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It does not disable the Templar class as an enemy faction, nor does it make the Templars your enemy.
And storywise, it turns Templars into your enemy, so that you're buggering off fighting a civil war while the aliens are destroying human civilization. Wow, great priorities.
I applaud your effort though. And I totally understand that the Templars seem like the XCOM2 equivalent to working with Stalin. But irl, the world still sat with Stalin because it saw the alternative.
Is there a way to change when the soldiers are available in the Configuration files!?
Thank you Very much!
Found a bug. When a soldier is unconscious (for example, when a robot stuns him), he disappears from the map. At the end of the mission, he ended up seriously wounded, but alive (are they immortal or what?)
the game crashes when they are in skyranger. i tried restarting, deleting everything 2 times and the same thing happens.
i just uninstalled this mod, restarted and it works.
Too bad, because I really wanted to have a new faction.
@tastiger841
Not as far as I'm aware; you might want to contacting their authors or try looking for their source code repositories.
Just a heads up so you're aware =)
No
Does it have an Config that disables the Once per Month Delay?
also I am plaing with a lot of mods that actually make enemies stronger, this make the operatives in this mod not so powerful, at force level 11 they started lagging behind even full promoted...
can you add an option to lift the customization ban on the three and treat them as any other soldier? Last thing, I would love if we could recruit the 3 "officially" at max rank, like literally having them as factions heroes I can use anytime...
BTW this is a great mod, really enjoyed it so far (even with the three heroes lagging behind, it made for a fun challenge)
Okay, patch is out.
huh, I think I reproduce that. Looking into it now. Thanks for the report.
[0295.15] RisingTides: [2.2.0 - 1664561928]: ModifiedLaunchButtonClicked!
Any ideas?