Total War: WARHAMMER II

Total War: WARHAMMER II

SWO-RD core: Southern Realms update
Showing 31-40 of 113 entries
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Update: 29 Sep, 2021 @ 12:42pm

- Added missiogn icons for garrison untts for rebel factions for Vampirates

Update: 27 Sep, 2021 @ 12:44am

- fixed missing River Trll Hag in building browser. Probably fixes a few other missing agent icons at the same time.
- fixed garrison for Vampire Coast nor available in coastal settlement (except special one like the Awakening)

Update: 22 Sep, 2021 @ 11:43pm

- Fixed some errors in the global unit capacity for High Elves (linked to landmarks)
- Fixed climate in Karak Raziak

Update: 20 Sep, 2021 @ 2:22am

Fixed mistwalker and griffon capacity: actual capacity was higher than the capacity displayed in the global effect

Update: 15 Sep, 2021 @ 9:42pm

Fixed missing info card/porthole for one beast lord

Update: 13 Sep, 2021 @ 9:36pm

Fixed the Everqueen Court landmark, still marked as upgradable after tier 5 has been built

Update: 13 Sep, 2021 @ 9:23pm

Someone reported that the missile for empire were not correct. A copy paste error proably happened at some point, and many missile got corrupted (all the different arrow for empire with same stats, so no difference between hunstmen or archer for exemple).

So I reverted most missile stats to vanilla stats.

Expect a global pass on missile at some point in the near future. With game 3 delayed, there will be time for that.

Update: 12 Sep, 2021 @ 10:02am

Fix empire knights recruitable in Stable T1 instead of T2

Balance test
- increased penatly for "ume_concerned_army_destruction" (vanilla -120, SWORD was -70, test with -100)
- Healing cap now 1.5 instead of 3 (vanilla is 0.75)

Update: 12 Sep, 2021 @ 8:49am

Fixed the Wood Elfes glade captain using the Spellsingers animation

Update: 10 Sep, 2021 @ 7:04am

- Southern Realms added. Not as playable faction, but empire and southern factions can recruit regional units in these region, with Morion helmets and their own heraldry and banners
- Banners added to Warriors of Chaos
- Fixed Hall of Ancestors not buildable in Karak Zorn