum, flash, and hashish)
Swamper village offers slightly increased prices for Vodka, Grog, and tequila. (And slightly cheap Rum)
Bad Teeth offers increased trade prices for sugar, and sugary items (including Rum)
Blister hill and Stack offer slightly increased prices for sugar, and sugary items (including Rum)
Holy Farms now sell bulk crops, and at a discount
Worlds end offers slightly decreased prices on tech related items (AI cores, eng books, adv sci books, books)

(Added more dialogue: )
Expanded dialogue for acid burning feet with no shoes
Expanded dialogue for acid rain
Expanded dialogue for acid water
Expanded dialogue for almost woke up / zzzz
Expanded dialogue for Ani Escape
Expanded dialogue for Attack!
Expanded dialogue for Bad Relations
Expanded dialogue for Barman Generic
Expanded dialogue for Being Healed
Expanded dialogue for Burglar

Update: 24 May, 2018 @ 6:04pm

Various bug fixes, and polishing.

Testing belts removed from the bar!!
All new foods added to food storages
canola extractor machine added to canola tech
Storage added for Nori
Flash storage model changed to flour bags
Added storage for sugar
Added storage for cooking oil

Update: 22 May, 2018 @ 4:56pm

Quickfix

Hemp Farm S will no longer crash the game!