XCOM 2
Rising Tides: The Program
514 Comments
Aleosiss  [author] 22 Jun @ 9:11am 
@Sandboxhead
It does not disable the Templar class as an enemy faction, nor does it make the Templars your enemy.
Sandboxhead 21 Jun @ 5:13pm 
Wait let me understand this mod... So gameplaywise it disables the Templar class as an enemy faction, so that you can use this new faction but only once a month or something.

And storywise, it turns Templars into your enemy, so that you're buggering off fighting a civil war while the aliens are destroying human civilization. Wow, great priorities.

I applaud your effort though. And I totally understand that the Templars seem like the XCOM2 equivalent to working with Stalin. But irl, the world still sat with Stalin because it saw the alternative.
Catthew 4 May @ 6:23pm 
question, how exactly do you raise influence? (really wanna strike templars)
@@@Pussyhunter@@@ 7 Feb @ 8:06am 
Hello Mr. Aleosiss,

Is there a way to change when the soldiers are available in the Configuration files!?


Thank you Very much!
Stache73 4 Jan @ 11:13pm 
I can confirm that this mod crashes the game with LWotC (Long War of the Chosen), while loading into a mission, after launching a mission from the Geoscape.
solvius90 6 Dec, 2024 @ 12:18am 
A very cool mod for alternative psionics.
Found a bug. When a soldier is unconscious (for example, when a robot stuns him), he disappears from the map. At the end of the mission, he ended up seriously wounded, but alive (are they immortal or what?)
SamVengance 28 Nov, 2024 @ 8:08pm 
@Aleosiss Any ideas why my bloodlust sword attack doesn't increase damage?
Uni 21 Oct, 2024 @ 10:48pm 
so the only way to keep your templar after the final mission is to send them on convert action. Damn imagine being that templar and wonder where his faction go.
Thorke 8 Oct, 2024 @ 12:49am 
checked, it is not compatible with LWOTC.
the game crashes when they are in skyranger. i tried restarting, deleting everything 2 times and the same thing happens.
i just uninstalled this mod, restarted and it works.
Too bad, because I really wanted to have a new faction.
Blue Lobster 6 Oct, 2024 @ 11:57pm 
Glory to Helghan?
Aleosiss  [author] 26 Sep, 2024 @ 4:50pm 
@mynameactually lose the Templars? Try bringing one to final mission
mynameactually 26 Sep, 2024 @ 12:40am 
When you lose the faction, do they become flat out antagonistic? That would be cool if it did.
Nero 8 Sep, 2024 @ 11:41am 
No idea about lwotc but i've tested it mid campaign, yea they work mid campaign
-=Jordan=- 6 Sep, 2024 @ 3:33am 
and also, is it compatible with lwotc?
-=Jordan=- 6 Sep, 2024 @ 3:33am 
Can this be added mid game?
Nero 4 Sep, 2024 @ 10:53pm 
ah i see
Aleosiss  [author] 4 Sep, 2024 @ 12:37pm 
@TrooperCoon they go into stasis and then teleport out to escape
Nero 4 Sep, 2024 @ 11:15am 
What happens when one of the rising tides guy dies when you use one small favour? Curious cause i nearly lost one of em when fighting a bunch of requiem guys
Aleosiss  [author] 4 Sep, 2024 @ 9:52am 
@SuffeR You can only raise influence by 1 per month by using the One Small Favor mission.
SuffeR 2 Sep, 2024 @ 8:04pm 
It's really slow to raise influence with them, not sure if that's just me though :steamsad:
tastiger841 30 Aug, 2024 @ 6:27pm 
No worries.
Nero 30 Aug, 2024 @ 1:02pm 
Thx very much man :steamhappy:
Aleosiss  [author] 30 Aug, 2024 @ 12:12pm 
@Stukov81-T.TV <3

@tastiger841
Not as far as I'm aware; you might want to contacting their authors or try looking for their source code repositories.
Stukov81-T.TV 30 Aug, 2024 @ 11:28am 
Thanks for this awesome interesting mod. i am enjoying it for several campaigns now
Aleosiss  [author] 30 Aug, 2024 @ 11:05am 
@TrooperCoon All set
Aleosiss  [author] 29 Aug, 2024 @ 10:15pm 
@TrooperCoon I've prepared an update to fix this issue, but Steam isn't letting me update. I'll post again when I manage to deploy the fix.
tastiger841 29 Aug, 2024 @ 6:18am 
Thank you for the update, is there a guide on how to uncook mods? The reason I am asking is not related to this mod, as I want to modify some other mods.
Nero 29 Aug, 2024 @ 1:14am 
uuh... latest update seems to cause the program faction icon to be missing, replaced with a rainbow img: instead
LeyShade 7 Jul, 2024 @ 5:50am 
@Aleosiss - Hey. Just to let you know you've accidently left both your shortcut to the Launcher as well as your AML settings file in the config folder for this mod, which can pick up on some peoples systems and interfere with their own AML launchers.

