Prison Architect

Prison Architect

Murgh CombiPack for PA 14
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Update: 29 Jul, 2018 @ 1:17pm

- changed the way BarberMirrors and BarberChairs calculate the hair strands types.

Update: 22 Jul, 2018 @ 3:52pm

- fixed wig production grant (room name was incorrect)

- updated the Garbage removal tool in the staff menu, it now also deletes stacks of all sorts of garbage.

Update: 6 Jul, 2018 @ 5:59am

Mod update:

- added Hearse Remover: place this invisible object to never spawn a Hearse. Before this update, a Hearse would not spawn when a Coffin Table was found on the map, so now you can control if you want Hearses to spawn or not.

- replaced the Cemetery grants with 6 new ones

- renamed Small Table (Morgue) and Small Table (FP) to Morgue Table and Parlour Table. You will need to place both tables again in your rooms, since the old ones got removed.

- changed Textile Mill and Sewing Station animation: they will now animate only when Slot1 is loaded (the production slot in the centre of these workbenches) Sometimes they will keep spinning when Work regime ends and prisoners leave their spot instantly. There is not much I can do about that unfortunately...

- Cotton Plant Control and Garden Plant Control will show the covered area for a few moments, then those icons will remove themselves. So you no longer need to press the Show/Hide button twice to get rid of the icons.

- some small text adjustments in the language file

Update: 3 Jul, 2018 @ 12:55pm

- added tiny little bit of smoke for the wood saw

Update: 3 Jul, 2018 @ 10:54am

- WaterTank now cancels the InspectWaterTank job early if firemen are called to fight a fire while the crew manager inspects the tank.

- Wig production, Jeans Factory and Wood Workshop now have animated machines.

Update: 2 Jul, 2018 @ 1:09pm

- updated cemetery with the new entities and fixed some small issues.
- added Kill Entity to the devtools, which should be able to kill any person from this mod

Update: 1 Jul, 2018 @ 12:47pm

- fixed same bug in OrangeJuicer

Update: 1 Jul, 2018 @ 12:44pm

- fixed bug in PhonePress

Update: 1 Jul, 2018 @ 11:40am

- "Smart" Phones: added Aluminium Storage Rack (required) for the "Smart" Phone Factory, replaced optional WorkshopSaw with required "Smart" Phone Press, and the Genius can now help out as well and operates everything if there are no prisoners at work. This means you can make lot's of money from it if your intake is still closed and you are still constructing the rest of the prison.

- WaterTank: fixed sprinkler/concrete tiles staying when more than 4 tanks were placed.

- radio can now be placed on same tile as Electric Radiator without fighting for renderdepth.

- TeslaMatic: setting 'insane voltage' or '1S1K' will adjust other required settings, fixed some bugs in the energy bursts (which can be sold now as well in case it still fks up). When the voltage was set to insane then the battery needs to be fully loaded. It will also deplete the battery so it gets replaced. One shot one kill, both for prisoners AND the battery :)

Update: 30 Jun, 2018 @ 6:01am

- the "Smart" Phone factory now has a staffmember as well: the "Smart" Phone Genius. He will teach your inmates how to produce an overpriced phone from licence plates. Besides that, he can store assembled phones on the new Small Table (Phones) which is required in this factory.