Divinity: Original Sin 2

Divinity: Original Sin 2

Mimicry
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Update: 17 Apr, 2019 @ 11:27am

Changes (v1.0.4.0)
  • Fix for the skill deltamods on the unique mime boots not stacking (they should have two skills at level 9 now).
  • Tweaks to the mime action queue system, and mimicked weapon resetting.
  • Updated related procs/queries that were updated/changed in LeaderLib.

Update: 16 Apr, 2019 @ 12:19pm

Changes (v1.0.3.0)
  • Reworked placeholder mime version of "Mortal Blow" into a new skill (totally forgot about this, whoops!).
    • Renamed to Deathblow
    • Added a new icon (make sure LeaderLib is updated).
    • Deals a second hit to targets "disabled" (i.e., no longer in control via Knocked Down, Fear, Incapacitated, Charmed, Taunted, Madness, Polymorphs such as Chicken & Cow).
    • Refreshes cooldown if this skill kills the target.

Update: 16 Apr, 2019 @ 12:12pm

Update: 12 Apr, 2019 @ 8:57pm

Update: 6 Apr, 2019 @ 3:44pm

Update: 2 Apr, 2019 @ 12:36pm

Changes (v1.0.1.0)
  • Minor tweaks/optimizations to some underlining mimicking scripts.
  • Fix for self-targetting spells being ignored by non-Undead mimes when an Undead player casts it on themselves (or vice versa).
  • Created some safeguards to ensure the mime follower should always be summoned when initially using the music box.
  • Tweaked re-applying the Brawler's Stance after mimicking (should hopefully always happen now).
  • Fixed "Facing Direction Saved" not always appearing when using the "Set Facing" skill.
  • Facing should now be set (if saved) after a mime attacks an enemy with an Attack of Opportunity.

Update: 1 Apr, 2019 @ 5:18pm

Update: 31 Mar, 2019 @ 8:09pm

Update: 31 Mar, 2019 @ 7:19pm

Update: 24 Mar, 2019 @ 9:14am