Just a heads up so you're aware =)
ScriptGenius12 14 May, 2024 @ 5:38am 
Can I be friends with both the Program and the Templars?
norph 3 May, 2024 @ 9:17am 
Awesome mod, just started a campain with it, very fresh experience.
Aleosiss  [author] 18 Apr, 2024 @ 6:12pm 
@DeadlyKitsune
No
CyberNeo 14 Apr, 2024 @ 12:51am 
One Question:
Does it have an Config that disables the Once per Month Delay?
RustyDios 8 Feb, 2024 @ 6:37pm 
Thankyou !! Will sub to that now :)
Aleosiss  [author] 8 Feb, 2024 @ 6:25pm 
@RustyDios they come from E's ME: Andromeda Pack!
RustyDios 5 Feb, 2024 @ 6:25pm 
Asking about a possibility of a standalone cosmetic port of the armours. They look awesome.
AmazingGameBoy 7 Nov, 2023 @ 7:02am 
I'm on the last mission for the program questline and did all the objectives, even did that one that involves hacking the console on the second floor last but it didn't complete and now I'm stuck in the mission doing nothing
Stache73 7 Jun, 2023 @ 7:53pm 
Any outlook for a LWotC compatible version of this mod?
Cody Bayliss 18 Feb, 2023 @ 9:52am 
Nope
shadow onion 18 Feb, 2023 @ 9:45am 
Can you recruit them directly as hero characters?
jat11241976 6 Feb, 2023 @ 10:30am 
Cool idea, but it just breaks immersion for me since they want to kill off the Templars. Seems wrong to not tell your ally, that another of your allies wants to wipe his group out.
Esperiano 21 Jan, 2023 @ 8:57pm 
Any chance you could make this not "kill off" the templars? maybe make it toggleable in the ingame config, the take could be that Geist himself is gone, he was fanatic, but not all the remaing templars have been such fanatics and you keep your relationship with the remnants...
also I am plaing with a lot of mods that actually make enemies stronger, this make the operatives in this mod not so powerful, at force level 11 they started lagging behind even full promoted...
can you add an option to lift the customization ban on the three and treat them as any other soldier? Last thing, I would love if we could recruit the 3 "officially" at max rank, like literally having them as factions heroes I can use anytime...
BTW this is a great mod, really enjoyed it so far (even with the three heroes lagging behind, it made for a fun challenge)
Captain Flint 19 Jan, 2023 @ 11:18pm 
What a shame this is what this mod ended up turning into...
Drake 10 Jan, 2023 @ 4:35pm 
Hey I can't seem to progress with the program as it says they need to find the template stronghold but I have high influence with the templars. I might have missed it in other talks here but I have not see any bugs about it.
Nukular Power 24 Oct, 2022 @ 12:44pm 
thank you!
Aleosiss  [author] 22 Oct, 2022 @ 3:13pm 
@Nukular Power
Okay, patch is out.
Aleosiss  [author] 20 Oct, 2022 @ 7:34pm 
@Nukular Power
huh, I think I reproduce that. Looking into it now. Thanks for the report.
Nukular Power 20 Oct, 2022 @ 2:18pm 
If relevant, just to test, I disabled the Covert Ops bridge mod and now I can get to the loadout screen, but unsurprisingly, the little Program button is gone. However, I'm still able to call them in for retaliation missions, so it's whatever I guess
Nukular Power 20 Oct, 2022 @ 2:09pm 
Getting a crash with this with Covert Infiltration - when going to begin an infiltration mission (scientist, if that matters) - when I click the loadout button, WITHOUT the button for the Program - normal squad - I get a bunch of this spam in console and then it crashes:

[0295.15] RisingTides: [2.2.0 - 1664561928]: ModifiedLaunchButtonClicked!

Any ideas?
Aleosiss  [author] 14 Oct, 2022 @ 7:10pm 
There should be a button the upper left hand corner of the screen when you're in the Geoscape.