Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Update: 14 Nov, 2019 @ 10:26am

hotfix for 1.8

Update: 14 Nov, 2019 @ 9:49am

hotfix for 1.8

Update: 14 Nov, 2019 @ 6:55am

Changelog

0.7

Update

- 1.8 compatibility patch

Bugfixes

- Cruser medium-long range module have now proper IC cost
- Fixed small map bug in Gibraltar Area
- Resources prospecting decisions suffers less from the industry tech years change
- Ships template decisions should no longer give modules/hulls you don't have researched yet

Balance

- Capture equipment rate toned down to 3% base and 3% per maintenance compagnies level (except the first one).
- Drasticly increased Supply of tanks & variants. Also slightly increased their combat stats to compensate. Should lead to less tanks per divisions and so more historical divisions designs.
- Reduced the minimal combat time
- Less org is lost on conquering empty provinces
- Subject nations can no longer use the mobilisation decision
- All nations can cheat on treaties once World Tension reach 25%
- Removed oil consumption of rubber factories (bugged anyway) but strongly increased the coal cost.
- Amphibious tanks stats on part with their regular counterpart (light 2 and medium 1) and increased amphibious bonuses.
- Reduced coal cost for steel mils

AI

- Both AI UK and AI Japan start with 1K more convoys
- Integrated some parts of EAI

Features

- Added "Brandenburger" national spirit for Germany
- Improved historical ships design decisions. Added more required techs and added subs and CV designs.
- Naval treaties also affects destroyers
- Easier "Peace with Honor" for UK if Edward is on the throne
- Added some EAI decisions
- Tungsten renamed into "rare materials" prepare a future resource update

Map

- added back the steel mills in USA
- Reorganized North Sea and North Atlantic strategic zones
- Added some strategic zones in western Pacific ocean
- Added more impassible areas

Update: 10 Oct, 2019 @ 11:02am

bugfixes

Update: 9 Oct, 2019 @ 4:00pm

Changelog

0.6

Bugfixes

- Supply situation was clearly too harsh, especially for Germany in the East (realy harsher than historical situation). Tweaked into more moderate situation while remaining still harder than vanilla.
- Updated to most recent Allied Project mod

Balance

- Terrains effects made a bit less extremes and more logical
- adjusted tech cost of naval trees. since they are a lot of them, their cost is reduced, except for starting branchs where their cost is increased instead.
- Further adjustments of fighters-bombers to make them more realistic and less OP
- Reduced greatly the land trade distance. Basicaly force to use convoys outside of your own continent
- Tanks have now a base organisation of 0. Can still be improved by doctrines, but should avoid vanilla-like tank-heavy divisions.
- US "Maritime Commission" National Focus is under "Bureau of Ships" instead of "Two Ocean Navy"
- Added GW artillerie, engineers and recon to china starting techs
- Combat losses increased
- Tweaks to Supply system
- Starting heavy naval gun techs reffined and adjusted for every majors.
- Paradrops have a bit more org when sucessfully landing
- Limit further the special forces numbers but make them potentialy more powerfull
- Re-established the limited divisions capacity on various leader traits, especially concerning special forces and tanks.
- Rationalized resource prospecting decisions
- Difficulty setting changed, in easier difficulties you don't have any more the fuel discount.
- Ludwig Beck is not longer available as german advisor if Germany complete the focus "demand Südetenland".
- Added 50% more convoys for every majors
- Lowered xp gain by ships and by admirals, reduced xp cost of naval traits.
- Slightly nerfed free CIC/MIC/NIC from italian focus tree
- Maritime Commission (USA) give -5% convoy cost bonus, while Liberty Ships' bonus is reduced to 20%

Map

- Adjusted and divided many supply areas
- Added relevant victory points in Northern France and South-West Germany
- Added impassable terrain in some relevant places
- Reduced the Oslo VP from 35 to 20
- Increased the Narvik VP from 1 to 5. Would allow a real Norway campaign.
- Attempt to make infrastructure in Russia closer from history
- Divided Moscow Area into 4 states and concentrated a good share of the soviet industry there.
- Removed Forests in Ukraine and Southern Russia. Thoses never existed there in History.
- Splitted Alsace-Lorraine as separate airzone (part of the solution to avoid unnecessary AI failures on Maginot)
- Additional value for siberian VP. Avoid a soviet capitulation.
- Removed excess steel production accross the globe.

