Arma 3
dzn Extended Jamming
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Update: 29 Apr, 2021 @ 5:55am

Version 2.7.2:

- Added option to pull bolt on reload via inventory or with default reload key
- Added option to disable full Inspect menu (to force players to use hotkeys only), inspect hint now shows chamber/case info if bolt is open
- Added CBA inventory's 'Inspect weapon' action on rifle slot
- Added Spanish locale (thanks to Abogado)
- Fixed missing compatibleMags support (for some weapon & mag combinations there were no 'Attach mag' action in menu)
- Fixed event handlers problems (double calls)
- Fixed a case when there is no jam chance in settings at all, but subsonic penalty still may trigger jam.
- Tweaked sounds volume
- Muh refactoring, much new bugs...

Update: 24 Apr, 2020 @ 1:45pm

Version 2.7.1:
- Added requirement module (mission module to create unavoidable dependency of scenario to the mod)

Update: 23 Apr, 2020 @ 3:23pm

Version 2.7:
Added German and Portuguese translations (by Ralf and EckoMoire ),
Added prevent of EJAM quick actions while in crew (driver/comander/gunner),
Changed subsonic penalty system and added subsonic mag setting defaults for CUP, RHS and NIArms G3,
Fixed handgun cannot be unjamed,
Fixed no jam after respawn

Update: 5 Sep, 2018 @ 11:26am

v2.6

FIXED: Lag on setting weapon family jammed (happens when running with ACE) + some caching/optimization refactoring
FIXED: Configurator: 0.00 accuacy for jam chance setting
FIXED: Localization of the Configurator

Update: 1 Sep, 2018 @ 2:38am

v2.5

ADDED: Chinese translation
REMOVED: Head bob animation on unjam

Update: 31 Aug, 2018 @ 9:06am

v2.4
FIXED: Player become stuck after clearing chamber/case while prone

Update: 27 Aug, 2018 @ 12:25pm

v2.3

FIXED: Hotkey bindings overwrite default actions
FIXED: Calling of ACE API before complete initialization of Overheating module in some cases

Update: 27 Aug, 2018 @ 12:54am

v2.1
FIXED: Settings not forced global by default
FIXED: Jam Chance is 0.01 by default

Update: 25 Aug, 2018 @ 4:53am

v2

ADDED: Hotkey support for all actions
ADDED: Custom jamming for vanilla A3
ADDED: Override options for ACE3
ADDED: Overall jam chance and configurable malfunctions frequency
ADDED: EJAM Weapon Configurator to customize jam chacne for specific weapons
ADDED: Color codes for part states
FIXED: Support of multiple guns jam
FIXED: Jamming/unjamming weapons w. attachable grips

Update: 6 May, 2018 @ 7:42am

Hotfix v1
- Fixed: MP-compatibility - serverInit instead of cliendInit in XEH