Conan Exiles

Conan Exiles

Expanded Cartographer Religion [DISCONTINUED]
110 Comments
JAD 21 Apr, 2019 @ 10:43am 
Fantastic mod that sadly has finally broken by latest Funcom's patch, game crashes when trying to change obelisks' names. I encourage everyone to move to darcro's version, you can easily respawn lost obelisks with admin rights and rebuild your network.
darcro 7 Feb, 2019 @ 3:58am 
No problem sidewalksurferXX. Thanks for making this mod Voraga. To let you know, I have implemented my own edition of it using the latest devkit:
ExtendedCartography 1641464108
sidewalksurferXX 3 Feb, 2019 @ 2:44am 
thanks Voraga for making this and thank you Darcro for releasing your version.
Yin Lotus 3 Feb, 2019 @ 1:42am 
The mod still works on my server. Of course it could break when Conan updates, but currently working fine. Sometimes you die... but it works mostly :D
sidewalksurferXX 28 Jan, 2019 @ 8:31pm 
i was gonna ask the same question
darcro 28 Jan, 2019 @ 9:23am 
If it is discontinued, I don't suppose you'd be willing to open source the mod for others to update?
Leeux 8 Nov, 2018 @ 6:14pm 
Have to say, I'm still using the mod and have not noticed any problems in my game. I don't have the issue other's mentioned with the camera myself.

I have a network of 8 teleporters and jumped around it extensively, and several times yesterday and also, before the Halloween event started when it was the last time I played... and didn't had any troubles, personally.

In any case, best wishes for you @Voraga, and hope you can solve your DevKit issues eventually! You will be missed otherwise, your mods all rock! :)
OLDDOGG 17 Oct, 2018 @ 5:03pm 
Digging the mod, we are using it on %8th Shadow Angel% server.
Kahazad 16 Oct, 2018 @ 7:03am 
Sorry for my lack of attention, I did not remember this detail ^^.
JAD 16 Oct, 2018 @ 5:16am 
:( I love this mod! I hope you are able to fix the issues preventing you from updating the DevKit (maybe seek help from other modders?) As of now, I built more than 5 obelisks linking my bases together. I can't stop using it now XD Cheers
Voraga  [author] 15 Oct, 2018 @ 8:29pm 
@kahazad please read the first paragraph of the description and tell me if you think I can make changes or fix bugs?
Kahazad 15 Oct, 2018 @ 7:55pm 
Only a suggestion 50 would be a good number.
Kahazad 15 Oct, 2018 @ 7:49pm 
Hey, man, you can set the value of the obelisks to use less corrupted stones in their manufacture, because demon blood is too bad to find.
Milla_M 11 Oct, 2018 @ 1:47am 
A fairly simply workaround for the tilted camera: craft chairs (Aquilonian, simple, etc.) and place one next to each obelisk you placed. When you teleport to obelisks, simply sit on the chair and then stand up to restore the normal camera view.
Voraga  [author] 8 Oct, 2018 @ 10:07am 
@Verayth - this project is shelved because UE4's Devkit isn't updating for me I can't fix any errors. Sorry.
Verayth 8 Oct, 2018 @ 9:35am 
Since the last update, the camera is frequently sideways whenever I teleport using these obelisks. The only work-around I've found after that happens is to use the admin teleport, which also resets the camera back to normal.
JAD 26 Aug, 2018 @ 8:10am 
Now I see it! It requires level 55, just 5 ahead :P Thank you
Voraga  [author] 26 Aug, 2018 @ 7:06am 
@JAD - there is a Perk you need to buy, try searching it up under 'Obelisk'
JAD 26 Aug, 2018 @ 4:29am 
Sorry for asking, but how do I build the new obelisk? I don't seem to find it anywhere! I already built the vanilla map room and I can fast travel to vanilla obelisks, I simply don't find the mod's one to be built lol
mirasstone 21 Aug, 2018 @ 7:15am 
Same here, great mod and working smooth, no problems and using 15 or so other mods.

The one thing I would sugest to make it a bit more lore friendly and more dificult is, to add coruption to the obelisks as with the big ones.
Milla_M 14 Aug, 2018 @ 3:32am 
@Voraga:
Thank you for this mod. I have absolutely no issues with the names. In fact, it is one of the most reliably working mods in my load order.

You. Are. Awesome.
Voraga  [author] 7 Aug, 2018 @ 6:44am 
@Asmoday - Ty I'm hoping it fixed the names for everyone, they were flagged for saving I simply added the dirty flag to them when they get changed. With any luck it will also work for dedicated servers now.
A5M0D4Y 7 Aug, 2018 @ 4:26am 
FYI:

After your last update mine kept it´s names upon restart fine and as intended - SP, many mods, this one quite low in load order...
karmana1 4 Aug, 2018 @ 4:17pm 
@Voraga, the name saving bug, if it helps- started after the disaster 500 patch, and seems tied to something that would save 'player states'. You'd know better of course, what file you are saving those in. Somehow, that file either isn't getting saved on the server between restarts, or is getting reset on restarts. My guess is that it's a server restart mechanic you're looking for, that is affecting your file... LOVE your mod, so just trying to help :) Have our own small family server if you need one for testing.
Voraga  [author] 31 Jul, 2018 @ 7:16pm 
It is a bug that I am looking into, no eta on a fix unfortunatly.
Ixtab 31 Jul, 2018 @ 6:06pm 
So, my obelisks aren't keeping the names I put in. They all default back to 'unknown location'. Any idea why? I play solo, so I know that nobody else is changing them on me. heh.
Voraga  [author] 30 Jul, 2018 @ 5:30pm 
@Wolke - the obelisks don't connect to the map table but to eachother. They allow transport in two directions so you don't have to walk home. Hope that helps clear it up, if you have more questions about the functionality of the mod please ask.
Wolke 30 Jul, 2018 @ 4:16pm 
i can port from obelisks to obelisks then i must build many of this? for the price i can buld a maptable
Voraga  [author] 27 Jul, 2018 @ 9:07pm 
@Ixtab - yep. I never found the exact way they were linking the map room and since they didn't have actual names for those locations I'd have to re-invent the wheel as it were to link the two systems together.
Ixtab 27 Jul, 2018 @ 8:09pm 
Thanks, I got the religion now, and finally placed my first one. So, these dont connect to a map room, right? I'll have to place one of your obelistks in my base as well as a map?
Voraga  [author] 24 Jul, 2018 @ 7:26pm 
@Ixtab - Go learn the cartographers religion, it's base game.