Features

- Even more land/naval unit xp levels possible for a smoother distribution. From Freshs to Grognards. New icons.
- Rewamped the generals/field marshall traits
- Ostwall need to be build by decision (like the Atlantik Wall but smaller)instead of giving tons of free forts. More and more "free forts focuses" will get the same treatment in the future.
- There is now a timed national spirit showing the remaining time "New legislation is being drafted"
- Decisions and event chains for France and UK to buy respectively convoys and fighters from US private industry sector. (Thanks to Graf Kacper)
- Transport planes crews can now be trained
- General Mobilisation décision when in a major war. Gives you a more advanced manpower law and a temporary training bonus (simulating the reservists call).
- Series of decisions for every naval nations to get historical designs at right time and/or with relevant techs. (Thanks to Graf Kacper)
- Decision for Soviet Union to move the capital from Moscow, and another one to relocate it once the threat is over. Beware, Stalin might be in danger if you lose Moscow without having moved the capital...
- German AI stop banging its head against Maginot Line. To be able to achieve it, Luxemburg is left alone in Fall Gelb for AI.

Update: 27 Sep, 2019 @ 10:21am

Hotfix - added a white peace decision for UK

Update: 23 Sep, 2019 @ 11:49am

Hotfix - Carrier fighter bug solved

Update: 19 Sep, 2019 @ 11:34am

Changelog

0.5.7

Balance

- Defines adjusted for navy and air (PFU/BZKFU inspired)
- Italian decision to invade Yugoslavia is not available anymore as long as Romania guarantee Yugoslavia.
- Date requirement for Marco Polo incident focus for Japan
- Slightly nerfed the FW190A event version
- Purge is now separated on land malus and air malus, can be removed at separated pace.
- Slazgitter iron mine decision now gives 25% less iron (was forgotten in the last resources adjustment)
- Great Patriotic War bonus now slowly decays instead of being brutaly stopped
- USA 'Second Vinson Act' should require Anschluss of Austria or Japan at war with China
- USA focus 'Limited Intervention' should require about 25% war support instead of 30% tension. USA focus 'War Propaganda' should require precisely 30% war support instead of 40% tension.
- "Wartime Industry" National Spirit for the USA also add +50% efficiency gain speed
- Slightly buffed Great Patriotic War in terms of efficiency gain speed
- Slightly nerfed Goering and Autarky bonuses on infra building
- Total mobilisation by focus for Japan is moved from National Defense State to Spiritual Mobilisation
- Spiritual Mobilisation now needs to be at war against a major to be completed
- 12 military factories removed from "Nationalize War Industry" japanese focus
- 12 military factories removed from "Imperial Arsenal" japanese focus
- 9 Dockyards removed from "New Naval Estimates" japanese focus
- 17 Civs removed from japanese focuses
- 3 Dockyards, 4 military factories and 2 air doctrines bonus (Japan have absolutely no air doctrine bonus, worse than default tree) added to "National defense State" japanese focus
- Adjustments of war support threshold for the USA economic mobilisation focuses. Limited Intervention focus removed
- Industrial techs from 1937 to 1943 are now one year later (1937 => 1938 ; 1939 => 1940 ; 1941 => 1942 ; 1943 => 1944 ) Allows to be closer from historical productions and limits late-game overgrowth.

Features

- Licenced equipment slower to produce, IC cost to buy a license removed to remove exploit.
- Fleshed the german-japanese diplomatic focus adding a small technology sharing decision and event chain (carrier blueprint vs land doctrine blueprint)
- Countries starting without at least one aircraft carrier will have penalties using them, have to spend sizeable amount of naval and air xp to remove thoses penalties.
- Germany can get an other research slot focus if sucessfully conquer France
- USA can get an other research slot focus once at war
- Beijing start as a demilitarized Zone to represent the historical DMZ along the chinese/japanese border. Removed by the Marco Polo focus. Avoid 60+ fully entrenched chineses divisions in this chokepoint.
- Separated "Wartime Industry" National spirit for UK and USA. So tweaking one doesn't affect the other country.
- German focus "Atlantikwall" no longer gives free forts but instead allow a decision category to build the Atlantikwall in 4 phases.

