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Anybody have thoughts?
Quick question - aside for setting the AI weight to 0 on the research techs for these ships, do I need to do anything else to stop AI players from researching/using these?
Also, how campatible it is with Zenith Of The Fallen Empires?
@Kevlar Chicken: Not planning to buy the new DLC so the chance is incrediby low.
That i can handle, not bad at all really as the rewards of this mod far outweigh that problem!
What sort of problems will i run into? is this a graphical glitch thing? or a game breaking mechanic thing?
- Not all changes will be applied to existing savegames. If you've already researched the technologies you won't get access to the ethics based ones. If you're currently researching one it might be invalidated and you'll have to destroy some more Fallen Empire ships.
- Switching ethics during the research process will reset the progress made. Already researched technologies will still be available and you'll not get an opportunity to research another variant of the same technology.
- I've choosen the visuals based on those chosen in the Vanilla game for each Fallen Empire. The extra ships deployed for the Fallen Empire now exactly match visually.
@Zeratul Vergil: I'll see that I can do about the ship coloring.
Hey, actually I have to admit; Fallen Empire weaponary wise, this mod is better than my "Buildable Spaceborne Aliens" mod, my is just follow what Fallen Empire have, yours improve it.. I like it!!! =)
My suggestion is the colour of the ships and stations, either make it so that it depends on ethics, or using a universal colour, like grey / silver colour , because you are creating your own version of Fallen Empire techs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1345239366
@jtbush00: No. The colors of the ships are based upon the choosen flag color. The graphical culture of the turrets is based on the one you've choosen at the start of the game.