War for the Overworld

War for the Overworld

Icey Peak
94 Comments
DARKH0BBIT 9 Jul, 2023 @ 3:19am 
this map is awesome!!! nice work had so much fun on this one.

one thing i noticed in my play -spoiler ahead is that if you claim the bridge's to the ai underlord she is then stuck in that boxed area as they cannot be sold or unclaimed and the ai doesn't seem to us outpost's and at least for me her ai broke and only managed to build a extremely small arena, a couple mana pool's and a few ember demon constructs. she didn't even build in the areas above her that i unclaimed and she claimed and just remained relatively stagnant only sending her titan her one beast master and a few ember demons to attack

not meant to be a criticism just a bug i ran into
Shocky  [author] 26 Oct, 2022 @ 2:20pm 
Might have some settings tweaked differently? Brimstone should be possible to blow up normally one way or another. After digging bit. It's a long time since I played so maybe things have changed how it works.
cellec 25 Oct, 2022 @ 8:45am 
How do you pass the secret area right in the middle?

It could be netered in the obsession mode, but right after the door theres a brimstone wall, that should be blasted away by the bomb.
Crackpot didn't helped :(
Shocky  [author] 7 Oct, 2022 @ 8:18am 
Oh my lord (of the land) !
Well I guess the game think you are that good and you needed some additional challenge. :D
Prophyt 7 Oct, 2022 @ 7:47am 
Good level! But I think something went a little wrong [i.imgur.com] with the scripting at the end... :D
Valyra 17 Apr, 2022 @ 6:22pm 
took me like 6 hrs. it's 3 am now and i'm tired af ... but this was really fun to play! thanks
baatar 16 Apr, 2022 @ 3:55pm 
That was one fun map to play, thanks! Really well done! :D
DreadPirateRoberts 30 May, 2021 @ 4:03am 
What a great map, took me three days, and I enjoyed every minute!
Mondreamwood 9 Jun, 2020 @ 2:07pm 
Almost done... And I now have a save file that locks up before any of the audio can start (so I guess I'm done).
Shocky  [author] 8 Jul, 2019 @ 8:34am 
First one you can ignore.
loganjamesalex 8 Jul, 2019 @ 7:20am 
So the first gatewa y is completely surrounded by sacred ground and is also indestructable, that is the one I am talking about. I figured out the hallway thing was just because I loaded a save of the level instead of starting from scratch tho.
Shocky  [author] 8 Jul, 2019 @ 7:18am 
Think you can capture some of the gateways. Remove ownership on tiles around to check if that works regarding construction shrine?
loganjamesalex 7 Jul, 2019 @ 8:41pm 
Just tried it and for some reason both the empire gateways would not be attacked by my minions even though they attacked inhibitors fine, and the hallway leading to the construction shrine my minions refused to claim even when I placed them right on it and put a priority flag (and it says claimable when I mouse over).
Shocky  [author] 11 Jun, 2019 @ 12:36pm 
Look around mana shrine.
Venompower 10 Jun, 2019 @ 3:12pm 
Yea it worked,finished map ,it was very enjoyable thank you alot!!!:D.Just one question how you get that demoncorn in the middle of the map?
Venompower 8 Jun, 2019 @ 5:57am 
I will give it a try again then.
Shocky  [author] 8 Jun, 2019 @ 3:50am 
Well from what I can gather it's a bit random if the map/save corrupts during play, it may or may not be down to the owners pc.
That seems to be on the engine end of things. I can't fix it since it's seems to be to much data in this map, and game engine or map engine is unable to handle it.

This might be completly wrong, but when I see scripts that works with no changes gets broken with no changes done to them from one version to the next in editor, it sure looks like it being the case.
Anyway I gave it a good try to fix this map, but in the end there are waves that work previously stopped to do so, but rest of the map I was able to play without any issues.
Venompower 7 Jun, 2019 @ 3:35pm 
crash bug is fixed? Your maps are very good and very enjoyable!
Shocky  [author] 1 Jun, 2019 @ 3:57pm 
Still can’t replicate that problem on my end, but the map is pretty heavy to the point editor is unable to save it correctly. The waves refuses to work properly, even if triggers are shown as correct and worked in previous versions. Rest should be ok though from my last playtest.
kromak 1 Jun, 2019 @ 7:20am 
Everything freezes soon after beginning the scenario
Shocky  [author] 24 May, 2019 @ 10:12am 
Trying to fix waves and their pathing. I have been remaking them how they are trigger. Before they only started next wave when all of the previous wave was defeated, however that doesn't work always, for reasons that is beyond me. Used worked in previous versions, but not any longer. Added some voice overs when wave timers go off so I know they work.
Anyway I will try work on this map until I get it working properly. Or if I run out of patience with the editor. Expect one more version soon.
Figaround 24 May, 2019 @ 10:03am 
Is this what helped you save in this map? Another map worked for me (for saving) without it. Now I have already started the game on your map, I want to go to victory.
By the way, what changes have you made to the Icey Peak today?
Shocky  [author] 24 May, 2019 @ 9:35am 
Right click the game in steam list, select Properties, go to Local Files tab and use Verify Integrity of Game Files.
Steam will now check if any files are missing or not behaving correctly, then download those files.

