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I'm not sure if this is what you're talking about in the Version 16 changes, but it might be good to disable the spawn near the shed, at least at the beginning. It seems like people who try to complete that objective quickly get killed really often. I don't think I've played v16 yet so if that is what you're referring to then ignore this.
Aparently survivors sometimes spawn in the fire. I never witnessed this myself but several people complained about having it happen to them. While I doubt you actually have a survivor spawn in the fire, it could just be ZPS's 'built in' feature to try to avoid having survivors spawn on each other and this somehow moves a survivor into the fire.
The sheer effort you put into this map, from the creative objectives(Even if it is based off of a movie) to the visuals, to actually attempting to make gameplay that is fun for both teams, is wonderful. This is something that has been sorely missing from the ZPS community since 3.0. Infact, i believe its the only truly new map since 3.0, and not one being in continued development or updated, that actually done anything like this.
so a massive thanks for the effort you've put into this map, into actually listening and reading feedback, for everything.
Im not the only one getting these problems issue as its a common reported issue.
This objective seems kinda pointless, usually gets survivors killed and can easily be over-taken by the zombies.
In addition, the 'investigate the sheds' objectives seem both pointless, and completely ignorable. I would just completely remove the 'investigate the shed' objectives.
Otherwise the map seems fine and fun.
And please, name your maps with a postfix, like so - zpo_The_Thing_1982_b2
The workshop is not working correctly, and if the map is served with FastDL, there will be "map differs" errors after you update it.
Also, if you will have custom content, can you pack it into the map?
Updating the map name with every version (v1, v2) is also a good practice, but it's up to you.
The map looks well made, but can't really test it out on a live server with them missing textures.
Also, from the first look the objectives are not obvious. There are no text or markers besides the first one and the objective list is not updating either.
And the unbreakable doors (for humans) can be abused into intentional blocking.