STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Age of Legends v1.341: TOTAL IMMERSION
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Update: 26 Sep, 2018 @ 12:37pm

NEW CONTENT
• In the ‘Visions of the Future’ GC if Zothip is killed, Maarek Stele spawns offering a new frontline fighter for the Imperial Remnant following the loss of the Preybirds
• The Empire can now build Executor-class ships from Kuat and Fondor only

FIXES
• Crash when starting a bombing run fixed (again – after I initially fixed it for 0.5 and accidentally reintroduced the error causing it)
• New Republic defence turbolasers now only buildable once at a time per planet
• Removed gas giant mining from Taspir
• Base building placement adjusted on Dantooine, Ession and Ossus to avoid them merging with terrain and blocking garrison units from spawning
• Terrain passability improved on the Ossus map generally
• Zothip is now locked when he dies and cannot be recruited again
• The CSA and the Empire of the Hand can now capture neutral structures like sensor arrays/abandoned vehicle factories
• Ord Thoden space and land maps now loading properly
• Ord Sedra’s map now has landing zones
• Empire of the Hand speeder bikes now spawn a rider that is on their side, rather than neutral and untargetable, when destroyed

TWEAKS
• Reduced Bellator cost for the Imperial Remnant to 26,500
• Imperial tax income slightly increased
• Orbital bombardment made more effective with number of shots per salvo increased
• Increased health for Acclamator I, II, and Venator
• Bank of Muunilinst income increased slightly, worst financial penalty reduced, and chance of gaining income instead of losing it is increased
• Gas giant mining income increased for all factions
• The AI should not be able to cheat and build Executors as the New Republic
• Props adjusted on Dantooine land map
• Space station placement adjusted on Bilbringi space map to make defensive stations more useful
• Build limit added for the Bellator
• In ‘Visions of the Future’, Moff Flennic no longer has a Secutor, but is now a galactic-only hero providing a very useful discount on ISD-IIs (which are disproportionately expensive without him)
• The build limit for Venators, Acclamator Is and Acclamator IIs has been removed for the Empire
• Pellaeon now starts on Bastion, not Borosk, in ‘Visions of the Future’, and the Empire have been given another ISD-II and a Venator as starting units
• Imperial objective text in ‘Visions of the Future’ updated
• Bombing run voiceover changed for the New Republic so it no longer refers to Y-Wings
• The AT-AA is now more effective, and with a new projectile effect

Update: 22 Sep, 2018 @ 8:52am

v0.6

- Four new Galactic Conquests
- Playable Empire of the Hand faction
- Expanded land, space and hero roster for the Corporate Sector Authority
- New ships and heroes
- All land maps updated

Full new features: https://www.moddb.com/mods/new-jedi-order-compilation/news/whats-coming-up-in-06

Update: 16 Sep, 2018 @ 4:09am

WARNING: v0.6 incoming on Saturday 29th September. It will not be compatible with existing save games, but adds a lot of new material!

Update: 6 Aug, 2018 @ 7:26am

FIXES
- Fixed issue with Bothan spy causing a crash

NEW CONTENT
- Bellator and Mandator-class Star Dreadnoughts appear as the 'Dominon' and 'Megador' in the Imperial Borderlands GC

Update: 5 Aug, 2018 @ 10:29am

FIXES
- Invading land forces now start with a landing/reinforcement zone and can now capture them in land battles
- Bug where all enemy units defeated on land but you don’t win should be resolved (*contact me* if you still encounter this issue and let me know on which planet)
- Nom Anor’s spy ability now works correctly on the galactic map
- Erroneous Peace Brigade Quasar Fire-class ships removed from the New Republic’s roster on Sullust
- Extra XQ1 and Cargo Facilities removed from Talus (each structure appeared twice on the planet’s build bar)
- New Republic player can now build turbolaser turrets

TWEAKS
- Salvaged Death Star hyperspace speed decreased massively (was previously set to 10 in error)
- Sun Crusher hyperspace increased slightly
- Mandalorian Sniper fire rate reduced and damage halved
- Nom Anor model size increased
- Yorik Akaga (ground version) given additional weapon to make it more useful as a flying artillery piece
- Slave One (landing version) scale increased
- Edits made to Ord Mantell land map

Update: 5 Aug, 2018 @ 3:57am

Update: 5 Aug, 2018 @ 12:27am

Update: 5 Aug, 2018 @ 12:23am

Update: 5 Aug, 2018 @ 12:14am

FIXES
- Invincible Secutor-class bug fixed – their engines can now be destroyed
- Invincible Executor-class bug fixed – SSDs can now be destroyed
- Added death clone for New Republic Super Star Destroyers

TWEAKS
- Coralskipper projectile strength reduced and fire rate decreased by one third
- Reduced health and dovin basal effectiveness for the Umufalh and the Suuv Ban D’krid
- New Republic ion cannon replaced with Hypervelocity Gun
- Corrected Cejasinj to Kashyyyk trade route in the Balance Point GC (was connecting to wrong planet)
- Action VI shields and shield refresh rate both reduced

Update: 4 Aug, 2018 @ 1:47am