Natural Selection 2

Natural Selection 2

ls_hellevator v14b
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Update: 7 Jan, 2016 @ 5:43pm

Update: 7 Jan, 2016 @ 5:41pm

Update: 7 Jan, 2016 @ 11:21am

v12

- Added flickering lights in the alien elevator sections
- Added more cover at the door entrances
- Added power cables and sockets on the floor
- Added wall doodads
- Changed the alien base protector DPS from 10/s to 50/s
- Tweaked the lighting to have more shadow effects

Update: 7 Jan, 2016 @ 9:22am

v11

- Added "No Entry" warning signs to the alien base and grouped them in the NonCollisionGeometry group
- Added geometry underneath the doors at alien start (hole in map fix)
- Changed the alien base protector DPS from 2/s to 10/s
- Reduced the number of alien base protector entities from two to one entity

Update: 6 Jan, 2016 @ 6:48am

v10

- Added ls_base_protector (team based death_trigger) to the alien Hive area
- Added ladders in the alien area
- Added the map overview from "Leonardo mod"
- Fixed the decal on the evevator, no more z-fighting
- Fixed the Last Stand entities to be compatible with the new Last Stand version
- Fixed sound entities on vents (start on)

Update: 5 Jan, 2016 @ 1:40pm

v9

- Added decals around the elevator
- Added decals, some messy stuff around the EXO
- Fixed the misaligned textures on the elevator entrances
- Fixed texture on ceiling in marine area above EXO

Update: 5 Jan, 2016 @ 11:35am

Accidentally removed all entities from layer, which is now fixed once more. Also added a commander camera for spectator mode

Update: 5 Jan, 2016 @ 11:15am

NOW REALLY FIXED OcclusionGeometry...


was in... layer... not group...

Update: 5 Jan, 2016 @ 11:01am

FIXED the OcclusionGeometry (actually not fixed :D )

Update: 5 Jan, 2016 @ 10:55am

Broke the OcclusionGeometry...