Space Engineers

Space Engineers

Thermal Mechanics (see desc)
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Update: 8 Dec, 2019 @ 8:19pm

Update: 13 Aug, 2019 @ 10:22pm

Update 08/13/19
- Revisions to cold damage mechanics
- Batteries get turned off, and damaged if charging/discharging.
- Engines get disabled if not already running (WIP)
- Text panels get disabled
- Oxygen Farms are damaged and disabled
- Thrusters are damaged if being used
- Gyros and wheels are disabled

Update: 11 Aug, 2019 @ 3:02pm

Update: 8 Aug, 2019 @ 7:06pm

Update: 28 Jul, 2019 @ 8:24pm

Update: 6 Jul, 2019 @ 12:39pm

Hotfix 07/06/19
- Adjusted damage temps in settings cause they were off

Update: 6 Jul, 2019 @ 10:35am

Update 07/06/19
- Settings for blocks are no longer in Cubeblocks.sbc, rather Settings.cs
- Small grid radiator panel
- Large grid cooling tower
- New cooling equation
- New data in block information
- Fixed some display readout issues
- New jump drive head production multiplier
- Adjusted many of the base multipliers
- Fixed flux issues inside SessionCore
- Batteries heat prod calc should only be done through their output, not both input and output
- Thermal Components are back! Craft-able in assembler and survival kit
- Adjusted block component requirement, all blocks except panels now require thermal components
- General rebalancing through the additions and changes

Update: 12 Apr, 2019 @ 10:50pm

Update 4/12/19
- Alien planet is no longer 400 kelvin. Now 319k. Ambient temperature of 45.85 C.
- Added power req multiplier. It is 0.75
- Cooling mult reduced from 1.5 to 1.25

Update: 19 Mar, 2019 @ 12:08pm

- Removed starter inlines
- removed need for thermal component
- added cooling mult in settings.cs
- altered some of the balancing for cooling and damaging thresholds
- added a regulator block structure to allow creation and edit of new blocks in the future
- Next block will probably be a atmospheric only cooler that uses little power
- Next block, if possible will be a heatsink, then conveyor ice cooler

Update: 4 Dec, 2018 @ 2:19pm

- Lessened heat production of thrusters; now 1.5 instead of 2.5.
- Terminal blocks now begin to turn off when grid gets below -8C.
- Removed explosion effect, it caused ships speed to get set to 0.
- Radiators now show proper power usage.