RimWorld

RimWorld

[XND] Targeting Modes
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Update: 29 Jul, 2019 @ 1:11pm

v1.1.7:

- Fixed compatibility issues with Animal Variety Coats
- Reduced auto-resetting checking frequency to once per 60 ticks (should improve performance somewhat)
- Several potential minor bugfixes
- Converted Harmony patches from manual to annotations

Update: 27 Nov, 2018 @ 10:45am

[Auto-generated text]: Update on 11/27/2018 6:45:14 PM.

Update: 27 Nov, 2018 @ 7:20am

[Auto-generated text]: Update on 11/27/2018 3:20:03 PM.

Update: 22 Nov, 2018 @ 5:03am

Now compatible with Animal Variety Coats

Update: 28 Oct, 2018 @ 4:38am

[Auto-generated text]: Update on 10/28/2018 11:38:16 AM.

Update: 17 Oct, 2018 @ 10:39am

v1.1.2

- Updated for 1.0
- Removed JecsTools dependency

Update: 28 Sep, 2018 @ 11:47am

[Auto-generated text]: Update on 9/28/2018 7:47:29 PM.

Update: 25 Sep, 2018 @ 8:07am

v1.1.1

Minor bugfixes
- Targeting mode resetting now works from the actual tick when the mode was changed rather than how many ticks have generally elapsed, fixing weird edge-case issues
- Targeting mode reset interval setting now saves

Update: 25 Sep, 2018 @ 4:31am

log spam hotfix

Update: 25 Sep, 2018 @ 4:12am

v1.1

Manhunter pack animals can now use random targeting modes
- Requires at least Intermediate trainable intelligence
- Animals with higher intelligence are more likely to use random modes

QoL improvement: Targeting modes can now automatically reset after a certain amount of time when not in combat

Now configurable through mod settings
- Whether modes affect accuracy or not (default: true)
- Targeting mode resetting interval (default: 6h)
- Whether hostile NPCs can use modes (default: true)
- Minimum weapon skill for smart raiders to use random modes (default: 8)
- Chance for mechanoids to use random modes (default: 35%)
- Chance for manhunter pack animals to use random modes (default: 20%)