RimWorld

RimWorld

Kenney's Fixes - Core
Showing 11-20 of 23 entries
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Update: 20 Aug, 2020 @ 7:09pm

Update on 8/20/2020 10:09:40 PM.

- Tested compatibility with 1.1 and updated published compatibility.

If there are any issues on 1.1 or 1.2 then please bring them to my attention in the comments!

Update: 19 Aug, 2020 @ 7:57pm

Update on 8/19/2020 10:57:15 PM.

Whoops! Forgot to update the in-game description!

Update: 19 Aug, 2020 @ 7:52pm

Update on 8/19/2020 10:52:29 PM.

- Updated for compatibility with 1.2!
- Reverted mini-turret to default flammability due to ability to select construction material.
- Reverted hospital bed to default flammability due to ability to select construction material.
- Reverted plasteel to default flammability due to update setting its flammability to 0%.
- Removed Survival Meals from food cost modifier list due to update resolving the math error.
- Infinite Chem Reactor removed from flammability change list due to non-existence.
- Autocannon Turret flammability adjusted for realism.
- Uranium Slug Turret flammability adjusted for realism.
- Brewery modifications now work again.
- Hydroponics flammability adjusted from original 30% to 0% because ti is dirt and metal and the plants will still be flammable.
- Wood fired and chem fuel generator flammability reduced.
- Flammabilities fixed in general due to issues caused by updates.
- Meal costs fixed due to issues cause by update.
- Lamp power consumption fixed due to issues cause by update.

In general the mod should work in its entirety again and I apologize for the long delay. I have been moving into my college dorm lately and classes have started on a highly condensed schedule which means I've been working my arse off. Hope you can all continue to enjoy the mod!

If you spot any bugs or issues that I missed then please bring them to my attention in the comments and I will fix them as soon as I am able. Thank you all for your subscriptions!

Update: 21 Mar, 2020 @ 2:26am

Update on 3/21/2020 5:26:35 AM.

Changes:

- Updated mod to version 1.1.
- Added a significant amount of items to the flammability adjustment list.
- Made the mod description much more comprehensive and organized.

Update: 5 Aug, 2018 @ 7:52am

Update on 8/5/2018 10:52:21 AM.

Changes:

- Re-introduced Lanilor's "Simple Bulk Cooking" code for bulk kibble and pemmican. It seems I ballsed it up at some point in making the mod but it's back now.

Update: 31 Jul, 2018 @ 8:14pm

Update on 7/31/2018 11:14:34 PM.

Notes:

- No changes, adjusted description to match recent changes.

Update: 31 Jul, 2018 @ 5:16pm

Update on 7/31/2018 8:16:31 PM.

Changes:

- Reverted passive cooler back to original effectiveness. It is still less flammable.

Notes:

- Updated for version 1.0.1981

Update: 30 Jul, 2018 @ 8:00pm

Update on 7/30/2018 11:00:30 PM.

Changes:

- Passive Coolers minimum temperature moved from -18C/0F to 4C/40F allowing for refrigeration and cooling of pops, but not freezing.

Update: 28 Jul, 2018 @ 1:55pm

Update on 7/28/2018 4:55:36 PM.

Notes:

- No changes. Mod was fixed for game version 1.0.1978.

Update: 27 Jul, 2018 @ 5:33am

Update on 7/27/2018 8:33:23 AM.

Notes:

- No changes. Mod was fixed for game version 1.0.1977.