Bugfixes

- German economic overheating mission should stop correctly when desactivated by either fixing or abandonning it.
- USA can access to Rubber Reserve Compagny with Improved rubber Processing tech instead of advanced one
- Japaneses factories from focus are no longer built in Okinawa or Sakhalin
- Fixed a gamebreaking bug about strat bombers efficiency

Map

- Moved the 1 oil unit in germany a bit South
- Cosmetic map adjustments
- 6 military factories from japan switched to 4 civs

Update: 14 Sep, 2019 @ 1:27pm

Changelog

0.5.6

Features

- Flavorfull ministers for UK
- Rationalized Speer and Goering with unique flavorfull traits
- Soviet Union gets a focus giving more rubber for synth reffineries
- US decision (renewable) to allow the conversion of 100 factories in one clic (and 50 days IG)
- Same decision available for other majors but with smaller scale
- Rationalization of existing coastal industry conversion

bugfix

- A mountain province in Adalusia is no more referenced as plain

Balance

- reduced the 2 years ahead bonus for spitfire to 1 year
- further reduced the bonus rubber from techs (+2 instead of +3 )
- strongly reduced tanks brigades base org. Incentive to make historical templates instead of tank heavy ones.
- Reduced disjointed government french malus
- Rubber will be more costly to buy in the world market
- reduced the base rubber per reffinery from +4 to +3
- US rubber reserve compagny gives an extra 6 rubber per synth factory but have now a tech requirement
- slightly increased fighters bombers air attack compared to their standart version
- Added consumer good bonuses and maluses to trade laws
- Noobs pilots are now terribly bad compared to trained ones
- Reducing the purge effect now need both air and land xp. Screw you no-air soviet players!
- Modern Shogunate focus now part of the historical path for Japan
- Slightly reduced the IC limits for all versions of naval treaties. France, Italy and Japan are cheating them right on the start to better represent how different nations did behave with thoses treaties. No more Yamato-like monsters before WWII.

Map

- added some civilian factories to France, Japan and Italy
- Reduced slightly each resources quantity on the map, except oil
- added a synthetic rubber refinery for Germany and Soviet Union at game start (historical plants)
- Removed some german dockyards at starts, replaced by civs to keep the same industrial potential.
- Removed forest tiles that doesn't even exist in reality in Belgium and Picardy. Basicaly the only forest in France north of Paris is the Ardennes.
- Shanghai is back under Chinese autority but demilitarized

Update: 8 Sep, 2019 @ 1:33pm

0.5.5

Balance

- The refinneries produce 40% less fuel, allowing again shortages for Germany
- The silos are more expensives
- Reduced the industry conversion bonus to avoid instant conversions
- Removed 4 mils, 9 docks and 19 civs from the japanese focus tree
- Removed 9 docks from the german focus tree
- Removed 9 docks from the italian focus tree
- Reduced further the barbarossa bonus
- Reduced the Focus bonuses on synth rubber
- Reduced the amount of synth rubber per tech level
- Fighter and Fighters-bomber variants stats adjusted. No more OP 1940 fighters-bombers compared to a normal 1940 fighter
- Carrier Fighter should be more efficient to intercept other carrier planes. No more torpedoes-bomber only carriers.
- Slightly increased MEFO bill pp cost
- Severely increased german economic heating penalties
- Added a few more dockyards in UK focuses
- Give back some stats to infantry equipment
- Added some air and land doctrines bonus to UK focuses
- Added an other research slot in UK's focuses
- Reduced slightly the war support given by extending the burma road
- Added a "Second Vinson Act" focus for the US naval rearmament

Events

- No more events for the soviets to kill Chiang Kai Shek
- More realist SS panzer divisions
- Reduced the MTTH for USA political events
- Separate decisions for Japan to annex Siam and Indochina

GFX

- More aestetic flag for Nazi Germany
- More relevant art for USA fighter bomber

Bugfix

- rationalized different planes types. Mostly for the AI
- The soviet Militia in the don area now works for the soviets instead of Romania or other Axis power