Insurgency

Insurgency

PUBG weapon sounds
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Update: 28 Mar, 2019 @ 6:32pm

Update 29/03/2019: Added MP5K audio, updated UMP45 unsuppressed audio to reflect recent changes to the UMP in PUBG (used to be the UMP9...now it's the UMP45.)

Update: 16 Feb, 2019 @ 11:25pm

Reduced the gain on the AK-74 so it's not so loud compared to the AKM.

Update: 23 Sep, 2018 @ 9:17pm

Reverted AK-74 to M762 audio, added correct suppressed audio

Update: 15 Sep, 2018 @ 7:58pm

Changed AK-74 to use Mk47 Mutant audio

Update: 30 Aug, 2018 @ 3:40am

fixed AKM, M16A4 and M249 sounds

Update: 30 Aug, 2018 @ 3:13am

some sounds sound funky...gotta look at those first

Update: 30 Aug, 2018 @ 2:48am

I've reworked most of the sounds, they should sound better now. Noticed that the tail often got cut off, and some of them were using a completely different tail from what was actually heard in PUBG. Also replaced the AK-74 audio with the Beryl M762 audio. Note that in PUBG it shares the same suppressed sounds as the AKM.

Update: 23 Jun, 2018 @ 8:05pm

- Changed Mk18 third person suppressed audio so it now correctly uses the SCAR-L suppressed third person audio. Previously it was actually using the AUG suppressed third person audio.

Update: 22 Jun, 2018 @ 10:29am

- Removed distant sounds for the RPK - they just sounded too weird to use
- RPK's third person firing sounds now use the first person firing sounds, but switched to mono channel as the third person firing felt a bit weird

Update: 22 Jun, 2018 @ 5:58am

- RPK now uses DP-28 sounds
- Increased gain on the M16A4 and AKM firing sounds, both suppressed and unsuppressed
- Realised that the M24 firing sound doesn't actually have a super deep bass sound, it now uses the Kar98k's suppressed firing sound tail (the bit you hear directly after its suppressed gunshot)