FortressCraft Evolved

FortressCraft Evolved

Paste Builder
Showing 31-40 of 94 entries
< 1  2  3  4  5  6 ... 10 >
Update: 14 Feb, 2019 @ 7:49pm

- Fix paste builder digging of machine placement blocks.

Update: 14 Feb, 2019 @ 6:17pm

- Paste Builders will now treat Room Detail and Light Reflector cubes as decorative.
- Add Shaft mode (shaft without a wall).
- Add finished outline color to indicate completion. Useful for when the outline is set to be visible always.

Update: 9 Feb, 2019 @ 8:12pm

Fix issues with excluded areas.

Update: 9 Feb, 2019 @ 6:45pm

Fix issue with action state transmission the clients that causes exceptions and odd drone behavior.

Update: 7 Feb, 2019 @ 6:25pm

- Paste builders tasks will now longer be done direct above downsloped conveyors on the Y axis.
- Fix argument of the range exception that can occur and gets logged during scanning.

Update: 6 Feb, 2019 @ 5:59pm

Fix regression bug with drill laser angle.

Update: 6 Feb, 2019 @ 5:11am

Re-push for missing library DLL.

Update: 5 Feb, 2019 @ 7:49pm

- Re-push to make sure files are in sync to Steam.

Update: 3 Feb, 2019 @ 5:25pm

- Add interface for setting exclusion areas from other mods, see Paste Builder Mod Interfaces.txt for details.
- Lift shafts can now be detected and will avoided up to the maximum extent plus 5m.
- Fix issue with segment request queuing that causes site marker to get stuck at waiting for segment load for prolonged periods.
- Segment load wait now shows the coordinate of the segment being waited on.
- Changes minimum task start wait to 250.

Update: 27 Jan, 2019 @ 11:05am

Fix incorrect displayed total cubes to scan and percent on walled shafts.