Divinity: Original Sin 2

Divinity: Original Sin 2

Mimicry
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Update: 17 Sep, 2019 @ 8:39am

Update: 25 Aug, 2019 @ 10:10am

Changes (v1.0.10.0)
  • Tweaks to various generic scripting events, making them non-generic (minor improvements / less log fluff when the events run).

Update: 18 Aug, 2019 @ 6:23am

Changes (v1.0.9.0)

Settings Menu
  • Added two additional damage debuff options while mimicking (-75% and -90%).

Update: 26 Jul, 2019 @ 5:50pm

Update: 26 Jul, 2019 @ 2:45pm

Changes (v1.0.7.0)
  • If the "Enable Summoned Creature Mimicking" host setting is enabled, summons now count as part of the party when determining if mimicking gets applied.
  • Tweaked weapon copying mechanics when mimicking - If mimicking a summon, weapon mimicking is skipped, as most summons have an "npc" version of a weapon (not something that should be equipped by players) or are unarmed.

Update: 17 Jul, 2019 @ 6:18pm

Changes (v1.0.6.0)
  • Fix for basic attack mimicking failing.

Update: 14 Jul, 2019 @ 4:54pm

Changes (v1.0.5.0)
  • Quick fix for Deathblow not dealing double damage on disabled targets.

Update: 26 Jun, 2019 @ 8:59pm

Changes (v1.0.4.1)
  • Quick tweak to cleanse EXPLODE when Double Strike hits (to allow subsequent Double Strike hits to the target on the same turn).
  • Small tweaks to mime follower related events (using the exact GUIDSTRING instead of a more generic event).

Update: 26 Jun, 2019 @ 8:49pm

Update: 26 Jun, 2019 @ 8:46pm