XCOM 2
Rising Tides: The Program
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Update: 14 May @ 10:16pm

2.2.4:
- Daybreak Flame:
- Shot effect area reduced from a line from the shooter to the target to a line centered on the target with length 9
- This change was made for two reasons: 1, stop DF from destroying your own cover, and 2, cut down on excessive fire and destruction. Please leave feedback if you believe the line's length should be adjusted further.
- Behind the scenes performance improvements
- Fix strong references in RTUIScreenListener_OneSmallFavor
- This in effect means that LWOTC will work with the mod, although no further compatibility effort has been made as of yet. The mod will be functional but not integrated into LWOTC, and just to make it explicitly clear, only very limited testing has been done. Please report any issues and I'll try to take a look when I get a chance.

Update: 30 Aug, 2024 @ 11:00am

2.2.3:
- Fix issue with broken faction icon

Update: 28 Aug, 2024 @ 9:38pm

2.2.2:
- Cook mod assets and remove files not intended to be packaged; mod file size significantly reduced
- Fix performance issue in AbilityTagExpandHandler
- Fix issue where Templars brought to the final Templar questline mission did not properly... react... to the situation
- Fix issue in final Templar questline mission where reinforcement visualization did not delay in between each teleport
- Attempt to preload assets for reinforcement visualization
- Fix with Templars visualizing their abilities through FOW
- Fix a bug causing Mind Control to last much longer than desired
- Remove obnoxious debug logging

Update: 22 Oct, 2022 @ 3:10pm

Update: 22 Oct, 2022 @ 2:55pm

2.2.1:
- Fix several bugs
- fix issues where program operatives would not get recovered after a deployment ('undeployed')
- fix issue where a codex clone would not properly be interrupted by Sovereign, leading to a bad interaction
- fix issue where rebuilding program operatives via RT_RegenerateProgramOperatives would fail to apply rank ups
- fix issue where clicking the loadout button would cause a stack overflow :clown:
- fix issue where completing a covert action via OSF would not increase influence with the Program
- fix issue where aborting a covert action would not properly execute with OSF

Update: 1 Oct, 2022 @ 9:50am

2.2.0:
- Add CovertInfiltration support
- Covert Actions can be undertaken by 'HIGHLANDER'
- Infiltrations can be undertaken by 'SPECTRE'
- SPECTRE continues to be able to do normal missions
- Bridge mod is required and a notification will be shown if it is not present
- Majorly improve how One Small Favor is handled behind-the-scenes.
- No behavior changes, but it may screw with a save game.
- If you have no favors, use RT_CheatModifyProgramFavors 1 to add one
- If you have none remaining this month (no timeslots), use RT_CheatModifyProgramFavorTracker 1 to add one
- If you have no squads, use RT_RegenerateProgramOperatives to rebuild them
- The Program Info Screen will now inform you why you cannot call in a Favor (none left, no squads available to take the mission, no timeslots left that month)
- Fix missing upgrade visuals on Program weapons
- Modify Over the Shoulder visualization of enemy units in FOW to those of Target Definition
- this should be tremendously more performant than the old one when dealing with many targets
- set the 'UseOldOTSGFX' config property to bring back the old VFX
- Fix soldiers getting stuck in a Covert Action if it was in-progress when the Templars were destroyed
- Fix Chosen showing up on Templar Missions
- Later perks in the Program Operative trees are now mutually exclusive
- Program operatives now use ampless animations courtesy of the 'No More PsiAmps' mod by CX
- Many minor code refactoring changes
- Added some more encyclopedia entries for the Program

Update: 14 Jun, 2021 @ 3:05pm

2.1.12:
- Disallow Spectre clones from using Program Sustain, thereby fixing issues where Program Operatives would not be properly revived after the death of their shadowbound clone.

Update: 11 Jun, 2020 @ 2:58pm

2.1.11:
- Added new Strategy UI images courtesy of Steam user ne|V|esis.
- Increased the power of Echoed Agony. Feedback should have a higher chance to proc.
- Make civilians valid targets for Cloaking Protocol.

Update: 24 Apr, 2020 @ 9:10am

2.1.10:
- Improvements to the Program Briefing screen. The progress bar will now track your progress towards the next stage of influence, rather than the questline. Since they are pretty closely tied together, this should give you a better understanding of when the next stage will be available.
- Fix support for custom AvailabilityCodes. I took this from the discord, but I don't remember who exactly from, apologies.
- Fix issue where the Program would increase faction influence by two instead of one.
- Minor code cleanup (compiler warnings, debug logging)

Update: 6 Mar, 2020 @ 8:15pm

2.1.9:
- Add support for the 2020 WOTC Target Icons mod. If you use it, hostile Templars will have spiffy new target icons.
- Add check for missing technologies. This occured when continuing a campaign from before the 2.1.0 patch. If you completed the questline, you can run the 'RT_Patch219' command to see what you missed.