Darkest Dungeon®

Darkest Dungeon®

Complex Compulsions
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Update: 14 Aug, 2018 @ 7:03pm

Update: 14 Aug, 2018 @ 1:17am

Modified "Never Alone" to be treatable, since realising that people may wish to disable the mod on an existing save. It doesn't really fit the nature of the quirk, but I think this is a case of customer satisfaction before artistic stubbornness, or something. I'll save the untreatable quirks for a mod which introduces many new quirks so that people are aware of the save issue before subscribing.

Update: 13 Aug, 2018 @ 10:59pm

Added Guard Duration Received Percent string. One would think after the bleed duration I'd have learned my lesson, but apparently not.

Update: 12 Aug, 2018 @ 8:30pm

Update: 11 Aug, 2018 @ 8:57pm

Fixed germaphobe buff bug where vanilla saves couldn't find the CoM added germaphobe buff.

Update: 10 Aug, 2018 @ 2:20pm

Added Bleed Duration Received Percent tooltip string. This is why you always test your mods with other mods turned off people! #rookie_errors

This is just the english one, will take a bit longer to put the other languages in.

Update: 10 Aug, 2018 @ 1:22am

Update: 10 Aug, 2018 @ 1:21am

Update: 9 Aug, 2018 @ 10:50pm

Added partial localisations for non-english languages. These should ensure that there are no missing strings, however non-english speakers will not see the updated quirk descriptions for quirks which do not have buffs explicitly stated.

Update: 9 Aug, 2018 @ 10:04pm

1.0 Public Release