Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Update: 15 May, 2020 @ 11:04am

Changelog

0.8.4.2

Balance

- Reduced the manpower losses to Resistance
- Mission to steal technologies can no longer steal industry techs (major industrial balance issue!)
- Collaboration mission no longer affects surrender limit, slight reduction of complience added by a mission.
- Slight reduction of cas damages on division organisation
- Adjusted french early tanks stats
- Corrected and lowered unit weights (and so convoys needed for transfering divisions).
- Reduced drasticly naval training speed and accordingly accident chances on training.
- Slightly reduced infantry equipment defense
- Increased defense/breaktrough for all artilleries
- Reduced org damages caused by CAS
- Japan now needs to finish "national mobilisation law" to fully improve the Zaibatsu National Spirit. That focus also need 90% war support to be taken if Japan is not at war or tension is below 20%.
- Adjusted terrain modifiers to make tanks worse at crossing rivers but removed some maluses from infantry. So the heavier in tanks is the division, the harder it can cross rivers.
- adjusted starting mils of France and UK
- Reduced Anti Air damages of Heavy AA
- Rationalized some planes stats (improved fighters bombers, nerfed a bit heavy bomber naval targeting).
- Reduced slightly Canada factories from focuses

Features

- France focus "fusillers de marines" is now properly linked to "army reforms". Allows to not do "extend Maginot Line" focus and still being able to reform the army.
- Hoshima is now a Prince of Terror in addition to other trait.
- Transport planes and Scout planes are now considered as "strategic bombers" in addition to their other types. They have 0 strategic bombing abilities, but can now properly be trained.

Bugfixes

- Resistance can now properly sabotage every buildings and resources
- UK agency now starts with the proper agency logo
- Fixed the CTD caused when AI could not manage a lot of Carriers

AI

- Unleashed the USA AI production of Carriers

Graphics

- Added "Tank Encyclopedia" illustrations for historical french and soviet tanks

Update: 8 May, 2020 @ 3:03pm

Bugfix on Soviet OOB error leading to CTD

Update: 8 May, 2020 @ 5:19am

Changelog

0.8.4.1

Game settings

- made game speed a bit faster, still slower (but less than previously) than vanilla for speed 1-2-3 and same for speed 4.

map

- Added 5 additional VP to Bordeaux. Should corectly be french temporary capital if Paris is lost.
- Adjusted the Oil on map and by focuses (thanks to Dragunov)

Balance

- Removed the extra sub detection on destroyers hulls
- Japan starts with 40% war support instead of 80%.
- Japan has a new condition of war support to get access to military mobilisation
- Reduced the number of dockyards in Spain focus tree
- Slightly reduced base org of infantry
- Rationalized the max org given to infantry in the doctrines
- Sonars have now the same stats in both DDs and CAs
- UK focus "War with Japan" and "War with Italy" have now stricter conditions
- UK focus "Fund the rearmament" nows gives "mixed economy" (previously was "general rearmament" focus). Should increase the rearmament speed of UK
- Reduced slightly infantry equipment cost
- Reduced slightly the effect of Static AA on strategic bombing
- Tweaks in the Chinese focus tree to get it less harsh
- Montains gives more debuff, especially on tanks.
- Convoy cost set to 400 IC instead of 500


Feature

- UK BSA company now gives also discount on heavy infantry equipment
- Switzerland stays neutral even if Berlin-Moscow pact is created
- Italy decision to declare on Yugoslavia is more limited
- Japan starts with more available military factories (at the expense of civilians) but less efficiency. Efficiency being regained back once Zaibatsu are upgraded. Represent the huge military expenditure gap between 1936 and 1937.
- Soviet Decisions to reforms the army are not instant anymore but need 3 weeks to be completed (on the chinese model but faster). Avoid players tanking xp to get rid of purge instantly once war is declared and also a more gradual recovering.
- Reduced the time needed by a bunch of manchurian focuses with little effect.

Bugfix

- Jinan is now correctly ceded to Japan in case of Chinese concessions
- The Zero special variant event should now correctly fire
- China decisions to move industry to the interior now properly work for starting factories.

