Total War: WARHAMMER II

Total War: WARHAMMER II

Totally Random Total War Generator: Warhammer II
Showing 11-20 of 24 entries
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Update: 7 May, 2020 @ 1:44pm

- reduced number of settlements checked before decreasing climate suitability to 5 (from 80). This results in more factions starting in unsuitable climate. Such random, much wow.
- total peace ignores faction "Followers of Nagash" (so Settra is still at war with them).
- "Greenskin Incursions" will be removed after 1 turn for all bretonnian factions.

Update: 14 Dec, 2019 @ 5:32am

updated for Shadow & Blade dlc

- added new port building chains
- decreased the number of tries, before climate suitability is reduced to poor/very poor by 20%

Update: 12 Sep, 2019 @ 5:11am

updated for empire undivided patch

- added new settlement building chains for nakai and empire forts

- agents are now embedded into a faction's main army instead of being wounded for 1 turn

Update: 22 Jun, 2019 @ 3:08am

- increased randomness
- decreased loading times (for me it takes ~30s for Vortex; ~120s for Mortal Empires)

Update: 22 Apr, 2019 @ 11:59am

Script:
- cm:heal_garrison(cm:get_region(region_Name):cqi());

Update: 19 Apr, 2019 @ 8:23am

updated for Prophet & Warlock dlc

- effect bundle granted at the start now active for 10 turns (instead of 5)
- effect bundle now grants 18 growth (from 20) and 3 public order (from 0)

Update: 29 Mar, 2019 @ 10:27am

- ai factions now declare peace on the player instead of the other way around (should keep player's reliability rating intact)
- fog of war should now be fully cleared over all of the player's regions after randomizer is finished
- if a faction is at war with chaos, it will not declare peace with them

Update: 20 Mar, 2019 @ 7:22am

- changed file size to fix 0 byte bug

Update: 10 Nov, 2018 @ 8:53am

updated for vampire coast

- added new settlement chains for vampire coast
- added new port building chains for vampire coast
- added new special settlement chains for vampire coast
- added missing port chains for bordeleaux
- to increase randomness regionList will be shuffled each time before choosing a new region (slightly increases load times, but the results are better)

Update: 29 Jul, 2018 @ 1:46am

- all factions receive 5000 gold at the start
- religion effect bundle now also grants +20 growth (5 turns)