STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Age of Legends v1.341: TOTAL IMMERSION
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Update: 19 Jul, 2019 @ 1:46pm

NEW CONTENT
- New hero: Salla Zend/’Starlight Intruder’ added as a buildable hero for the New Republic from Nar Shadaa
- New hero: Kile Hannad/Royal Guard TIE Interceptor squadron as a hero (spawns from Eclipse I and Eclipse II)
- New unit: Delta JV-7 Escort Shuttle squadrons now spawn from Eclipse I and II
- New unit: Royal Guard TIE Interceptors now spawn from Eclipse I, Eclipse II, and dark side Luke’s ISD-II
- Allowed for Reborn Emperor to be built in Prelude to Darkness from Byss
- Coruscant space map (in Dark Empire GCs only) now has massive debris field of destroyed starships
- Imperial Mutineers given Mandator IIs above Coruscant and Metellos in the Dark Empire GC

FIXES
- Vima-da-Boda now spawns when Nar Shadaa is captured in the Dark Empire GC
- World Devastator shield strength increased
- Corrected Empire of the Hand tech progression being buildable twice
- Imperial Remnant land build bar now in price order
- Kariek shields reduced in strength
- DP-20 turbolaser now connected to a hardpoint
- Maser beam impact now has a space, rather than land, explosion
- Belsavis/Drearia land map removed
- Black Bantha nebula no longer has a land tab
- Reduced Yorik Grutta size
- Corrected error with Reborn Emperor landing on the ground in a C-9979 transport
- MC80 Independence fighter repair range decreased, and repair rate increased
- Fixed Jabiim not having a landing zone when ground invasion launched
- Removed Chewbacca’s capture unit ability, replaced with EMP
- Dengar and Bossk temporarily removed to address crash issue
- AI tweaks

Update: 11 Jul, 2019 @ 2:01pm

Update: 11 Jul, 2019 @ 1:41pm

NEW CONTENT
- Ardus Kaine is now a buildable hero in the Thrawn campaign
- Dengar, Boba Fett and Bossk added to Nar Shadaa in the Dark Empire GC as 'Hostile Forces'
- New icons for all Ugly fighters, and for Smugglers’ Alliance ships

FIXES
- Resolved crash when loading a land battle on Corellia
- Resolved crash when calling in Firesprays into space battles
- The Dark Empire’s CC-6400 now spawns correct number of squadrons (1)
- Heavy AT-ST’s missiles now hit targets
- Imperial Loyalist build bar corrected to remove some Dark Empire ships
- The Imperial Remnant can no longer build the Dark Empire’s UT-CT walker
- Rebel Alliance build bar corrected to remove some New Republic ships in the Truce at Bakura GC
- Progression to GA tech build cost corrected to 20,000 (was 2,000)
- EotH tech progression no costs 20,000 credits and takes 300 seconds to complete
- Errant Venture now spawns Pursuer Enforcement Ships instead of an erroneous squadron of TIE Fighters
- Sullust now labelled correctly to produce capital shipyards
- Bossk now removed as a CSA hero and moved to Hostile Forces
- Text and spelling corrections

Update: 5 Jul, 2019 @ 11:11pm

0.8 released!

- This is a massive update. See selected new features here: https://www.moddb.com/mods/new-jedi-order-compilation/news/new-jedi-order-v08-overview

Update: 31 Dec, 2018 @ 1:32am

Update: 30 Dec, 2018 @ 8:56am

PATCH NOTES
- Land maps will now load for all Ssi-ruuvi Imperium planets
- Leia Organa Solo, Crix Madine, Chewbacca, Jacen Solo, Grodin Tierce, Kir Kanos, Han Solo and Mandalorian Commandos all resized and correctly scaled
- Added missing texture for Crix Madine
- Corrected typos in the description text for Bakura and Asation
- Added missing text title for Empire of the Hand Stormtrooper sergeant
- Correct text for Imperial Juggenaut – which now refers to the correct version of the Juggernaut
- Nom Anor animation glitch fixed
- Nom Anor Coomb Spore recharge time reduced from 90 seconds to 50
- Y-Tie gun position made much less effective
- Fixed MC80 Independence sometimes appearing to have an indestructible hardpoint
- Stopped ‘Ralroost’ spawning a duplicate Rogue Squadron in ‘Rise of the Galactic Alliance’
- Fixed glitch in Mara Jade attack
- Reduced Imperial Scout Sniper and GA Sniper effectiveness against buildings
- Resolved issue with the New Republic Heavy Tracker’s attack range
- Increase Strident-class Star Defender’s population points to 6, from 4
- Added hunt to TIE Defenders and removed the excessive power to weapons ability
- Added hunt to TIE Avengers
- Slightly scaled-up the Praetor II and Bellator
- Guardian corvette now fires all green lasers instead of red
- Increased Tartan rate of fire to make it more useful
- Standardised the retreat text between space and land
- Standardised hero squadron descriptions
- New TIE Hunter icon
- New Mara Jade icon
- New Mon Mothma icon
- Empire of the Hand commando price increased
- The Empire of the Hand’s starting position in the ‘All Out War’ campaign was too hard: I’ve now disconnected Bakura from Riette so they have fewer chokepoints, and increased their starting resources
- The story events in the Truce at Bakura campaign have been tidied up

Update: 22 Dec, 2018 @ 1:30am

FIXES
- AI difficulty options are now clearly labelled. 'Normal AI' is strongly recommended and will give you a challenging game
- The duplicate Scout Sniper squad (with Galactic Empire affiliation) has been removed from the Imperial Remnant
- Kyp's Dozen fighter squadron now has its tooltip text
- Neutron Star quad turbolaser hardpoints are labelled correctly
- Issue fixed with Vanguard-class Star Destroyer having an indestructible hardpoint
- Added missing text to Tarneel, the Peace Brigade officer and Vong hero in the 'Remnant Strikes Back' GC

Update: 21 Dec, 2018 @ 2:16pm

FIXES
- Rebel Alliance can now build starbases

Update: 21 Dec, 2018 @ 11:30am

0.7 released!

- This is a massive update. See selected new features here: https://www.moddb.com/mods/new-jedi-order-compilation/news/galactic-alliance-ssi-ruuvi-new-gcs-and-more-07-preview

Update: 16 Dec, 2018 @ 10:28am

v 0.7 save game non-compatibility warning