The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Elvenwood
851 Comments
denstat 2 Dec, 2021 @ 1:00am 
Fine mod, goes well with Pinewood if you’re a Bosmer and need some treetop villages.
xII.X.IIx 16 Oct, 2021 @ 11:54am 
The player home i think is the building call: Sky Tower and Sky Tower Storage.
Et tu, B? 26 Jun, 2019 @ 12:37pm 
Review Quickies
Elvenwood is a new settlement located between the Falkreath and Helgen areas, it features a unique, treehouse aesthetic which I find neat
Pros
Neat settlement
Unique design
Cons
No player house, I don't really think they could just slip in a house for the player though so I will let this slide past
Prolitium 22 Jan, 2017 @ 7:38am 
It'd be cool if you could make an Elenwood player home.
jimjdavila324 27 Nov, 2016 @ 11:29pm 
great mod. i always play as a bosmer.
jimjdavila324 27 Nov, 2016 @ 11:28pm 
will you add more buildings
charlemagne hogarth 25 Nov, 2016 @ 4:11pm 
Lupus got REKT #KnowYourLore
Nick75  [author] 23 Nov, 2016 @ 7:04am 
@lupus_hegemonia Firstly, if you read the book, it suggests that they may have been assisted to some extent in building the settlement, which may well have included human help (from local Nords). Also, I think 'elegant/slick/styled' culture, as you put it, would be more relevant to the High Elves (Altmer), would it not? Don't forget that the Bosmer (wood elves) rejected many of the traditions of the Altmer to live a simple existence in the forest.
lupus_hegemonia 23 Nov, 2016 @ 3:40am 
Just to comment to this mod's developer... It's a wood-tree-house, not an "ELVISH" house. The style/structure of the building is... human, nothing similar to the elegant/slick/styled ELVISH culture.

Otherwise, is a nice tree-house.
AK 13 Sep, 2016 @ 3:55pm 
I CANT FIND IT SOMEONE HELP
Nick75  [author] 20 Aug, 2016 @ 7:22am 
@miserywolf Hi, it will only show up on your map once you've actually discovered it. And no, it doesn't require any DLC or any other mod. Make sure that the Elvenwood.esp and Elvenwood.bsa files are in your Skyrim/data folder, and make sure that you don't have any other mods in the same area that could conflict.
JMoneyRockin 19 Aug, 2016 @ 11:28pm 
It isn't showing up on my map and I can't seem to find it when I go out and survey the area. Is any other mod required or any DLC?
:steamfacepalm:
Nick75  [author] 27 Apr, 2016 @ 12:38pm 
Hi, if you follow the link above, that will take you to the Nexus page where you can find the change notes.
Lothlorien 27 Apr, 2016 @ 11:55am 
how different is this one to the one on nexus
baroesja 24 Jun, 2015 @ 4:40am 
funny village, not too big
zef 12 Jun, 2015 @ 1:13pm 
Really nice mod, too bad there is only 2 weapons holder and 1 mannequin, a lovely flying city :)
hrcarterr 17 May, 2015 @ 12:25pm 
it's a great mod! i love it. the only thing that could be fixed is the tree branches and leaves over lapping the bridges and rooms
Genico 26 Mar, 2015 @ 2:00pm 
thanks, will check it out
Nick75  [author] 25 Mar, 2015 @ 3:03pm 
@genist2 If you run a lot of mods then I strongly advise you to ensure your load order is optimised with LOOT. You can find out exactly what LOOT does here: https://www.youtube.com/watch?v=SzoyWugzZAw And you can download it here: https://loot.github.io/ Just install it and then click on 'sort plugins' and it will optimise the order in which all your mods load when you start the game. It also tells you in the results tab of any mod incompatibilities that may also cause game stability issues.
Genico 25 Mar, 2015 @ 4:26am 
No. Running Nexus Mod manager with around 190 mods. I've never seen anything like what you're talking about.
Nick75  [author] 22 Mar, 2015 @ 10:02am 
@genist2 First of all, have you run LOOT to sort your load order and to ensure that there aren't any issues with any other mods?
Genico 21 Mar, 2015 @ 12:19pm 
Found it, but every time I get close to it the game crashes.
Shorty 6 Feb, 2015 @ 5:22pm 
i found it
Nick75  [author] 6 Feb, 2015 @ 3:29pm 
@kellic65 There's a map just above which shows you where it is. It's to the south of Pinewatch.
Shorty 6 Feb, 2015 @ 2:31pm 
i cant find it
GOATJESUS 1 Jan, 2015 @ 8:38pm 
Can you add a jail to it.