Update: 2 May, 2020 @ 7:58am

smal bugfixes (typo and oversights)
small adjustements on some tanks armor values and Escort ships and subs costs

Update: 1 May, 2020 @ 11:13am

Changelog

0.8.4

Map

- Rationalized the Gobi desert
- 6 new states in China
- 2 new strategic regions in China
- More value for the chinese victory points
- Reajusted Oil and Chromium resources on map for a more historical repartition

Balance

- Increased air accident chances
- Made badly trained air wings even more awefull
- Rationalized military factories to get them as worth as dockyard. Reduced their number in map and in focus.
- Rationalized dockyards and military factories building costs to be 90% of the cost of one civilian factory.
- Adjustment for starting numbers of factories in the map to be more in line with Kennedy's figures.
- Positive stability has less effects on dockyard output
- Increased slightly ACs cost, were too cheap compared to light tanks
- German Barbarossa bonus is shorter. Should stop roughly at early november for a 22. june dow.
- Imperial conference deicsions no longer gives war support to UK
- UK focus "prepare the innevitable" now gives 0.1% war support per week and 20% civilian factories speed bonus during one year instead of the previous bonus.
- Reinforce the Empire now gives 2% war support
- Slightly increased base efficiency growth
- Total Mobilisation now increase the efficiency growth
- Snorkel buffed to decrease more sub visibility

Database

- Netherlands now starts with Snorkels already researched

Features

- Japan decisions to step up war effort in China now generate 1% world tension per step
- Chinese focus "War of Resistance" drasticaly increase resistance effects in occupied chinese territories
- Decisions/event chains about the US-Japan tension in SE-Asia. Japan should not be able to attack the allies without US intervention.
- Super Heavy tanks rationalized to take into consideration their small numbers per bataillons. Width reduced to 1.
- Revised the US 1936 OOB thanks to ArchimedTex's suggestions and historical sources on the steam page
- Partialy reworked rearmament focus path for the UK, allowing a gradual rearmament instead of a massive one
- Removed the alternative options doing nothing in the soviet ultimatum events
- Decision for Germany to examinate Dutch naval research, give research bonus to Snorkels.
- Added a decision for Soviet Union to backstab Germany in a case of sucessfull Sealion


Bugfix

- Most of airwings can be again attached to armies
- Fixed a bug where researching Pzkw 38(t) bugged the stats of every other german light tanks. Solved by making Pzkw 38(t) a light tank again.

AI

- Ai Japan should not justify against Sinkiang anymore
- AI Japan should be less eager to push into Inland China in the initial phases of the war

Update: 25 Apr, 2020 @ 9:45am

Changelog

0.8.3

Compatibility with 1.9.2 version of hoi4

Balance

- Big reduction accross the board to naval invasion techs
- Reduced stats for german early medium tanks & variants by 20%
- Rationalization of amphibious and river crossing penalties
- Reduction of the unit experience impact
- Reduction of the leaders skills lvl impact
- Removed building bonuses on docks/mils from "Total Mobilisation"
- Removed 5% construction speed on every economic systems
- Removed 5% construction speed on industrial compagnies
- Romeved 10% construction speed on reffineries concerns/electronic concerns
- Removed 5% construction speed on every goering's bonuses
- Removed 5% construction speed on mefo bills
- Rebalanced plane cost. Fighters and Dive Bombers are getting cheaper.
- Rebalanced heavy tanks cost, getting slightly more expensive.
- Rationalized TD and SPAA stats according to number of equipment
- Training will be more equipment-costly
- Drasticaly increased convoy cost (from 100 to 500).
- Manpower laws "service by requirement" or higher now need to be in a serious war to be enacted
- Removed factory efficiency max modifiers on economic systems (replaced by raw production modifiers in case of capitalism) and globaly reduced building speed
- Reduced "unique ministers" effects
- Rationalized Dispersed and Concentrated industry. Thoses have now regular effects
- Rationalized Efficiency technologies.
- Max efficiency should no longer go over 100% even in late game
- Transfered some mefo bonus to autarky.
- Increased planes losses in combats and air xp from battle
- Buffed Strategic Bombing effects from doctrines
- Rebalanced Heavy Artillerie : lowered Soft Attack but increased a bit breaktrough and piercing
- Rebalanced Artillerie Soft Attack (incl. SPG and mecanized rocket)
- Halved mines impact on Naval Superiority
- Removed 9 dockyards from german focuses

