The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Elvenwood
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Update: 11 Jul, 2012 @ 2:04am

v2.03 - Added custom sign for The Treetops Inn

Update: 10 Jul, 2012 @ 6:19pm

v2.02 - Dragon perches added. Now there is the possibility that dragons could attack Elvenwood.

Update: 18 May, 2012 @ 12:14pm

v2.01 - Fixed issue whereby users were unable to trade items with Jenassa, Erik The Slayer & Stenvar due to accidental deletion of the correct trade dialogue entries within the DialogueFollower quest, and the 'rogue' duplicated entries were still being used. Incorrectly deleted INFO entries now marked as 'ignored' within the CK, and duplicated entries now deleted.

Update: 6 May, 2012 @ 6:33am

v2.0 - *The Sky Tower has now been converted into a small player house, with a storage loft above. Player house includes storage, weapon rack & 2 plaques, cooking pot, mannequin, alchemy table, arcane enchanter & bookshelves. Note there are 2 large bookshelves and also a small wall shelf that can be used as a bookshelf above the alchemy table.
*General goods store has now been relocated to the location of the storage room at the lower level. Smelter relocated to the smithy and smelter room now deleted. The deletion of the smelter room and conversion of 3 rooms to interior cells should now increase FPS slightly. This should be more noticeable at ground level when moving around beneath the settlement.
*Inn night lighting has been made slightly brighter.
*Removed duplicated dialogue from Elvenwood NPCs which affected other Skyrim NPCs' dialogue. Hopefully this is now fixed, please let me know if any problems still. I have shelved the idea of having Elvenwood NPCs as followers, at least for the time being.
*Level of Elvenwood NPCs increased to make them stronger in fights.
*Sleep package changed for Dennilwen which means she will no longer sleep during daytime hours (My intention previously was to have her as a night watch guard, but I don't think that went down too well).

Update: 20 Mar, 2012 @ 1:58am

v1.3 - *The NPC hirelings can now actually be hired(!) and will now be fully functional as followers with all necessary follower dialogue options.
*Two more of the NPCs can now also be hired as followers (Anedhel & Dennilwen)

Update: 19 Mar, 2012 @ 12:08pm

v1.275 - *Galbedir the bard will now take requests.
*Fixed issue whereby when Elvenwood.esp was active, other bards in Skyrim wouldn't have a dialogue option for the player to make a request.

Update: 12 Mar, 2012 @ 12:56am

v1.25 - Night lighting overhaul. I *HIGHLY* recommend a darker nights mod to get the best from this update.

Update: 8 Mar, 2012 @ 4:03pm

v1.2 - *The bard will now play music and sing (but unfortunately will still not be able to take requests as yet). When she isn't present, ambient inn music will play in the inn.
*Fixed issue with flickering wooden beams on top of the rooves on the Sky Tower bedroom, Sky Tower, southwestern tower, lower watchtower & entrance hut.
*Wooden platform next to entrance hut extended slightly to create a bit more room.
*The floating support beam underneath the southwestern tower has now been grounded.
*Objects no longer havoc settled when game initially loads. This means that objects will no longer fall off tables, shelves etc on their own accord.
*Many items are now owned by the Elvenwood faction.
*3 barrels at back of storage room can be used for safe storage as they aren't owned & are marked as no AI acquire/no respawn.
*Additional chest added to smelter room
*2 beds now owned
*PlayerHouseChest bug fixed whereby I'd mistakenly added items to it when making the mod initially. My apologies for this :-/
*Added Bosmer Ranger NPC who is hireable as a follower.
*Navmesh fixes/improvements (issue fixed whereby SkyTower dining room & bedroom had broken navmesh link, so NPCs couldn't previously enter the Sky Tower bedroom & balcony area. Navmesh cover beneath the settlement has been increased to allow NPCs more freedom to roam and more links now made with other surrounding external cells.

Update: 4 Mar, 2012 @ 12:49pm

v1.1 - All Elvenwood NPCs have now been made essential. Navmesh has now been joined between the Elvenwood cell and adjacent wilderness cell to the north of the settlement, and also between the Elvenwood & ElvenwoodTreetopsInn cells. This means that NPCs can now enter the settlement from the north (namely when travelling along the path from the direction of Helgen & Riverwood).

Update: 3 Mar, 2012 @ 1:17pm

v1.05 - Archery target range has been added near the waterfall to the southeast of the settlement. Thoronor is now primarily based in the lower watchtower as a means of front line defence (and also to allow the player to use the archery range without being disturbed :-)). Small alterations to Elvenwood book's text also.