War for the Overworld

War for the Overworld

Icey Peak
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Update: 25 May, 2019 @ 6:07am

N/A

Update: 24 May, 2019 @ 12:01pm

Release Version: 10 (Version build:14) Updated 24.05.2019

Waves should arrive like this now:

Wave 1 160 sec (2m 40) after first scouts are defeated. The triggers didn't break every other version here.
Wave 2 360 sec (6 min) game time has passed. Yes the map just became hardere to kill off stuff in time before this.
Wave 3 560 sec / 9min+
Wave 4 760 sec / 12m+
Wave 5 960 sec / 16m
Wave 6 1160 sec / 19m+
Wave 7 1360 sec / 22m+
Wave 8 1560 sec / 26m
Wave 9F 1860 sec / 31m

This change didn't work, so editor is unfixable and map is currently without the waves.

Update: 24 May, 2019 @ 10:19am

Release Version: 9 (Version build:13) Updated 24.05.2019

Remade wave system once more

Update: 24 May, 2019 @ 7:39am

Release Version: 8 (Version build:12) Updated 24.05.2019
Remade wave system

Update: 24 May, 2019 @ 6:16am

Release Version: 7 (Version build:11) Updated 24.05.2019
Put in a few more voice lines when wave timers come about (early and late). Tried to iron out last of the bugs, but it's hard due editors nature of breaking something everytime map is loaded.
Wave 1-4 or 5 and 8-9, when timer starts he will comment about something.

Update: 23 May, 2019 @ 6:49am

Release Version: 6 hotfix (Version build:10)

Prospector and Revelation ritual disabled like intended, unlocked with inhibitors death.

Waves refused to follow patrol given in editor, tried reassigned them again.

Update: 23 May, 2019 @ 5:53am

Release Version: 5 hotfix (Version build:9)

Scripts for activating timers had lost their turn themself off function, somehow. Drunken monkey coding, it should work now.
Fixed the secrets hopefully.
Added some voicelines to Lord of the Land and your mentor. Other keepers are silenced since version 3, but forgot to mention it. They was a bit spamy with their comments.

Update: 22 May, 2019 @ 5:10pm

Release Version: 4 hotfix (Version build:8)

Tried to turn the triggers on patrol timers on and off again basicly with saving the changes. Editor didn't report errors on them so possibly the system fundamentals of how they work changed?

Update: 22 May, 2019 @ 4:00pm

Release Version: 3 (Version build:7)

Fixed the quest for Arcane lib. Killing a guardian will grant you the arcane teleporters and open up fog of war in that area.

Remade list of units effected by fog of war limiter, patrol units will not be targeted by this and a few people here there to keep up apperances.


A cheat and debug mode for people dedicated enough to read this: In northeast corner of your base across the lava, is a spot that fits a 5x5 sanctuary towards the right wall, capture a level 6 monk starting in the area north of you and drop him in the middle of it, dont have to actually sacrifice him directly on altar. Condition is that he must be there abouts, when sarifice ritual is complete (use lowlvl heroes). You will now be granted a gift.

Other underlords should now be silenced, like intended.

Update: 29 May, 2018 @ 2:44pm

Release Version: 2 (Version build:6)

Increased base start mana from 100 to 200.
Added 4 Spirit workers from start.
Reduced Activ Research speed from 50% to 45%
- This was done to make traps a bit more viable to use in defense, by freeing up mana for their use instead of imps. Slight research nerf to slow prison acquirement speed to capture enemies.

Fixed a couple of scripts by adding a turn itself off after running.
- Tell me if you see infinite unit spawning, screenshot of location helps

Tuned the waves:
- All living creatures got their level nerfed, but some creatures you can't capture kept their level to keep up difficulty somewhat.

Start waves unchanged.
Wave 2 From level 6-5 to 5-4.
Wave 3 From level 7-6 to 6-5.
Wave 4 From level 8-7 to 7-6.
Wave 5 From level 8 to 7. Diciples got twice the durability.
Wave 6 From level 9 to 8. Ember Demons got increased from 9 to 10. Added a level 10 Magma Weaver.
Wave 7 From level 10 to 9. Added another level 10 Stone Knight.
Wave 8 From level 10 to 10-9. Added another level 10 Sentinel.
Wave 9 Final Unchanged.