Arma 3
The Tanoa Outbreak (Ravage Mod)
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Update: 9 May, 2019 @ 12:31pm

Updated to Ravage 1.76, Dynamic Animation speed disabled, Small adjustments to Zombie audio and Visual Detection. Adjusted the Jamming Values for DZN Extended Jamming in case players decide to use that Mod.

Update: 3 May, 2019 @ 2:15pm

Ravage Updates
v0.1.73

Tweaked :
Light sources are now disabled with "switchLight" command.
Emptied weapon holders are now deleted on "take" & "inventory closed" events.

Fixed :
Fixed a potential locality issue when looting furnitures.
Sounds not playing when looting objects.

Fixed an error when firing a weapon.
The sound detection system should now work with all 3rd party addons.
Glasses were disabled on zombies.
The furnitures spawn system was broken.
AI sometimes ignoring zombies hitting them.

VCOM AI script added.
Zombies no longer drop Items.
Opfor and Independent are now friendly to each other to prevent task interference.

Update: 7 Mar, 2019 @ 12:32pm

Updated to Ravage Version 1.67, Renegade AI added and Blufor faction removed. Increased the chance for Bandits to hunt players, Added the Ballistic Wind simulation script that I have used in many of my other scenarios, Added the updated version of the Detrimental weather script Vehicles will now provide cover from cold weather. The DZN extended Jamming Mod that brings more realism to the game and is now supported by this scenario.

Update: 9 Oct, 2018 @ 11:51am

Updated to Ravage 1.61, Added GF Random Heli Crash Script scenario will now spawn a random amount of Crash sites for players to investigate /Loot.

Update: 13 Sep, 2018 @ 7:36pm

Managed to adjust the volume of the Thunderbolt Script hopefully its less of a pain now.

Update: 13 Sep, 2018 @ 7:21pm

Added the Exile Ground fog script, fog will become active at night and continue on into the early morning. I also removed a duplicate classname that i found in the Weather/temp script hopefully that fixes any problems occuring

Update: 20 Aug, 2018 @ 3:12pm

Eliminated some double classnames in Detrimental weather script possibly causing script to not work properly.

Update: 13 Aug, 2018 @ 2:24pm

Made changes to the Weather script including some clothing classnames that were most likely causing issues with the script. Cold hours are now from 8pm to 9AM

Update: 12 Aug, 2018 @ 2:57pm

Made changes to Trader zone/Added Gear Trader made changes to weather script in attempt to fix any issues. small intel change. Cold hours are now from 7pm to 9am. increased distance players can be from fire or buidling to warm back up to 3meters.

Update: 11 Aug, 2018 @ 7:05pm