Space Engineers

Space Engineers

(EoL) Mexpex Warfare Industries redux double range
Showing 1-9 of 9 entries
Update: 18 Mar, 2020 @ 9:21pm

Recompiled from base mod to update with base mod changes up to this point.

Slowed down turret speed to make it harder for the larger capital turrets to hit closer faster ships.
Devate angle reduced to zero to reduce missed shots as it is already hard to hit at distance.
ALL Ammo has a max range of 4km Except for a select view turrets.

This ALSO changes vanilla turrets to have twice the range as normal.

Update: 22 Nov, 2019 @ 12:37am

Update: 21 Dec, 2018 @ 6:28pm

Recompiled from base mod to update with base mod changes up to this point

Update: 28 Oct, 2018 @ 3:18pm

Update: 27 Oct, 2018 @ 5:09pm

Recompiled with base mod

Update: 6 Oct, 2018 @ 9:52pm

Changed base shell speeds as with max speeds
More adjustments to rotate and elevation speeds

Update: 5 Oct, 2018 @ 8:40pm

Edited Devate angles once more.
Flak shell explosion range incressed to 10 from 2.
Slowed down Azimuth(rotate) and Elevation rate for all "Capital" guns to make hitting fast closer ranged craft harder.
Reduced "defence" weapon type guns range.

Update: 28 Sep, 2018 @ 3:19pm

Updated Deviate angle to be more accurate at range, Slower rotate and elevation speeds mean fast closer ranged target have a chance to evade the powerful cannons. Now makes it were people will need to make layered gun emplacements for dedicated ranges, and crafts.

Update: 14 Sep, 2018 @ 11:35am