Prison Architect

Prison Architect

Murgh CombiPack for PA 14
Showing 21-30 of 32 entries
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Update: 26 Jun, 2018 @ 2:03pm

- changed the battery explosion of a "smart" phone so you don't forget to place smart phone detectors in your cellblocks next time...

Update: 26 Jun, 2018 @ 7:08am

sitting prisoners would not be zsapped... ugh

Update: 26 Jun, 2018 @ 6:08am

- added dramatic flashing fx when the TeslaMatic zaps prisoners.

Update: 25 Jun, 2018 @ 3:51pm

BRAIN LAG

Update: 25 Jun, 2018 @ 3:23pm

- added missing photos for dead cemetery and parlour visitors/priest

Update: 25 Jun, 2018 @ 3:06pm

- fixed bug in staffgravestone which tried to load an invalid person name after loadgame

Update: 25 Jun, 2018 @ 2:48pm

Mod update:
- fixed a bug in parlour altar regarding visitors walking away instead of using a metro
- made coffin a likely object for the morgue
- removed coffin (parlour) from menu since it has nothing to do there

Update: 25 Jun, 2018 @ 11:19am

Fixed the cotton plantation control, it was somehow missing in the menu...

Update: 25 Jun, 2018 @ 9:15am

Mod update:
- WaterTank now requires a cold waterpipe

Update: 24 Jun, 2018 @ 3:03pm

Mod update:
-TeslaMatic can now do 1 shot 1 kill.

For this to happen, it needs three requirements:
- it can only be done when voltage is 'insane'
- the interval has to be set to 'hourly'
- side effects has to be set to '1 shot 1 kill'

All other settings will at most render the prisoner unconcious, be it that there is enough juice in the battery to provide 'insane' voltage levels.