Zombie Panic! Source

Zombie Panic! Source

zpo_The_Thing_1982
36 Comments
Unknown Prey?  [author] 10 Jul, 2022 @ 11:48am 
@MrLars This discussion post covers adding bots to a match https://steamhost.cn/steamcommunity_com/app/17500/discussions/0/1696048879948903003/
MrLars 8 Jul, 2022 @ 11:49am 
how to add bots on this game
full send 8 Jan, 2021 @ 12:12am 
amazing map, the physics and the variety of objectives, really makes it a lasting classic
Unknown Prey?  [author] 12 Dec, 2020 @ 10:15pm 
Thank you Yeflynne. I did not know that. I will move the info_player_start in the next version.
full send 12 Dec, 2020 @ 9:11am 
good map, but i found a zombie spawn glitch. info_player_start spawns zombies if all other zombie spawns are taken in that moment, and the infoplayerstart spawn is inside the lobby. put infoplayerstart on the regular map or just add more zombie spawns in late game to fix that
Text 29 Nov, 2020 @ 8:53am 
Man, winning this map is so rewarding and the attention to detail from one of my favorite movie is amazing. the only thing i like changed is the objective items in 3.1 needs to be easier to spot, i had to learn all the locations before i was able to beat it...
Sethen 2 Nov, 2020 @ 6:57pm 
Great F'ing map!
Unknown Prey?  [author] 18 Oct, 2020 @ 10:17pm 
Thank you for the heads up on the objectives not working properly. I will look into it.
-45 18 Oct, 2020 @ 7:23am 
If you ever have time, the objectives need to be updated. They're not being completed properly so it's impossible to progress in the map.
Cpt.Haxray 13 Sep, 2020 @ 1:30am 
Man, i doubt you're still around bothering with ZPS Unknown Prey?, but i still think this was the best map released after ZPS hit the 3.0 mark. Well, new map at least. Its far from perfect, zombie spawns could be improved and some parts drag on for way too long, but it is a far cry from the same cabin or Redqueen styled maps over and over again.
chicken nugget 18 Nov, 2018 @ 5:19pm 
This map is so good. Keep up the good work Unknown Prey, this is definitely one of the most well-made custom maps in ZPS, especially recently. The map is hard but not unfairly so, I think that it's good for it to be this way.

I'm not sure if this is what you're talking about in the Version 16 changes, but it might be good to disable the spawn near the shed, at least at the beginning. It seems like people who try to complete that objective quickly get killed really often. I don't think I've played v16 yet so if that is what you're referring to then ignore this.
Cpt.Haxray 18 Nov, 2018 @ 1:00pm 
Forwarding a bug report someone shared on the ZPS discord(Not sure why they complained there instead of coming here to report it to you, but oh well).

Aparently survivors sometimes spawn in the fire. I never witnessed this myself but several people complained about having it happen to them. While I doubt you actually have a survivor spawn in the fire, it could just be ZPS's 'built in' feature to try to avoid having survivors spawn on each other and this somehow moves a survivor into the fire.
EwertonZ 15 Oct, 2018 @ 1:20pm 
Good
Unknown Prey?  [author] 11 Oct, 2018 @ 1:28pm 
Version 16 is out. I have added some optimizations to the level which, from my experience, have improved fps for the areas that had big framerate drops. Thank you for all the wonderful constructive criticism. There is so much that I have learned about this project that has emerged from gameplay.
Cpt.Haxray 13 Sep, 2018 @ 6:58pm 
Unknown Prey, despite the constant feedback or suggestions, negative or otherwise, that midnight, or me, or others give on this comment section, I feel like saying this.

The sheer effort you put into this map, from the creative objectives(Even if it is based off of a movie) to the visuals, to actually attempting to make gameplay that is fun for both teams, is wonderful. This is something that has been sorely missing from the ZPS community since 3.0. Infact, i believe its the only truly new map since 3.0, and not one being in continued development or updated, that actually done anything like this.

so a massive thanks for the effort you've put into this map, into actually listening and reading feedback, for everything.
Unknown Prey?  [author] 9 Sep, 2018 @ 9:59pm 
Next version I will try to add some optimizations.
Cpt.Haxray 8 Sep, 2018 @ 6:50pm 
I noticed that since the update, theres been some troubling Fps issues. Particularly, when using zombie vision out in the snow spawn near the helicopter, or looking 'out' in the direction of the outside from the inside. This wasn't previously an issue or problem which makes me suspect something happened to an area portal.

