Zombie Panic! Source

Zombie Panic! Source

zpo_The_Thing_1982
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Update: 16 Jan, 2021 @ 7:49pm

1/16/21 Version: 18
-Moved info_player_start out of lobby room.
-Moved zombie spawns slightly farther away and increased timer for some outside spawn points to give the humans more breathing room.
-Changed basement zombie spawns to activate when that part of the basement is opened.
-Removed "ignite" objective for garage.
-Added barriers and way points to force survivors to get to the final capture point via the garage or upstairs path. These barriers do not affect zombies.
-Shortened first capture point for "redo blood test" objective.
-Reverted and fixed some bomb supply spawn points.
-Removed ability for zombies to drain capture point objectives.
-Added more barricade boards.
-Minor item & prop changes.

Update: 15 Nov, 2020 @ 5:24pm

11/15/20 Version: 17
This version will likely require re-balancing. The map should be challenging but possible to complete with good teamwork.
---Biggest Changes---
-Changed name of map to be all lowercase characters.
-Expanded storage room 1 to more accurately reflect building architecture.
-Added new path behind the main building that leads to the garage door. Garage door can now be opened once a brace on the inside is broken.
-Reworked snow tunnels and ladder connecting basement and one of the sheds. The tunnels are now longer but not so narrow.
-Changed last objective to a capture point behind the main building.
-Added barrier to basement stairs after they start burning. This forces the survivors to leave the basement through the tunnels before heading to the final capture point. Zombies can still use this staircase.
-Widened Upstairs back window so players can crawl through it. Added snow pile that allows players to climb up to the window. The upstairs section is no longer a dead end.
-Reworked "Redo Blood Test" objective. Now it is a sort of relay race of deliveries and capture points. The capture points can be sped up by pressing buttons (disguised as petri dishes) that appear in the capture area. This simple mini-game will help keep the player engaged while they wait.
-Reverted and reworked optimizations. Most of the windows in the outpost are now boarded up. They were inconvenient for shooting out of and hurt performance.
-Remade outside displacements with overall lower resolution. Some paths are now wider and differently shaped such as the paths around the "Investigate" shed.
-Replaced shower restroom ignite objective with greenhouse. Shower restroom will still ignite after one of the two rooms adjacent to it are ignited.
-Added additional clipping to prevent items from leaving the snow areas survivors can walk in.
-Changed barricades to use new system of boards and hammers.
---Other Changes---
-Moved survivor spawns slightly farther from fire.
-Added third grenade crate and reduced number of grenades in all crates. All three bomb crates must receive a box of bomb supplies before proceeding to the "ignite rooms" objective.
-Added/changed bomb supplies spawn locations.
-Rerouted Objective logic to fix objectives not completing.
-Added and improved objective beacons.
-Improved "Ignite Rooms" objective blast sensitivity for most rooms.
-Lighting changes.
-Weapon and ammo changes (this will likely need fine tuning along with zombie spawn rates).
-Prop and world geometry changes.

Update: 11 Oct, 2018 @ 1:15pm

10/11/18 Version: 16
-Optimization: changes to brushes, displacements, prop render distances. Testing showed an increase of 40 fps in the worst parts of the map. Hopefully this is will also be the case on a full server.
-Storage room 2 ignite area now includes the small hallway leading to it.
-Adjusted zombie spawn point frequencies. Rear zombie spawn now enables halfway through the objectives but at a low spawn rate.
-Added beacons indicating the places where the keys can be found.
-Rear shed now has an interior and the key spawn points behind the main building have been moved into this shed.
-Minor visual changes.

Update: 27 Aug, 2018 @ 10:20pm

8/27/18 Version: 15
-Adjusted Zombie spawns for final objectives. Zombies will be able to spawn outside in the last minute of gameplay.
-Added respawning grenade to second grenade supply. Reduced grenade supply count slightly to counter this.
-Removed capture multiplier when arming the bomb.
-Reduced basement ammo.
-Minor prop and visual changes.

Update: 22 Aug, 2018 @ 10:38pm

8/22/18 Version: 14
-Added beacons to keys and supplies. This should help if someone finds the item and dies while delivering them.
-Modified zombie spawns. Basement spawns now have a breakable wall covering them. Reduced the frequency of zombies spawning near the ends of the main building.
-Removed key spawns from both storage rooms.
-Shrunk blood test capture trigger to not include the bar side of the recreation room.
-Replaced auxilary grenade item crate with a crate resembling the main crate.

Update: 13 Aug, 2018 @ 11:28pm

8/13/18 Version: 13
-Reverted investigate sheds objective to original design. (I have come to agree that it was better before).
-Slight increase to capture speed for blood test objective.
-Modified rear doors to main building.
-Split grenade supply into two boxes.

Update: 30 Jul, 2018 @ 4:34pm

Adjustments to sound files used by entities. Shortened the time to survive at the last objective. Expanded some objectives.

Update: 24 Jul, 2018 @ 6:17pm

Removed custom texture in skybox. Moved keys spawn locations. Adjusted doors.

Update: 19 Jul, 2018 @ 7:13pm

Initial Release