Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Update: 6 Jul, 2020 @ 11:37am

Changelog

0.8.4.5

Balance

- Nerfed AC's suppression
- Increased AC's base recon (in recon comp)
- Increased light tanks base suppression
- Japanese tankettes are now considered again light tanks and no longer ACs
(all thoses change make incitation to use ACs as a recon role and no longer as a no-brain suppression role. Light Tanks are the best at that role instead)
- Simplify & partial rollback on terrain modifiers. Big rationalization there.

Features

- Added UK and USA amphibious tanks
- slight rework on tank tree for SU and Germany

Update: 29 Jun, 2020 @ 10:16am

Changelog

0.8.4.4

Balance

- Resistance is more painfull and need more garrison
- XP for divisions and leaders is harder to get
- XP threshold are now exponentials instead of linears for units
- Cavalry rebalanced to be more in line with light infantry
- Terrain effects rebalanced
- Slight tank rebalancing and additions of a few variants

Features

- Events closing automaticaly buildings in case of resources shortages will now target occupied territories in priorities
- New decisions to close occupied resources consuming buildings without any cost
- Decisions to reopen resources consuming buildings no longer cost pp but have 10 days timers instead
- Tanks divisions withtout enough infantry will suffer maluses in every terrains, plains included. Encourage combined arms.
- Implemented Amphibious tanks, available for a limited amount of nations, to be completed later
- Updated Soviet OOB and stockpiles
- Added more option in the tank designer

Bugfixes

- Removed the cavalry duplicated bonuses in Infantry techs

Update: 6 Jun, 2020 @ 6:54am

Update: 5 Jun, 2020 @ 8:09am

Update: 2 Jun, 2020 @ 12:44pm

small adjustements and bugfixes

Update: 30 May, 2020 @ 11:31am

Small balance changes and bugfixes

Update: 29 May, 2020 @ 9:37am

Minor bufixes and balance changes

Update: 23 May, 2020 @ 10:41am

bugfixes

Update: 22 May, 2020 @ 10:32am

Changelog

0.8.4.3

Balance

** General **

- Increased convoys HP and speed to be more in line with other ships. Now a convoy has about the same toughness of a destroyer and the speed of a submarine.
- Convoys are slightly harder to find by raiding fleets
- Trade route efficiency now scales properly with % of required convoy lost
- Trade route efficiency recovers quicker when convoys are correctly replaced (about less than 2 weeks against one month)
- Buffed the doctrine "Floating Airfield" for the 3 doctrines trees.
- Reduced Snorkel buffs. From -25% to -15% visibility for the first level, from -50% to -30% visibility for the second.
- Technologies in the tank trees are longer to research, particulary tank derivatives. Will prevent them to be rushed
- Fuel Silos are longer to build but stores proportionaly more fuel. (250k storage for 12k IC instead of 100k storage for 4.8k IC)
- The max silos per states is now 4 instead of 3 (allows 1 million fuel storage on one state)
- Forts and costal forts are now more resiliants to strat bombing
- Paratroopers and Montainers no longer require heavy infantry equipment and have additional terrain bonuses.
- Reduced base research cost from 85 days to 80.
- Operations time globaly increased with exceptions.
- Spy network gives slightly less intel proportionaly to decrypting cyphers
- Brillant Strategist FM traits effect reduced

** Germany **

- Reduced german research bonus on streamlined submarine and on battleship guns techs
- Reduced german research bonus on synthetic fuel and synthetic rubber reffineries techs
- German focus "synthetic rubber" gives only 2 additional rubber per reffinery instead of 3
- Strongly reduced the reffineries construction bonuses for Autarky economic system and on Goering
- Autarky economic system nows cause additional 10% stability hit
- Salzgitter iron mine amount reduced to take infra into consideration
- General Staff brings less xp in all 3 categories but slight more bonus on doctrine researchs
- Auftragstaktiks gives less xp retention and no longer gives attack/defense bonus. Instead, the recon advantage go from 5% to 20%. Will lead to a tactical advantage.
- Triomphant will additional political power gains reduced
- Befriend Japan focus now makes China embargo Germany
- Event when Germany enters the war, giving a malus to torpedoes. Can be fix by decision at the cost of command power, time and naval xp.
- Removed 3 dockyards from the German focus tree
- Schacht is now just a normal "financial expert", Goering a normal "captain of Industry"
- Increase the factory conversion ability from Speer
- Reduced the 200% doctrine research speed bonus on air/naval into 100% ones

** Soviet Union **

- Purge modifier no longer affects divisions organisation nor attack/defense
- Purge modifiers affects divisions xp gains instead
- Purge modifier no longer affects airwings stats
- Purge modifiers affects airwings training xp gains instead
- Purge modifier increased doctrine research malus
- Purges national spirits for air and ground are agregated again (less bloated). Decision to reform army now cost both land (100) and air (50) xp.
- Soviet militias spawned by decision nows starts with 75% of their required equipment
- State of shock events chains now only happens when Germany is AI
- Reorganized doctrines bonus in the focus tree to avoid 100% research speed on doctrines while purges are activated
- Planned Economy no longer gives extra factory output but gives more construction speed instead
- Great Patriotic War gives less factory output bonus, but gives lots of reduction cost on converting factories instead

** Japan **

- Removed decision for Pearl Harbor. That decision is a duplicate of "coordinated Strike" from espionnage system.
- Slight reduction of the "Tora Tora Tora" modifiers

** Italy **

- Italy now starts with 50% war support instead of 70%
- Italy starts with a new national spirit reflecting the poor state of its army and airforce in the late 30's. Can be removed progressively by decision spending xp, like chinese reforms of soviet purges.
- Italy starts with a new national spirit reflection the poor state of its economy (like France), can be removed by focuses.

** USA **

- Arsenal of democracy needs 45% war support instead of 60%
- Military construction needs 50% war support instead of 60%
- Two ocean naval act needs 55% war support instead of 65%
- Giant Wakes needs 60% war support instead of 80%
- USACE project needs 60% war support instead of 80%

** UK **

- increased mils/docks construction bonus for rearmament national spirits
- Shadow Scheme mission now needs only 2 weeks instead of 6 month to be completed
- Removed the restriction on Total Mobilisation. Now Chamberlin do no longer lock it.
- Special ministers now need Churchill to be hired

** Other nations **

- Reduced the effects of finish Sisu
- Improved moderately french B1 (and derivates) Soft Attack
- Removed mutualy exclusive focus from French military focuses

Features

- Improved some italian focus and decisions triggers to adapt to LaR
- Removed ahead reduction tech bonus in generic focus tree

Database

- Added 6 military factories for France, reduced numbers of civs to keep same economic balance
- Adjusted toward historical values the starting number of convoys all majors and the convoys given by event when Norway is capitulated.
- All majors starts with fuel silos already built in capitals/major cities/majors ports (depend of the country)
- Guam and Philipinnes are not longer restricted in terms of airbases restrictions
- Adjusted starting military/civ ratio of Soviet Union to be more accurate
- Adjusted starting dockyards of every majors toward more accurate balance

AI

- Ai only hidden modifiers should normaly go away when the country is taken over by a player
- AI Germany should not declare war on Soviet Union if France has not fallen yet.

Bugfixes

- Removed inconstitencies in the pacific islands
- Naval Rearmament should no longer be entwined with Revive the National bloc in France focus for non-LaR owners.
- USA should not be able to Lend Lease if Lend Lease act is not taken
- Tizard mission is now correctly available even if USA is at war
- Australian Focus "The Singapur Strategy" should now work properly and not be a direct bypass

Update: 16 May, 2020 @ 9:40am

bugfixes