Features

- Embargo feature is way more limited and can't be used against AI
- High manpower laws are more costly in terms of construction, production and resources
- Improved "General Mobilisation" decision.
- Majors starts with their historical agencies already set
- Majors countries get events giving them their pre-1936 military stockpiles in the first week after game start

Bugfixes

- Romania changing side should give back transnistria & bessarabia to the Soviet
- Tech bonus on artillerie tech should now work on heavy artillerie

Database

- removed the third starting doctrine for Germany
- US/Canada no longer starts with all efficiency technologies already researched.
- USA starts with advanced machinetool, Canada with improved machinetool instead.
- Reduced the amount of convoys available at start
- General Motors buffed : now provide 25% factory output, added 5% max efficiency and -25% motorized/armored cars cost
- USA starts with General Motors recruted
- Germany starts again with Schacht recuted
- Germany starts with 25% missing equipment for most of its infantry divisions
- Rationalization of starting general stats
- Rebalanced starting numbers of dockyards

Update: 18 Apr, 2020 @ 2:20pm

Update: 18 Apr, 2020 @ 10:58am

Bugfixes

Update: 17 Apr, 2020 @ 11:36am

Changelog

0.8.2

Balance

- Rebalance(slight nerf)the number of factories from focus for France
- Reduce the starting number of UK and USA military factories, compensate with enough civilian factories to keep the same potential
- Increased resources given by canadian focuses
- Add a efficiency cap debuff on France "inneficient economy" national spirit. France should not start with factories 50% more efficient than german ones!
- reduced strongly the effects of air superiority
- increased strongly the effects of air support (with the previous modification, the air balance in combats is preserved but makes close air support missions more important compared to air superiority)
- increased slightly the cost of additional fort levels
- Nerfed "Dirigisme" National Spirit from France : was able to nearly instantly convert factories with that.
- Reduced the time needed for various french focuses
- Reduced the effects of later industrial techs. Thoses did cause severe global production overgrowth compared to historical figures past 1942.
- Neutrality Act now gives an additional 10% WT to be able to send LL. (From 50% base for democracies).
- added combat bonus for Marines/Paratroopers in urban, added paratrooper attack against forts
- reduced the time needed for mass-conversion decisions
- carriers version of fighters and cas cost reduced to regular version cost.
- Slight nerfs for admiral skills based on carrier warfare.
- Intelligence agency upgrade time increased from 30 days to 60 but IC cost halved.
- Assault Guns are rebalanced and are no longer OP. They are also considered as tanks and no longer as artillerie (get less bonus from techs).
- Lower Soft attack values on tanks generaly accross the board
- Slightly revalorised Heavy Tanks
- Nerfed German and Australian Heavy Medium infantry support tanks equipments.
- Removed 5 bonus orga for tanks from Bewegungskrieg and Asymetric Warfare doctrines
- Transfered 20% SA of Bewegungskrieg doctrines from "All Armor" to "tanks". Basicaly nerfs German SPGs while keeping strong tanks.
- Superior Firepower gives 25% less SA on artilleries, 10% less SA and 10% less Breaktrough on tanks (in total)
- Bewegungskrieg gives 10% less SA and 20% less Breaktrough on tanks (in total)
- Mass Assault gives 10% less SA and 20% less Breaktrough on tanks (in total)
- All leg infantry types correctly affected in Mass Assault doctrines

Map

- changed the belgian province East from Valenciennes from forest to plain. Only the southern tip of it is a forest on reality.
- added missing iron ore in UK
- added the Eben-emael fort near Liege

Feature

- Reworked the "Shadow scheme factories" for both UK and Canada. It is not instant anymore but gives a 6 month timer after entering WW2. It not convert factories anymore but gives directly military factories instead.
- Reworded "first air fleet" national spirit for Japan. Gives no longer overcrowding bonus but rather cost reduction for naval aircrafts.
- Added Yamamoto as Chief of Navy and Ozawa as military staff members. Both geniuses.
- Infantry adivisor now apply bonus on motorized and mechanized as well.
- Electronic compagnies now gives construction bonus to nuclear reactors and rocket sites.

Bugfixe

- reintroduced a very small iron/coal/bauxite cost for basic stuff. Serve to debug the AI managing thoses resources correctly.
- Attempt to fix a bug where aircraft were losing xp too fast in combat.

Update: 11 Apr, 2020 @ 7:55am

small bug fix and minor tweaks