@Khaos - Post in bug reports with as much details as you can, please.
Khaos 24 Jul, 2018 @ 4:04pm 
@Voraga question, we have this mod on a server and after working great for about a week or so, some of the obelisks seem to crash the client when interacted with. We are wondering if it possible that they decayed and simply don't say so or know how to handle decaying. If there is any log file you might need to see if this is the case please let me know and I'll try to get it for you.
Ixtab 23 Jul, 2018 @ 4:41pm 
So, I recently started playing the game, and thought this mod would help a great deal. I do not see any option to craft the obelisks though, nor an option in the feats to learn it. I do have the mod activated, but it doesnt seem to be working at all. I am playing single player. Am I missing something, or do you need to do anything in game before being able to use the mod?
Bletch 23 Jul, 2018 @ 1:39am 
@Voraga, thank you for this mod. I love the lore you created behind it and the players on my server are having so much fun with it.
I always thought the travel system in Conan was good, but your mod took it to the next level :)
XHeadGaming 9 Jul, 2018 @ 4:42pm 
@Voraga its working perfectly now. The icon is now visible in all the places where it should. Thank you very much for your great work.
Voraga  [author] 9 Jul, 2018 @ 4:18pm 
A bit of a Alpha ish release here, should fix the issue you were having @Xhead, if it works at all. UE4 Devkit and CE have been having runtime glitches on my PC. Things like randomly inverting colors, or inputs, and it only happens with these two applications. So I have no real was of testing this release. During compile is raised an error that one file was a reference null (the file that actually does the teleportation) but when I tested it in the devkit it worked fine. If I get bug reports about it not working I will have to bring the mod down and rebuild it from the backup. If that happens the description here will change to a link to the new mod location. Sorry for the inconvienance.
XHeadGaming 9 Jul, 2018 @ 3:26pm 
@Voraga there was a time where your mod was called "ExtendedCartographer", then after that there was an update where you changed to "ExpandedCartographer". After that update, the icon in your crafting menu and feats is simply an empty icon. When crafting the obelisk, you can see the icon in your crafting queue and also after it is crafted. Can you please take a look at this small issue? Anyway thanks for this great mod.
Voraga  [author] 9 Jul, 2018 @ 12:06pm 
This should be the most recent recipe, but I can't get Epic Game Launcher to update the devkit.

200 Corrupted stone
20 Alchemical base
100 Crystal
50 Obsidian
Voraga  [author] 9 Jul, 2018 @ 12:05pm 
No options. Restricted to area of denial like other religious altars, use restrictions: must be a cartographer, to build must be a cartographer and have the perk. Mats are nothing too special, mostly end-ish game materials. See the balancing thread for more information on the cost of construction, as it changes. (Should also be in the patch notes)
Eagllus 9 Jul, 2018 @ 10:14am 
Are there options that can be set? For example: only placed by admin?
And what are the restrictions? Level 55? What are the mats?
michael 7 Jul, 2018 @ 6:10pm 
For me it works again, since the the hotfix today (07.07).
karmana1 7 Jul, 2018 @ 5:53pm 
@Voraga, just saw a note on another mod, that Funcom may have had a 2nd update, that fixed some mods... worth checking. Thanks, and good luck!
Voraga  [author] 7 Jul, 2018 @ 4:34pm 
Been gone for 4 days, not sure whats going on, am checking the mod now and the devkit. As of right now though there hasn't been a update to the mod. So I'm looking to see if the game update broke something.
Hotsauce 7 Jul, 2018 @ 1:30pm 
Works for me now...
christine13black 7 Jul, 2018 @ 8:42am 
what the others said, also cannot place new obelisk
Hotsauce 6 Jul, 2018 @ 8:16am 
Currently not working for me, pressing E to interact (and using the radial menu) is nonresponsive.
karmana1 5 Jul, 2018 @ 11:44pm 
With what I observed before the patch Voraga, I'd look maybe at whatever they did to 'fix' the issues with chests/items disappearing on server restarts. If they fixed that issue, and yours seemed affected by the same issue (somehow, and not by itself; I had several mods in place, so combo probably did it,) gotta be a common thread in there. Hope all is well!
rogerwroten 5 Jul, 2018 @ 10:42pm 
I play single player. And I too cannot interact with the obelisks. I can change the name. But I cannot use "E" or the interact on the wheel. I also verified the game files.
michael 5 Jul, 2018 @ 12:48pm 
Hi, the mod doesn't work after the last big patch.
I removed the mod from the server list and the client, restarted the server and then reloaded the mod at the server and the client again.
I can rename the places, but not interact with the obelisks.
karmana1 29 Jun, 2018 @ 5:31pm 
Voraga, it seems to be related to the server restarts. With all the other bugs around that, I am willing to bet there is a mechanism that saves player caused 'states' of objects, and THAT mechanism is resetting upon server restarts - chests, obelisks, etc...