Stellaris

Stellaris

Fallen Empire Military Ships & Stations
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Update: 2 Jun, 2018 @ 9:34am

- Reuploaded because of incorrect descriptor file.

Update: 2 Jun, 2018 @ 3:46am

- Increased version from 2.0.* to 2.1.*.
- Updated with new else_if syntax.

Update: 12 May, 2018 @ 8:19am

- Corrected the size of the graphic ship models. Mostly noticable as the preview in the ship designer and when zooming to the object.
- Reduced the defense platform increase bonus for the defense station to +3 from +5.
- Reduced the size of the defense station to 3.
- Reduced base buildtime of the fortress to be double the vanilla fortress build time to 540 from 810.
- Reduced base buildtime of defense station from 240 to 225.
- Created a fallen empire version of the colosuss as a new ship size.
- Added aura components to colossus. Added colossus to aura components. ;)
- Created seperate reactors for the colossus.
- Added new combat computer.
- Added thrusters.
- Created section template.
- Decided to use the Vanilla assets.
- Created a seperate section templates for each culture.
- Added new engineering technologies. Added new icons.
- Added colossus to triggers and events. If the fallen empires build colossus yards, which I somehow doubt, they might spawn them as well.
- Added localisation.
- Changed the costs to be based on the ship size like the rest instead of sections.
- Added limits to the amount of titans (20). Also limited to 180 fleet capacity per titan.
- Disabled disbanding for the fleets spawned for the AI.
- Restructured the fleet spawning event to prioritize higher level ship types. Several optimalizations.

Update: 2 May, 2018 @ 8:01am

- Corrected a mistake concerning the gestalt consciousness ethic.
- Made some of the test events singleplayer exclusive.

Update: 1 May, 2018 @ 1:31pm

- Doubled the timeout flag for AI country ship building.
- Optimized the order of some checks.
- Reduced the command limit increase from 10 to 5 per technology.
- Reduced the needed defense platform capacity for the stations to better balance them out.
- Reduced platform defense increase from techs to match.

Update: 28 Apr, 2018 @ 9:22am

- Made a lot of changes to support multiple ships colors based on ethics:
- 5x times the assets, ship sizes, technologies.
- Extended events to support multiple ship colors.
- Adjusted scaling of small and large battleships to match Vanilla.

Update: 28 Apr, 2018 @ 4:26am

- Extended the entities assets with all possible graphical cultures.
- Restored the default grahpical culture to 01.

Update: 27 Apr, 2018 @ 9:33am

Initial Upload