Maybe different if you don't have steam in English language as default.
Figaround 24 May, 2019 @ 8:49am 
What do you mean by "steam recheck installation"? I don't know English well, maybe that's why I didn't understand it.
Shocky  [author] 24 May, 2019 @ 8:08am 
Yeah I noticed that as well, so I made steam recheck installation and it worked after that. Wtfo bugs are trully magical, because I thought it was only me.
Figaround 24 May, 2019 @ 7:58am 
For some reason, saving on this map does not work. Neither manual nor automatic. Checked on another map - save worked.
Shocky  [author] 23 May, 2019 @ 6:55am 
In version 5 waves did spawn, but went running north for some reason, hopefully fixed this in 6, but I'm going to take a break from editing for today.
thee.alemaozinho 22 May, 2019 @ 10:33pm 
That would be great!
Shocky  [author] 22 May, 2019 @ 4:11pm 
Possibly more fixes coming soon.
thee.alemaozinho 18 May, 2019 @ 3:29pm 
Well, also given the amount of comments, it sure shows that this is one of the best maps available ;)

Given that 2.07 fixed the memory leak I decided to give it a try, but I noticed that unlike before, there were no waves of enemies attacking. Just a couple in the beginning consisting of level 3 and 5, after that... nothing. I remember this to be different, with hored spawning up to level 10. Can anyone confirm this?
Shocky  [author] 11 Apr, 2019 @ 3:42am 
While it's not impossible that I return to mapmaking for wfto, I have to remake the trigger's (a lot) from scratch to make it stable and that's not something I look forward to do. Thankfully there a lot of very good maps for wfto out there, so people can get 100s of hours of worth from those. :)
It would bother me considerbly more if there was very few maps available for this game.
Tαrtαrus 9 Apr, 2019 @ 3:20pm 
Will this be getting revamped to stop the crashes from happening, or has this been left now?
Venompower 25 Jan, 2019 @ 9:48am 
Anyone else is working on a new scenario map?I really enjoy it,i will try make one in the future
omegasgundam 23 Jan, 2019 @ 10:22pm 
From what I rember from the author's comments, he made the map with tools that are no longer supported by the editor, so he'd have to rebuild this from scratch to fix the problems.
synthprax 16 Jan, 2019 @ 2:13pm 
I really love this map, but it always crashes.
Venompower 12 Jan, 2019 @ 4:53am 
Tried this map for the 3rd time it keep crashing.Please play the map and try it,it needs fixing
Yeuo 28 Dec, 2018 @ 3:19pm 
mine crashed about 1 hour in also, why is there hundreds of defense parts on the manufacturing shrine? if there is dozen of them cleaning them up might help? :D
Venompower 27 Dec, 2018 @ 5:34pm 
They need to fix the bugs with that freeze and the impenetrable rock
Viconia 23 Dec, 2018 @ 3:30pm 
Can't complete -- game crashes repeatedly every 5 minutes or so after about 2 hours in. I'm running a smallish, high-level army with minimal traps, but can't get the game to run long enough to finish. Very sad :) I really enjoyed playing this while it lasted. If you do fix whatever the crashing bug is I'll be the first to try it out. Many thanks for making this.
Rudolph 21 Dec, 2018 @ 5:50pm 
@Shocky No. Manual save, quit WFTO and reload every 30ish minutes or when ever I see "unpooled VFX Object was destroyed" printed in the output log. I still see the occasional Impenetrable rock and minor bugs, but I can fix those with debug.