Nick75  [author] 11 Nov, 2014 @ 7:26am 
@I KICK KATZ Glad to hear you got it sorted
Nick75  [author] 11 Nov, 2014 @ 7:25am 
@wunggung I've removed dirty edits in TES5Edit and it shows the .esp to be cleaned. Also, I have removed deleted exterior Navmeshes and had the Navmesh checked over by a member of the TES5Edit team. I can't help people reporting problems with CTDs who don't provide any information to at least enable me to look into the reason as to why their game may be crashing.
Ludicade 11 Nov, 2014 @ 7:23am 
Oh, I didn't delete or correct my comment (I should have) but It turned out to be another mod, so you can discount mine from the list of crashers
wunggung 10 Nov, 2014 @ 5:32pm 
Haven't even subscribed to it yet and I love it already. But according to the comments, crashing may be a bit of a problem. Hmmmm
Ludicade 1 Nov, 2014 @ 4:20pm 
Why is this making my game crash? It never did before...
Nick75  [author] 1 Nov, 2014 @ 8:09am 
No worries, and many thanks for the comments :-)
aroundthefur79 1 Nov, 2014 @ 6:02am 
Already got it figured...sorry it was a misunderstanding on my part...Totally got your mod mixed up with another mod that said in the descrip. "place this mod at the very bottom of the load order reguardless of where LOOT decides to place it". Anyhow this is prettty awesome I only wish there was a quest involved but even still Ive been recomending this one
Nick75  [author] 31 Oct, 2014 @ 8:20am 
@aroundthefur79 Yes, LOOT will recognise my mod. LOOT determines the optimal order in which mods are loaded at the time when the game starts (You can watch Gopher's video on Youtube which explains the basics of LOOT: https://www.youtube.com/watch?v=SzoyWugzZAw) . Any definite compatibility issues for Elvenwood that I know of have been specified in the mod description above.
aroundthefur79 31 Oct, 2014 @ 12:28am 
Oh nothing I'm Just fairly new to using LOOT I really like this mod! btw and want it. I was just wondering should I move this mod (your original steam version) somewhere in my datafiles manually ? or will LOOT recognize this mod and know where to place it in my data files ?. I understand that it may conflict with certain mods and just want to avoid a possible crash is all.
Nick75  [author] 30 Oct, 2014 @ 8:52am 
@aroundthefur Why, what's the problem exactly?
aroundthefur79 30 Oct, 2014 @ 8:17am 
I'm j/w The purpose of *LOOT* is to organize/manage all your mods and detect compatibility issues correct ???
Nick75  [author] 24 Oct, 2014 @ 8:33am 
@|EPS| Django You need to make sure the sign object's mesh and texture files are installed correctly so that they'll show in game. Try installing the v3.03 loose files version exactly as per the instructions in the readme file, ensuring everything is placed into the Skyrim/data folder with the exact same folder structure.
random *blyat* 23 Oct, 2014 @ 1:27pm 
Great mod but I have a problem with the new version (v3_03 on the nexus) : I don't find any 'fort sale' sign next to the door of the Sky Tower! Am I blind or what? x)
Nick75  [author] 22 Sep, 2014 @ 7:23am 
@matheney87 I've made the player home purchasable in the latest version. However, the latest version is only available on Skyrim Nexus.
Patsfan4x 18 Sep, 2014 @ 7:17pm 
So you cant buy the player home?
ddebeixedon 27 Jul, 2014 @ 4:17pm 
cool
SpringBreakTheWholeSummer! 9 Jul, 2014 @ 7:38pm 
thank u for the help i really like your if there are any errors i will tell you what they are in the comments
Nick75  [author] 1 Jul, 2014 @ 8:30am 
@|GM| TNT Addict @MuffinManPlays Thanks for the comments, it's much appreciated :-)
Nick75  [author] 1 Jul, 2014 @ 8:29am 
@RITE AID© There is a player house but you can't buy it. Sorry.
SpringBreakTheWholeSummer! 30 Jun, 2014 @ 3:03pm 
ok so can you buy a home in it or if there are more can you buy a home in them
Professor Piss 27 May, 2014 @ 3:04pm 
Wow, this isa mazing, great work, ive alwoays been looking for something like this, keep up the good work :)
RustyShackleford 24 May, 2014 @ 4:23pm 
great mod,i have been looking for something like this
Nick75  [author] 12 May, 2014 @ 9:16am 
@[BLA]dark forcer Yes, this version is still perfectly playable. The new version is by no means essential.
P^2 11 May, 2014 @ 11:24am 
will this version still be playable or do you really need the new version?