Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Update: 29 Dec, 2019 @ 1:31pm

Changelog

0.7.3


- allows UK to get the war minister sooner
- rebalance of the economic system feature
- Added 2 industrial techs bonus 2 years ahead for Soviet Union with 5 years plan focus.
- Rebalanced Thresholds for anti-air controller system
- Corrected some bug in the french focus tree required days

Update: 24 Dec, 2019 @ 12:54pm

Hotfix

Some unexpected bugs on US and Japanese focus trees had to be fixed

Update: 23 Dec, 2019 @ 2:55pm

hotfix

Update: 23 Dec, 2019 @ 2:01pm

Changelog

0.7.2 "Finlandia"

Bugfixes

- Spanish Civil war begins more consistantly at historical date (17th July 36)
- Corrected some bugs with the Bitter Peace event
- Fixed an unfinished paradox event allowing to every China to freely puppet Japan!

Balance

- Carrier techs can be researched only for countries having at least 9 dockyards instead of 6 previously
- Objectives of the "Plan Z" mission more in line with the historical plan
- Production Efficiency is more precious : grow slower and more is lost when changing production. Lowered retention from dispersed industry tech.
- Equipement conversion is way more efficient. Incentive to convert old stuff.
- Further specialized both concentrated and dispersed industry (more precisely about efficiency and retention). Dispersed no longer OP about retention and base efficiency.
- Japan no longer needs to do well in China to be able to Strike South

Features

- Focus tree and more fleshing for Finland (thanks to Fulmen the Finn)
- Incentive to NOT use air-controller in MP
- Fixed the German Civil war event if the Army tries to overthrow Hitler
- Decision for Finland to peace out with the Soviet if the vanilla event doesn't fire

Map

- Zaolzie is now a polish core
- Sudetenland states are no longer Czech cores. German here were hostile to Czechoslovakia from 1918 onward.
- Reduced further infrastructures in China. Inner China should be a pain to invade.
- More accurate German-Soviet 1939-1941 Border
- Added Belgium main rivers + Albert Canal
- Added Neiße river
- Polished the industry location in the USA


Focus

- Global cleaning. Nearly all fantasy focuses were removed. Plausible alt-history focuses will be created or fleshed out in future updates.
- Partial rework of the US naval branch. A few more focuses added, existing ones fleshed with 2 additional missions.
- Total Rework of the US alternative History branches. Removed both Fascist and Communist path, added a Isolationnist Democratic path
- Removed the 2 japanese focuses about Philipinnes. Useless fillers.

AI

- some furthers tweaks to improve it. Still not as good as I would like.

Update: 7 Dec, 2019 @ 8:55am

Hotfix :

- Allow Finland AI to use their nickel prospecting decision at relevant date without having the excavation techs

Update: 7 Dec, 2019 @ 6:15am

Changelog

0.7.1

Bugfixes
- Fixed Reichkommissariat Moskowien, now had correctly new states in the Moscow area.
- Date condition added for war declaration on Yugoslavia events
- Bewegungskrieg doctrine now available for Italy if the player wishes so (not advised). Allows Messe to be potentialy usefull.

Balance

- Slower xp gain for divisions (25% less)
- Buffed Planned Economy factory output. Goal is to allow soviet historical monstruous production of obsolete stuff before 1941.
- bad weather conditions (snow and mud) increase supply needs for divisions

AI

- China and PRC should get more troops in the sino-japanese war
- Soviet Union AI should be tougher to beat

Resources

The Goal is to make strategic resources more strategic and of course more historical.

- Halved the iron from Salzgitter decision
- reduced the iron available at start in Germany and Austria
- added decisions to expand existing coal mines in Europe and USA
- Added new "rare resources" on the map to represent Copper and Nickel
- Remove the iron/bauxite/coal token cost in most equipment
- Increased Steel and Aluminium requirement in most equipments
- Most equipment now require Rare Materials (ex-tungsten) to be build
- Checked and tweaked chromium world repartition. Chromium is back to Cuba!
- Moved all bolivian rare material to Peru. Not exactly historical but workaround to allow thoses resources to be traded worldwide.

Features

- Decisions added to use WW1 stockpiles for relevant countries
- Added a diplomatic embargo feature
- Added the setting from the Battleplan Execution Adjustments mod
- Trade between Germany and Sweden is affected by the control of Narvik
- Germany can carve (impose embargo on allies and military access on Sweden) Sweden by decision if control both Denmark and Norway
- Big icentive for the USA player to keep a decent fleet in Pearl Harbor - we know the reason ;)
- Soviet decision to blow up Baku oil fields. Generic multistage decision (long to do and costly) to repair them.

Database

- Added a starting production line of motorized for Japan
- Removed the National Spirit "Brandenburger" for germany at start. A decision allows to get it later

Update: 14 Nov, 2019 @ 3:45pm

Update: 14 Nov, 2019 @ 1:47pm

Update: 14 Nov, 2019 @ 1:24pm

Update: 14 Nov, 2019 @ 10:44am

hotfix for 1.8