RimWorld

RimWorld

[XND] Targeting Modes
Showing 11-17 of 17 entries
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Update: 24 Sep, 2018 @ 12:49pm

v1.0.6

Mechanoids from psychic/poison ships may now get randomized targeting modes

Update: 15 Sep, 2018 @ 10:44am

v1.0.5

Fixed a bug where raids with some unarmed pawns would throw errors

Update: 15 Sep, 2018 @ 2:29am

v1.0.4

Fixed an issue with Zombieland

Update: 11 Sep, 2018 @ 5:12am

v1.0.3

Fixed fire and causeless explosions

Update: 10 Sep, 2018 @ 3:31pm

v1.0.2

Fixed an issue with A RimWorld of Magic
- Should also apply to other mods that add weapons that inherit from JecsTools' ProjectileDef_Ability

Update: 10 Sep, 2018 @ 9:46am

v1.0.1

Fixed a bug with manned turrets

Update: 9 Sep, 2018 @ 1:07pm

v1.0

Adds five targeting modes to the game:
- General - Vanilla
- Head - ~4x more likely to hit the head at the cost of 30% of attack accuracy
- Body - ~2x more likely to hit the body at the cost of 10% of attack accuracy
- Arms - ~3x more likely to hit the arms at the cost of 20% of attack accuracy
- Legs - ~3x more likely to hit the legs at the cost of 20% of attack accuracy

Targeting modes can be controlled on player colonists and obedience-trained pets.

Raiders can also use targeting modes in certain circumstances