But its probably related to what I outlined at the end of the last post of the bug-thread in Brightrocks forum/tracker, Mighty Script breaking when saving a game that has leaks. Haven't had a look at your level, but guessing you're doing something fancy with a script that drags WFTO down with it when it fails to execute properly.
Rudolph 19 Dec, 2018 @ 12:49pm 
Its the garbage collector struggling over time, minion pathing is one of the issues it causes, as is Impenetrable Rock randomly scattered about on reloading a save. Suspect Impenetrable Rock comes from tiles somehow loosing their state completely, but handed over what I could to the devs in the hopes they'll have a look at it in Q1 2019. Feel free to add any relevant logs or input you might have:
https://brightrockgames.userecho.com/communities/1/topics/4992-large-collection-of-issues-suspect-memory-leaksgc
nuffi 19 Dec, 2018 @ 9:35am 
Game crashes with and without saving/loading after an hour of gameplay completely random. But hey, it not your fault, the engine is just a mess. I experienced crashes and weird things with many maps from the workshop.
In output.log, i have many lines like:

"SpiritWorker_0(21290) failed to find a save drop location for carried object Warden_0(25483)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to find save item drop location after 64 randomized attempts!"

I don't know if this is the cause or just some warnings.
Shocky  [author] 19 Dec, 2018 @ 5:22am 
@Rudolph and thee.alemaozinho:
Saving and restarting game, to reload did not change the behaviour in your saves. If anything the map broke further upon saving and reloading, such as Prison blocks got unbreakable wall tiles in it all of sudden on reload and prisoners stuck into next to them was one. This I tried to see if could slowly progress past the breaking point happening, but if anything around 3-4 minutes it crashed regardless. One question though, did people experiencing crashes use quicksaves, as in load from one? Because I tend to manually save and use autosave every 12 min and I noticed using quicksaves to test the saves made it worse vs the normal saves.

@Tyrion Lannister:
Unfortunately it sounds like your save have got something of the same as thee. got then, because he was also around that point.
Venompower 19 Dec, 2018 @ 4:36am 
After 2 hours of gameplay and 33 minutes im near where you placed creatures and traps ( like a chess) game freezes,always there,dont know what to do,especially when starting to destroy those traps,normal campaign and other maps didnt have this problem.
thee.alemaozinho 14 Dec, 2018 @ 2:47pm 
Just another short comment: I experienced the same issue with another map (Magical Zoo), so, while some features may not be supported by the new map maker, in the end I suppose it is an issue with my system and big maps.

Never experienced any problems during the normal campaigns, but then, I think those maps where considerably smaller.

Very nice map anyway, will return to it once I have a newer PC.
Rudolph 11 Dec, 2018 @ 4:28am 
That is without saving and reloading, correct?
Shocky  [author] 10 Dec, 2018 @ 4:58pm 
Well I guess can try that tomorrow just out of curiosity, but it seems like a engine thing at this point. Editor did change so I'm no longer certain things I did in previus edition is at all supported in current.
Another thing is that Empire on this map is going to field fairly large army on eastern side from gateways, so it could in theory lag it up. However in my test game I had no problems over 3 hour session and I converted almost everything, to the point I had problem getting the paydays done and frames did fall some in combat.
Rudolph 10 Dec, 2018 @ 4:42pm 
Currently trying to track down exactly why that happens, if you manage to figure out something I'd love to hear it Shocky. It helps to save and restart WFTO every 30-45 minutes, but it only delays it for a few reloads.
Its visible before reloading for the treasury by gold not being placed on that tile, food on table not getting refilled, minion pathing start messing up etc.

PS: Had it on a lot of older imported levels(Green Sliche's especially, since they take a while to finish), but never resulted in a hardcrash. Granted you might be doing some unique things behind the scenes.
Shocky  [author] 10 Dec, 2018 @ 3:51pm 
Oh yes there is definitively something going wrong in this save, but I struggle to see a good reason why. It feels like the save has a very bad memory leak in it.
However your army was tiny, because you used traps instead so it confuses me even more. If anything your savegame had higher frames vs my saves in comparison.

I tried crushing the inhibitor to complete the quest, but other then that the game crashed like clockwork after maybe 3 minutes or so after load. 5 times on row I saw this, going try once more selling of traps and reloading.
Edit: Nope selling traps didn't work, taking over east island section didn't work, if anything trying to save before crashes caused the actual map blocks to change lol upon reload, perhaps the strangest bug I have seen in this game.
Shocky  [author] 10 Dec, 2018 @ 2:42pm 
Yup, but I found your save with a reboot of my system so nevermind. :)