Natural Selection 2

Natural Selection 2

ls_hellevator v14b
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Update: 25 Mar, 2016 @ 12:00pm

Republished to add the new workshop customization tag and compatibility

Update: 11 Mar, 2016 @ 6:06pm

v14d

- Added vent colour highlights to the minimap

Update: 11 Mar, 2016 @ 3:42pm

v14c

- Fixed the minimap alignment, had to recreate it using overview.exe

Update: 4 Mar, 2016 @ 1:40pm

v14b

- Fixed the minimap_extends to be square on the X and Z axis, should align properly now

Update: 4 Mar, 2016 @ 1:38pm

Update: 10 Jan, 2016 @ 8:04am

v14

- Loading screens, now compatible with 16:10, 16:9 and 4:3 ratios

Update: 10 Jan, 2016 @ 7:35am

v14

- Updated the loading screens and aligned the text blocks

Update: 8 Jan, 2016 @ 5:25pm

v14

- Added a ls_armory and ls_alien_waypoint
- Added another alien ls_base_protector to the alien vent and pushed it further out of base
- Added more crates all over the place
- Added trash cans
- Added various "livid in" doodads (cups/tools/trash)
- Added two forklifts
- Changed the alien ls_base_protector dps from 50/s to 20/s
- Changed the ls_ammo_pile to ls_equip_pile
- Fixed a dev texture on the marine elevator shaft (bottom)
- Replaced the ls_meds_pile with props

Update: 8 Jan, 2016 @ 4:52pm

Update: 7 Jan, 2016 @ 5:46pm

v13

- Added a minimap_extends
- Fixed the alien base protector DPS it was still on 2/s and is now properly set up to use 50/s