Im not the only one getting these problems issue as its a common reported issue.
[AUS] Midnight 1 Sep, 2018 @ 8:33pm 
Having played this map for quite some time, It might be a good idea to get rid of the first objective "Investigate the Shed".

This objective seems kinda pointless, usually gets survivors killed and can easily be over-taken by the zombies.
Unknown Prey?  [author] 25 Aug, 2018 @ 11:05pm 
There should be one grenade in the main crate that respawns every 15 seconds. In the next version I will consider adding a respawning grenade to the second grenade crate.
Cpt.Haxray 23 Aug, 2018 @ 11:12pm 
Theres one problem i've noticed, and its with igniting the rooms. There is a finite amount of grenades, and with enough people its very easy to run out of grenades before igniting all of the rooms. May i suggest making them infintie/respawning?
Parasol 20 Aug, 2018 @ 12:22pm 
"Find 3 bombs" objective seems a bit hard for what I played, I would suggest to tweak it to 2 or 1 bomb. Otherwise, love the map !
[AUS] Midnight 17 Aug, 2018 @ 9:44pm 
Would be a good idea for the location of the keys to be a waypoint, much easier to find them that way.
Cpt.Haxray 13 Aug, 2018 @ 8:31pm 
I believe that you possibly expanded objectives a bit too much as the map drags on. In particular, I would remove or greatly shorten the time needed for the "Redo blood tests' objective. It takes forever and ruins the pacing of the map.

In addition, the 'investigate the sheds' objectives seem both pointless, and completely ignorable. I would just completely remove the 'investigate the shed' objectives.

Otherwise the map seems fine and fun.
ᴛᴡɪɢɢʏ ᴛᴡɪɴᴋ 13 Aug, 2018 @ 9:46am 
This map was really refreshing to play, thank you for contributing :D
Unknown Prey?  [author] 30 Jul, 2018 @ 4:55pm 
Thanks for the feedback. I have updated the map to address the sound issues and expand a few objectives.
[ZB] Sen 29 Jul, 2018 @ 8:43am 
Also, 2 minutes holdout seems like a lot tbh, maybe make the intermediate objectives longer than the last one too long.
truePlayer 29 Jul, 2018 @ 8:22am 
also make sure your item_deliver uses the Game Sounds as well, because the pickup sounds are global too
truePlayer 29 Jul, 2018 @ 8:19am 
in the Sound Resource Browser of the Hammer you need swap the "Raw" sound type to the "Game Sounds" to see all available sounds in this type. Screenshot [i.gyazo.com]
truePlayer 29 Jul, 2018 @ 8:16am 
To avoid this annoying sound bug you should use the "Game Sounds" instead of direct sound paths
[ZB] Sen 29 Jul, 2018 @ 7:02am 
The door sounds on this map are global - every time someone opens a door you can hear it. So it gets really annoying with many people. You should check the sound paths.

And please, name your maps with a postfix, like so - zpo_The_Thing_1982_b2

The workshop is not working correctly, and if the map is served with FastDL, there will be "map differs" errors after you update it.
Supreme Emperor Lord As Asriel 24 Jul, 2018 @ 2:02pm 
there are two mods i am following Black Snow Mod and Of Blood and Water Mod (both are in the arctic region) you can find the two mods in moddb page
Supreme Emperor Lord As Asriel 24 Jul, 2018 @ 1:57pm 
nice map, one mod i have played that is very alike is black snow ezcept the thing is an invisible gas entity that follows you in darkness so your safe where there is light.
John 22 Jul, 2018 @ 5:01pm 
great movie
Cpt.Haxray 21 Jul, 2018 @ 9:25pm 
I hope you fix the missing texture problem, the objectives seem interesting.
[ZB] Sen 21 Jul, 2018 @ 5:14pm 
The hills around the map have missing textures.
Also, if you will have custom content, can you pack it into the map?
Updating the map name with every version (v1, v2) is also a good practice, but it's up to you.

The map looks well made, but can't really test it out on a live server with them missing textures.
Also, from the first look the objectives are not obvious. There are no text or markers besides the first one and the objective list is not updating either.
And the unbreakable doors (for humans) can be abused into intentional blocking.
Tabajara  [developer] 20 Jul, 2018 @ 9:39pm 
Interesting and well-detailed map! I'll check it out later. Thanks for uploading it!