Arma 3
Not Alone
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Update: 18 Oct, 2018 @ 6:01pm

Had to remove Day counter because I forgot when you die the screen blacks out at continues to be blacked out, will possibly test out more later on to see if I can get it working properly... But for now this is a Fix update.

Update: 18 Oct, 2018 @ 1:12pm

Small update with added features including light script to disable the lighting around the map (yet again some red tower lights linger, but nothing too much) Added in the Rvg Day counter so players can keep track of the day that they are currently on. Tweaked AI settings to make encounters less frequent... Also added in a generator to Zlatov for players to make use of and turn on off the lights around the spawn zone if night comes around. Hope you all enjoy this little update! and Thanks again for playing!

Update: 21 Sep, 2018 @ 6:34pm

Updated the player base, added in borders against the walls for bandits. as without them they would break walls down and destroy items within, should be a lot more safe.

Update: 21 Sep, 2018 @ 3:59pm

Updated Starting time, and also changed the Global time multiplier so night time won't be as long. Hope you all enjoy this update! And thanks all for playing!

Update: 19 Sep, 2018 @ 2:25pm

Added in the Unique Player base from "The Burning Rain" tweaked the weather effects settings and got rid of some outfits that shouldn't be affected by the cold... Added in many more rare vehicles for players to find and Repair for use, Deleted randomly spawning Radioactive zones as they break the base location sometimes, and they break "safe trading zones" Also changed the helicopter for the "Lost Bunker" so you will not randomly get tracked by the heli or blown up by it from across the map... Hope you all enjoy! And thanks for playing!

Update: 22 Aug, 2018 @ 6:20pm

Added in the Two vehicles as mentioned in "The Burning Rain" once found you and your friends will enjoy. Added in afew more bandit camp areas where they can spawn, I didn't add in as many as "The Burning Rain" as This can effect FPS performance and can possibly slow down the server.. Added in the Northern Trading Guild as in "The Burning Rain" So now this scenario is up to date and matching "The Burning Rain" I hope you all enjoy your playtime! And as always please Rate! Share! And Favorite, to support my Work!

Update: 11 Aug, 2018 @ 11:21pm

Same Exact Update as "THE BURNING RAIN" Added in EVERY Single outfit to the scenario, that matches the needs of the Scripts. Tested them Vigorously and all is working well. You and your M8's will have a rough time if you're out in the woods at night... Make sure one of you has some matches! I hope you all enjoy the Updates I've been cranking out! This is what happens when I finally get the time to work on this stuff! Enjoy it, Share it! And feel free to ask questions or post comments... Thanks guys!

Update: 11 Aug, 2018 @ 6:49pm

Changed up the Rules of the scenario a bit, every player now joining has 1 respawn. (It'll say 2 for each player, but when you initially spawn that takes a spawn count away...) Everyone who spawns should spawn in with randomated gear, and you all Spawn in the town of Zlatov. This way if a player dies they now know to be more cautious with their now LAST life. Hope you all enjoy it. Thanks For Playing!

Update: 10 Aug, 2018 @ 5:06pm

Updated multiplayer Consistency, as Singleplayer system isn't following through with Saves.

Update: 9 Aug, 2018 @ 9:38pm

Updated to The current Version of "The Burning Rain" If you're curious of all the change notes check them out on "The Burning Rain" Page, This is a huge leap for "NOT ALONE" and will be much harder than before as, now you have three mouths to feed, may just have to let one starve...