Conan Exiles

Conan Exiles

Expanded Cartographer Religion [DISCONTINUED]
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Update: 31 Jul, 2018 @ 8:25pm

2.3.1
-- Attempting to fix the bug where some Obelisk names are vanishing after reboot, game reload, or saves.
2.3.0
-- Updated missing Icons, can't believe nobody mentioned this before... They were in the files just not linking up for some reason.
2.2.1
-- Alphabetical sorting, sorry no config options here. The list will be sorted by the FIRST letter of the Name, it will allow Numbers and English letters only... If you know the ASCII Range for other languages please post them in the feedback section so I can include them in the sorting.
2.1.4
-- Fixed needing 3 obelisks to make a network, now 2 will do... we hope.
2.1.3
-- Excluded the activating obelisk from the list of obelisks, cause lets face it if you're already here why would you teleport to where you're standing?
2.1.2
-- Added more control over which obelisks are suppressed. ONLY those on exactly the 0 point X Y or Z should now vanish from your list. Since we are talking centimeters I doubt it would cause issues with gameplay, however if your obelisks aren't showing up please let me know.
2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

Update: 9 Jul, 2018 @ 4:13pm

2.3.0
-- Updated missing Icons, can't believe nobody mentioned this before... They were in the files just not linking up for some reason. -- I have no way of testing this release, Conan Exiles has been having issues on my PC, as has UE4. If this build breaks the mod I may have to take it down. When I compiled on the latested Devkit it said Key Files were missing, yet it was looking in the wrong folders, so I may have to copy-pasta them to a new mod in order to rebuild this mod.
2.2.1
-- Alphabetical sorting, sorry no config options here. The list will be sorted by the FIRST letter of the Name, it will allow Numbers and English letters only... If you know the ASCII Range for other languages please post them in the feedback section so I can include them in the sorting.
2.1.4
-- Fixed needing 3 obelisks to make a network, now 2 will do... we hope.
2.1.3
-- Excluded the activating obelisk from the list of obelisks, cause lets face it if you're already here why would you teleport to where you're standing?
2.1.2
-- Added more control over which obelisks are suppressed. ONLY those on exactly the 0 point X Y or Z should now vanish from your list. Since we are talking centimeters I doubt it would cause issues with gameplay, however if your obelisks aren't showing up please let me know.
2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

Update: 9 Jun, 2018 @ 6:03pm

2.2.1
-- Alphabetical sorting, sorry no config options here. The list will be sorted by the FIRST letter of the Name, it will allow Numbers and English letters only... If you know the ASCII Range for other languages please post them in the feedback section so I can include them in the sorting.
2.1.4
-- Fixed needing 3 obelisks to make a network, now 2 will do... we hope.
2.1.3
-- Excluded the activating obelisk from the list of obelisks, cause lets face it if you're already here why would you teleport to where you're standing?
2.1.2
-- Added more control over which obelisks are suppressed. ONLY those on exactly the 0 point X Y or Z should now vanish from your list. Since we are talking centimeters I doubt it would cause issues with gameplay, however if your obelisks aren't showing up please let me know.
2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

Update: 4 Jun, 2018 @ 1:26pm

2.1.4
-- Fixed needing 3 obelisks to make a network, now 2 will do... we hope.
2.1.3
-- Excluded the activating obelisk from the list of obelisks, cause lets face it if you're already here why would you teleport to where you're standing?
2.1.2
-- Added more control over which obelisks are suppressed. ONLY those on exactly the 0 point X Y or Z should now vanish from your list. Since we are talking centimeters I doubt it would cause issues with gameplay, however if your obelisks aren't showing up please let me know.
2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

Update: 31 May, 2018 @ 11:36am

2.1.3
-- Excluded the activating obelisk from the list of obelisks, cause lets face it if you're already here why would you teleport to where you're standing?
2.1.2
-- Added more control over which obelisks are suppressed. ONLY those on exactly the 0 point X Y or Z should now vanish from your list. Since we are talking centimeters I doubt it would cause issues with gameplay, however if your obelisks aren't showing up please let me know.
2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

Update: 30 May, 2018 @ 4:11pm

2.1.2
-- Added more control over which obelisks are suppressed. ONLY those on exactly the 0 point X Y or Z should now vanish from your list. Since we are talking centimeters I doubt it would cause issues with gameplay, however if your obelisks aren't showing up please let me know.
2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

Update: 30 May, 2018 @ 8:03am

2.1.1
-- Added serverside checks and structured the mod to call 99% from server side, please let me know if you are having any issues calling up any of your obelisks as I attempted to suppress the invalid death drop (or off map) obelisk.
1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

Update: 27 May, 2018 @ 10:21am

1.3.1
-- Re-wrote the way obelisks are stored in an attempt to bypass relevance to allow players to teleport to obelisks outside of their render distance. TESTING
1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

Update: 21 May, 2018 @ 9:16am

1.2.1
-- Fixed the recipe having obsidian twice and no alchemical base.
1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release

Update: 21 May, 2018 @ 9:02am

1.2.0
-- Initial Dedicated Server Release - SHOULD have all calls on the server side now.
-- Recipe adjustments and feat level changes to match early endgame levels.
-- Feat Adjustments level 55.
1.1.3
-- Update to multiplayer code... cross your fingers.
1.1.2
-- Minor update to the call player functions.
1.1.1
-- Updated obelisk location calls to world location.
1.1.0
-- ALPHA multiplayer release. Testing is required, but it seems stable
1.0.1
-- Alpha Testing Release - EXPECT BUGS - If you want to help with bug reports please hit up the Bugs Reports discussion.
1.0.0
-- Initial Release