Kenshi
[Spoons] Complete Overhaul Mod
Showing 31-40 of 44 entries
< 1  2  3  4  5 >
Update: 22 May, 2018 @ 8:14am

Nori roll recipe is now onigiri + greefruit so it can be displayed properly.

New Biofuel Distillery (Canola) - Turns canola into fuel. (Added to biofuel research)

New Biofuel Distillery (Potato) - Turns potato into fuel. (Added to biofuel research)

8 Working belts have been added!

New item - Ninja sash

New item - Assassins padded belt

New item - Sash

New item - Leather belt

New item - Studded belt

New item - Steel Belt

New item - Leather waistguard

New item - Studded waistguard

New technology - Belt crafting

Assassins chainmail stat variation has been fixed

More armour rebalancing - Armours will now also show the correct material cost (vanilla bug)

Moved ninja mask to clothing bench as it's described as being made from fabric

Fixed vanilla bug of Zukins giving 2000% weather resistance. It is now 20%

Update: 21 May, 2018 @ 9:54pm

All new food recipes should now be available (without blueprints) on all game starts.
Without a new game, you will need to find the recipes.

Update: 21 May, 2018 @ 6:22pm

Small changes to UI (much more to come)

Hive and swamp buildings now researchable / buildable (more buildings to come!)

Repeatable techs (steel bars, iron refineries etc) should now be fixed.. again.

4 new Japanese food items added - Nori, nori-rolls, sushi, and onigiri.

If you prefer the default UI, please subscribe to this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1391819101

Update: 20 May, 2018 @ 8:50pm

New detailed night sky (starmap).

New testing start added

Samurai clothpants recipe removed from leather armour crafting bench. (Crafted in clothing bench)

Cargopants (sneakychain) removed from clothing bench. (Crafted in chain bench)

Halfpants (sneakychain) removed from clothing bench. (Crafted in chain bench)

Turtleneck now gives a very slight bonus to stealth (To match the description)

Cargopants now weight 1kg (previously 0!) and cost 50% more fabric

White vest now weighs 0.5kg

Samurai clothpants now give slight athletics and stealth bonus

Monk pants now give +2 unarmed combat bonus

Monk robe now also gives +2 unarmed combat bonus

Gi gear now gives +3 unarmed combat instead of +2, and adds slight stealth

Ninja Gi and pants now give decent stealth bonus (7% each)

Turban is slightly better against duststorms (by an extra 5%)

Rag shirts have worse protection ratings now (and are worth less)

Martial artist bindings now give +4 to unarmed


The new alcohol still now takes much longer to produce alcohol (previously VERY fast!)

Reworked all armour / clothing prices, due to a vanilla bug displaying the wrong material costs.
I had previously based the pricing off the displayed material costs.. now it is based on the real in-game costs.

Update: 19 May, 2018 @ 9:29pm

Quick Update

Rum brewing tech renamed to Spirit Brewing

fixed issue with sake still

Booze Barrels now store other alcohols

Rum barrels renamed to tequila barrels so there is no confusion / resorting of tequila (old rum) needed

New Rum barrels added to game, and added to spirit brewing tech.

New vodka barrels added to game, and added to spirit brewing tech.

Update: 16 May, 2018 @ 12:05am

*Wanderer start no longer starts with drugs! (Accidentally left in for testing)

Shady guys can be found randomly in bars, and will buy your drugs off you.
(You no longer need to join the thieves guild to sell drugs)

Bag checks at gates have been reworked. Bag checks are much more common, and all gate guards can now be bribed for a chance to allow you through. (The higher the bribe, the higher the chance).
More work on gate guards to come.

Narcotic prices have been changed as it's now easier to sell them.

Update: 15 May, 2018 @ 1:37pm

Update: 15 May, 2018 @ 1:17pm

Update: 15 May, 2018 @ 1:10pm

Quickfix More alcohol!

Update: 15 May, 2018 @ 12:52pm

Quickfix for alcohol production